KOPOJIbPAKOB wrote:It doesn't, sneakers still can deliever their sneak attacks, the difference is that you can target them in stealth, but this is what Scent feat does, right? As for roar, it is a spell-like ability, not an instant action (like Rage), it means that it needs time to cast and can be interrupted (easily, since BW doesn't have concentration as a class skill). It is powerful, but not op. 
Sneaks move at walking speed which is plenty of time to activate roar before they can reach you.  Of course there is the possibility that the sneak has camouflage, but then they gave up sneak dice and other abilities/powers to take 13 levels of Ranger or 7 levels of Wilderness Stalker.  The Bear Warrior with Scent and Swift Tracker can run so the sneaking character can't keep up and could then activate Roar with adequate timing.  However, without swift tracker the bear warrior has to be at walking speed in order to 'see' the sneak on their mini-map.
KOPOJIbPAKOB wrote:But roar doesn't break stealth, I tested it. Scent works only against characters who entered stealth after activating survival, not before (you will see them at minimap but won't be able to target).
You only need to see them on the minimap in order to be able to utilize AoE abilities.
KOPOJIbPAKOB wrote:Scent works only against hostile characters, it means that you still need to invest in Spot/Listen in order to detect those who stalk/eavesdrop you.
This whole thread was not about turning bear warriors into power mongers, but about reducing the ammount of frustrating manual clicks and strain caused at BW players. As for the balance, don't forget that bear warriors can't use consumables and items during the form.
Also, maybe I said it plenty of times, but bear warriors are limited to one hand while their opponents can use both, and this is something more than a human factor. Imagine two people with similar characters, one plays with mouse and keyboard, other one plays only with mouse - who has more chances to win?
This is a confusing statement.  Starts out saying it is not about making Bear Warriors more powerful, but ends with a comment about who has more chances to win...  In general, I would say that Bear Warrior already gets some pretty strong stuff...Let's take a look.
AC: 30 + 7 (Natural) + 4 (Armor) +4 (Deflection) +2 (Shield) +4 (Dodge) = 51 + DEX and Feats, of which the Bear Warrior also gets + 2 DEX (+1 more to AC).
Damage is not going to be top end, but it is more than adequate.  ~2.5 (Base) + 15 (STR) + 4 (EB) + ~3.5 (Elemental damage) = 25 (more with Fighter Feats, FotF, Northlander Hewing and/or PA/IPA active).
Finally, AB can be really good as well since you are looking at 30 (BAB) + ~15 (40 STR in Dire Bear form) + 4 (EB Claws) = 49 before utilizing PA/IPA/NH/whatever.
So 50+ AC, 49+ AB and at least ~25 damage per hit.  You can afford to go IPA to get +6 damage and still have 43 AB or go NH to give up a couple of attacks to gain an extra +15 damage from STR.
Point being, Bear Warrior is as strong as any other melee fighter based on the mix of AC, Attack Bonus and Damage.  If anything it is not quite as item dependent.  It really doesn't need more benefits.  Yes the clickies can be annoying without quick bar use, but even without them, just on auto attack the Bear Warrior is as good as many Fighter builds, which is what it should be comparable to.