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Policy action on the state of RP in the game

Posted: Mon Apr 02, 2018 6:52 am
by kevinmanuel
HI,

I don't like writing these super long-winded walls of text posts, so I'll try and keep this somewhat short.The state of the game has largely geared towards it being primarily treated as a TDM combat sim, and while that's nothing new, and isn't the case 100% of the time, I think it's time we actually made some policy to satisfy those who want a little bit of RP.I'm not saying we should have Bay-tier RP where you try to act like a real person in that situation, but I think we should have a slightly higher standard than we do now. In my ideal view, the perfect RP-level is one where you can still be wacky and memey, and still have conflict in the game, but not act with the currently common silent drone stun-cuff-strip mentality, where you feel like you must prove your skills. I know a lot of people have fun playing it like that, and that's fine, but I think a large amount of players want a little more than that from the game, so that's why I'd propose we enforce a little bit of standards on Basil, while leaving Sybil as it always was for people who enjoy that. That way, we'd not alienate anyone, and everyone could (in theory) be happy.When I talked to PKP about this briefly, he said that with our current shortage of admins, this would be impractical to enforce, however I think that if we just had explicitly stated text saying what each server was oriented towards, with the rules that follow, most people would abide by the standards, and those who didn't wouldn't make much extra work than admins already have to do.People have been talking about this kind of thing for years, and I hope that with a legitimate discussion, we could maybe finally get somewhere with it.

Fore more details:

Thanks

Re: Policy action on the state of RP in the game

Posted: Mon Apr 02, 2018 8:24 am
by Hoihe
Isn't this meant more for Paradise, Colonial MUHREENS or TG station, judging from the "Bay-tier RP" aspect?

Must admit I havn't encountered much TDM on this server, despite being around for a looong time. Closest I can think are intrigue guilds trying to screw each other over and the occasional Coven of Dorkness.

Re: Policy action on the state of RP in the game

Posted: Mon Apr 02, 2018 8:58 am
by Calodan
I am curious as to what you define as Role Play or Roll Play. One referring to acting and the other to actual dice rolling which both are part of the game of D&D. What you are doing is just part of that RP. I.E. Picking a fight, going dungeon hunting, pursuing a story. So not sure exactly what it is you are saying perhaps a bit more clarity?

It has been my experience that this is one of the best balanced servers left on NWN2. The server is meant to cater to many play styles and not just one in particular. It is in my opinion that one needs to seek out the style of play they prefer and not expect it to come to them. If a particular group is not RPing in your style there are many people worldwide here that RP in different ways just seek it out!

Also this is a OOC discussion can we get this moved to the proper forum please?

Re: Policy action on the state of RP in the game

Posted: Mon Apr 02, 2018 9:19 am
by Hoihe
Calodan wrote:I am curious as to what you define as Role Play or Roll Play. One referring to acting and the other to actual dice rolling which both are part of the game of D&D. What you are doing is just part of that RP. I.E. Picking a fight, going dungeon hunting, pursuing a story. So not sure exactly what it is you are saying perhaps a bit more clarity?

It has been my experience that this is one of the best balanced servers left on NWN2. The server is meant to cater to many play styles and not just one in particular. It is in my opinion that one needs to seek out the style of play they prefer and not expect it to come to them. If a particular group is not RPing in your style there are many people worldwide here that RP in different ways just seek it out!

Also this is a OOC discussion can we get this moved to the proper forum please?

As I said, this feels like they're criticizing Colonial Muhreens/TG station/Paradise Station/Aurora Station and wanting it to be more Bay-like, then posted it on the wrong forums.

Bay-like refers to this www.baystation12.net

Re: Policy action on the state of RP in the game

Posted: Mon Apr 02, 2018 12:32 pm
by KOPOJIbPAKOB
Right here you blame conflict RP, while it is the most interesting thing on the server (imho). Perhaps you actually meant that many people don't see the difference between IC and OOC and unable to accepts defeats? It would be more correct.

p.s. It is really weird to read about IC conflicts as something that ruins RP while we already have weaboo elves roleplaying like: "hi vendui wassup go party?".

Re: Policy action on the state of RP in the game

Posted: Mon Apr 02, 2018 12:40 pm
by Aspect of Sorrow
Aloe vera.

Re: Policy action on the state of RP in the game

Posted: Mon Apr 02, 2018 12:51 pm
by scriver
I have absolutely no idea what anything in the OP means and or what Fawlty Towers has do to with anything. Please try to explain in a way that's less reliant on in-speech?

