Build Advice: Ranger Wizard build.
Posted: Sun Apr 15, 2018 6:54 pm
I have been working on a Master Alchemist type build.
I want this character to be a sort of healer/herbalist type too. And also be able to gather/grow his own potion components for the various expiriments/creations/potions he will make.
So for skills:
Healing- for herbalist and/or healer type purposes. Human/Sub-Human anatomy knowledge.
Survival - to find, identify and gather/grow components from plants/animals/monsters
Alchemy - obvious reasons.
I came up with the following build: Ranger/Wizard/Thaumaturgist/Master Alchemist. The Thaumatugist part is to basically allow him to solo when he has to. But he could always use some extra help when tracking prey for components - or even summon the commonent itself. 8D
Ranger will give him accesss to the above three skills plus the tracking feat which would help track down any required animal/monster components.
So, a Wizard Tracker Alchemist Herbalist Summoner.
http://nwn2db.com/builder.php?id=287476
Not a very powerful build. But points for style, right?
Does the skill points distribution look okay?
It wont be perfect as the classes in the build are not correct.
But what I am asking is- as long as I have a class with the class skill, and I have enough skill points I can max out the skill. ie survival from 3 levels of ranger and a whole whack of skill points means I can get it to 33. The builder has got it right, right?
I want to get any opinions on the Feats. I think I did okay with them - but do you think I am missing anything?
Any suggestions to make this guys a bit tougher, maybe?
I could take another level of Ranger too, if that would help any.
Thanks in advance for any assistance.
I want this character to be a sort of healer/herbalist type too. And also be able to gather/grow his own potion components for the various expiriments/creations/potions he will make.
So for skills:
Healing- for herbalist and/or healer type purposes. Human/Sub-Human anatomy knowledge.
Survival - to find, identify and gather/grow components from plants/animals/monsters
Alchemy - obvious reasons.
I came up with the following build: Ranger/Wizard/Thaumaturgist/Master Alchemist. The Thaumatugist part is to basically allow him to solo when he has to. But he could always use some extra help when tracking prey for components - or even summon the commonent itself. 8D
Ranger will give him accesss to the above three skills plus the tracking feat which would help track down any required animal/monster components.
So, a Wizard Tracker Alchemist Herbalist Summoner.
http://nwn2db.com/builder.php?id=287476
Not a very powerful build. But points for style, right?
Does the skill points distribution look okay?
It wont be perfect as the classes in the build are not correct.
But what I am asking is- as long as I have a class with the class skill, and I have enough skill points I can max out the skill. ie survival from 3 levels of ranger and a whole whack of skill points means I can get it to 33. The builder has got it right, right?
I want to get any opinions on the Feats. I think I did okay with them - but do you think I am missing anything?
Any suggestions to make this guys a bit tougher, maybe?
I could take another level of Ranger too, if that would help any.
Thanks in advance for any assistance.