Paladin & Divinate
Class Description
“Devoutly religious, Divinates serve as the military branch of their church and consider themselves soldiers of their gods. Their religious discipline imbues them with a clear sense of purpose; promoting the principles of their faith is not only morally correct, but a sacred duty.
Role: Divinates were originally responsible for accompanying disciples of the church on religious pilgrimages, fighting off bandits and monsters that lay in wait. In time, church elders decided that all evils were potential threats to their disciples, and sent Divinates into the world to eliminate them. To a Divinate, evil is an affront to his faith; destroying an agent of evil is a holy act. Though the Divinate becomes a raging avenger when confronting evil, he is otherwise thoughtful and compassionate. He sees himself as an advocate of the common man, a source of solace to the downtrodden and disadvantaged. A Divinate may insist that the party share its treasure with destitute families and impoverished communities. He may offer temporary employment to a pauper too proud to accept charity. He conducts impromptu prayer services in makeshift chapels, and officiates at the christenings and burials of peasants. Though completely devoted to his faith, a Divinate respects all lawful good religions and has little interest in proselytizing.“ – Wiki
The classic holy warrior and lawful stupid knight! Paladin uses holy tactics such as smite, turn undead, and holy magic to empower himself. This particular kit that I chose focuses on the spells aspect while losing its ability to smite. The review itself is on paladins in general.
Where it shines 
I love the idea of being a warrior of truth, justice, and upholding the law, and no one does it better than a Paladin. Out the gate you would normally get smite evil to really pack the punch to evil, but Divinate forgoes that to get longer spell durations and bonus spell slots. Out the gate, you don’t quite feel like a cleric, or a fighter, but a hybrid of the two. You gain immunity to fear, disease, and a bonus “oh shit” button for an emergency heal. In the beginning, weapon damage is lackluster and spells are mundane. As you level, the class begins to open up with some great spells and even the ability to get +8 bonus to particular ability scores such as Strength and Charisma. Later on these bonuses combined with an Epic Divine Might make for a HEAVY hitter. HolyLawful Sword and Weapon of Deity make for monster damage vs undead!
Pain Points 
The spell diversity. Most of the problem lies in the fact spells do not last long enough, Divinate fixes that for the most part, but the problem still persists that because of the lack of spell slots, you will need either spell slot gear or be pigeon holed into the buff spells that bet suit your build. The different spells are pretty bland other than these core buffs and you will find yourself using the same set of spells every time. Another problem is the lack of combat abilities, you basically buff yourself, then “right click.” There is not a lot to do in actual combat other than maybe the occasional smite or turn undead in super rare circumstances. Kaedrin fixed this with paladin “Divine Spirits” which are more once per rest abilities that could be fun if set to a timer and watered down to be more of situational toggles rather than the powerful versions he has them listed as. Your martial ability unbuffed is weaker than most, so keep those wards up!
Pros
• Some of the best RP the server can offer
• Undead slayer champion!
• Amazing set of personal buffs
• Long duration spells
• Emergency “oh shit” heal button
• Immunity to disease and fear
• High saves
• Epic Divine Might monster!
Cons
• Very reliant on buffs
• Lack of spell diversity compared to a FS Warrior
• Lack of combat abilities other than smites
• All of the remove diseases.. with no diseases
• Lack of spell slots
• Slow and painful to level
Final Thoughts
One of my favorite classes in Pen & Paper 5e, there’s a good reason they moved the spellcasting ability to Charisma. This class would benefit big time from more spell slots and a bit more spell diversity, first to come to mind would be:
Body of the Sun. Another key problem is the lack of combat abilities other than through feats. Of course, this was one of the biggest problems with fighter classes in general in 3.5. I think the class would benefit from some minor Spirit buffs like kaedrin’s but only with a timer and a lot less game changing. The class hits hard and has probably some of the best buffs in the game, its just too painful to get there with your caster level duration spells being so limiting at anything below the mid-teen levels. Not enough undead for me to smite in general, need some good level 12-18 undead dungeons. One of the best RP classes for BGTSCC in my opinion!
Rating: 3.5/5
Special Thanks
William Sunblade for his spell guide which can be found here:
viewtopic.php?f=149&t=61584
Rasael for implementation of concept
QC for bug fixes due to kits being wonky when they first released.