Re: Policy action on the state of RP in the game

Posted: Mon Apr 02, 2018 12:59 pm
by aaron22
scriver wrote:I have absolutely no idea what anything in the OP means and or what Fawlty Towers has do to with anything. Please try to explain in a way that's less reliant on in-speech?
+1

edit: i am even further back as i dont even know what a fawlty tower is...///insert valefort shrug///

Re: Policy action on the state of RP in the game

Posted: Mon Apr 02, 2018 1:24 pm
by scriver
aaron22 wrote:
scriver wrote:I have absolutely no idea what anything in the OP means and or what Fawlty Towers has do to with anything. Please try to explain in a way that's less reliant on in-speech?
+1

edit: i am even further back as i dont even know what a fawlty tower is...///insert valefort shrug///

Re: Policy action on the state of RP in the game

Posted: Mon Apr 02, 2018 1:57 pm
by Korchas
Not to be too outwardly categorizing, but that does sound similar to one time when another guy spammed the forums with, I think, WoW forum threads.

Especially given that there is zero contextual relation to our server.

Re: Policy action on the state of RP in the game

Posted: Mon Apr 02, 2018 2:20 pm
by SoThereIWas
Aspect of Sorrow wrote:Aloe vera.
You selling that in bulk?... I'll take 5 crates.

Re: Policy action on the state of RP in the game

Posted: Mon Apr 02, 2018 3:00 pm
by niapet
KOPOJIbPAKOB wrote:Right here you blame conflict RP, while it is the most interesting thing on the server (imho). Perhaps you actually meant that many people don't see the difference between IC and OOC and unable to accepts defeats? It would be more correct.

p.s. It is really weird to read about IC conflicts as something that ruins RP while we already have weaboo elves roleplaying like: "hi vendui wassup go party?".
Indeed, The most fun RP I've had is conflict with the above poster's character. I think in a world of orcs and elves, and good and evil as tangible realities, conflict would be the norm. I think player vs player (not necessarily actual fighting) and guild vs guild can generate a lot of story in the absence of DMs.

Its important to understand OOC vs IC. I harbor no OOC anger about anything to to with this conflict and I'm pretty sure they other side feels the same. As long as people keep conflict IC its great fun.

Re: Policy action on the state of RP in the game

Posted: Mon Apr 02, 2018 3:13 pm
by metaquad4
Maybe you could illustrate your point with examples and/or anecdotes that would give this. . .whatever this post is. . .more context in relation to the server and hopefully clarify what you mean.

The dubious nature of your post, combined with the fact that this account was only created a few days ago makes it fairly unclear to judge your intent, or the merit of this post.

For that matter, the post itself is very unclear. And, if you are taking criticism, it is a bit "wall of text-y" (hard on the eyes). Breaking it up might help you make your point, again, whatever your point is (kinda hard to tell atm).

As was mentioned before, it seems very copy/pasty without much specific context at all.

If someone else can interpret this until OP has a chance to re-iterate their point, feel free to chime in with regard to what kevinmanuel is saying for me. Thank you in advance!

Re: Policy action on the state of RP in the game

Posted: Mon Apr 02, 2018 3:29 pm
by Hoihe
metaquad4 wrote:Maybe you could illustrate your point with examples and/or anecdotes that would give this. . .whatever this post is. . .more context in relation to the server and hopefully clarify what you mean.

The dubious nature of your post, combined with the fact that this account was only created a few days ago makes it fairly unclear to judge your intent, or the merit of this post.

For that matter, the post itself is very unclear. And, if you are taking criticism, it is a bit "wall of text-y" (hard on the eyes). Breaking it up might help you make your point, again, whatever your point is (kinda hard to tell atm).

As was mentioned before, it seems very copy/pasty without much specific context at all.

If someone else can interpret this until OP has a chance to re-iterate their point, feel free to chime in with regard to what kevinmanuel is saying for me. Thank you in advance!

Sounds like SS13 drama taken to NWN2.

Re: Policy action on the state of RP in the game

Posted: Tue Apr 03, 2018 8:00 am
by DM Boo
If this is a spam post (which I highly suspect it is), I am amazed. Spam promoting more RP in combat-oriented MMO's. Whoever would have thought such a thing would ever exist! I definitely approve of it spreading between "RPG" forums. :lol: