- Skill Points: 2 + Int Modifier.
- Class Skills: Craft Alchemy, Craft Armor, Craft Weapon, Concentration, Lore: Arcana, Lore: Local, Spellcraft
Thats 7 skills in total. 2 of them are craft armour and weapons, sooooo really that means 5 skills in total. 1 of them is Lore:local which is basically the 'micro penis' of all the lore skills. So that is really just 4 class skills. For a mage class (especially one claiming to be a master of something) that's not good.
A master Alchemist could have up to 7-12 or so skill points to spend per level. But in building my MA - Im kind of stuck trying to choose.
I would say the class needs:
- Lore:Nature in order to have knowledge of plants animals and nature type things to find, identify, and collect as alchemy components. How does really know a quality 'toe of frog' when one see it?
-Appraise: The arcane scholor gets this class skill, and all they do is read and wrtite stuff. The Master Alchemist is probably used most often as a merchant class so therefore I think its needed. A master Alchemist would not only be a smooth operator when selling his potions and stuff, s/he would also be have a lot of experience buying components. S/he would know exactly how much to pay for an 'eye of newt'!
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