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Encumbrance vfx - large sack

Posted: Fri Apr 20, 2018 10:49 pm
by casadechrisso
As someone (and probably not the only one) who often roleplays being heavily overburdened by their loot by saying "drags a large sack" I think it would be a nice idea to have a vfx at hand for that purpose. Not mandatory, just something on can turn on and off like the PC tools vfxes and works while walking.

Re: Encumbrance vfx - large sack

Posted: Fri Apr 20, 2018 11:05 pm
by aaron22
The final touch for my Santa Claus concept

Re: Encumbrance vfx - large sack

Posted: Sat Apr 21, 2018 8:16 am
by Hoihe
In similar vein, what if we could have a corpse/unconcious male/female to drag?

Re: Encumbrance vfx - large sack

Posted: Sat Apr 21, 2018 4:55 pm
by athornforyourheart
Hm. Ill ponder on this and see what can be done. I do like this idea. Importing the prop is easy, the animation is another issue in itself.

Re: Encumbrance vfx - large sack

Posted: Sat Apr 21, 2018 6:16 pm
by Reckeo
*Wanders into fight random caster MOB*

*gets blasted by negative energy ray*

*gets encumbered as random heavy bag of loot materializes on his back*

Hey guys! Get this thing off me!!!!

Re: Encumbrance vfx - large sack

Posted: Sat Apr 21, 2018 6:20 pm
by illithid
casadechrisso wrote:Not mandatory, just something on can turn on and off like the PC tools vfxes and works while walking

Re: Encumbrance vfx - large sack

Posted: Sat Apr 21, 2018 11:48 pm
by casadechrisso
athornforyourheart wrote:Hm. Ill ponder on this and see what can be done. I do like this idea. Importing the prop is easy, the animation is another issue in itself.
Maybe you can simply use the animation for walking with a one-handed large weapon?