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Disarm VS Mobs List

Posted: Thu Apr 26, 2018 5:34 pm
by Camera9
Hi guys,
I hope this is the right place to post this list. It's not completed yet but it might be useful if you don't want to waste your disarm attempts or if the staff wants to modify some immune mobs eventually.

Have fun :D

- Orc Raider 1°) Bow [EFFECTIVE] 2°) Falchion [EFFECTIVE]

- Orc Raider Mystic 1°) Staff/Spear [EFFECTIVE]

- Orc Raider Brute 1°) Spear [EFFECTIVE]

- Ogre 1°) Big Mace [NOT EFFECTIVE]

- Gnoll Scavenger 1°) Sword [EFFECTIVE]

- Gnoll Marauder 1°) Spear [EFFECTIVE]

- Gnoll Shaman 1°) Staff [EFFECTIVE]

- Greh'Khlohk The Slayer 1°) Great Axe [EFFECTIVE]

- Gnoll Skirmisher 1°) Throwing Axe [EFFECTIVE]

- Gnoll Occultist 1°) Staff [NOT EFFECTIVE]

- Xvart Warrior 1° & 2°) Short Swords [NOT EFFECTIVE]

- Xvart Shaman 1°) Staff [NOT EFFECTIVE]

- Xvart Archer 1°) Bow [NOT EFFECTIVE] 2°) Sword [NOT EFFECTIVE]

- Duergar Doomsayer 1°) Mace [NOT EFFECTIVE]

- Duergar Berserker 1°) Great Axe [NOT EFFECTIVE]

- Hill Giant 1°) Log [NOT EFFECTIVE]

- Barbarian Giant 1°) Log [NOT EFFECTIVE]

- Giant Brute 1°) Log [NOT EFFECTIVE]

- Frost giant Warrior 1°) Great Axe [EFFECTIVE]

- Frost Mage 1°) Staff [NOT EFFECTIVE]

- Goblin Soldier 1°) Morning Star [EFFECTIVE]

- Goblin Sapper 1°) Morning Star [EFFECTIVE]

- Goblin Crusader 1°) Spear [EFFECTIVE]

- Goblin Fanatic 1°) Morning Star/Spear [NOT EFFECTIVE]

- Goblin SoothSayer 1°) Staff [EFFECTIVE]


(I'm not 100% sure about the kind of weapons that they're actually wielding but it should be close enough)

TO BE CONTINUED...

Re: Disarm VS Mobs List

Posted: Fri Apr 27, 2018 2:48 am
by Theodore01
That's what i gathered in 2016:

Disarmable:
Coast Way Bandit (CR 2 mage, quarterstaff)
Kobold (CR 2, melee small weapon, I can't tell)
Kobold Shaman (CR 2, spear)
Bladeling (CR 2, bastard sword)
Lizardfolk Shaman (CR 3, mace or light hammer)
Lizardfolk Warrior (CR 3, club)
Lizardfolk Chieftan (CR 3, greataxe)
Batiri Spearman (CR 4, spear)
Batiri Scout (CR 4, dagger)
Goblin Elite (CR 6, mace)
Goblin Sapper (CR 6, mace)
Gnoll Skirmisher (CR 7, throwing axe + battleaxe)
Gnoll Occultist (CR 7, quarterstaff)
Gnoll Marauder (CR 7, halberd)
Gnoll Shaman (CR 7, sickle)
Orc Raider (CR 8, falchion, in forest and in cave)
Orc Raider (CR 8, longbow + shortbow + falchion, the one in the cave)
Orc Raider Mystic (CR 8, spear)
Orc Chieftan

Non-disarmable:
Bandit (CR 1, dwarf with club)
Bandit (CR 1, crossbow)
Bandit (CR 1, spear)
Skeleton (CR 1, kama)
Skeleton (CR 1, club)
Skeleton (CR 1, handaxe)
Zombie (CR 1, club)
Zombie (CR 1, sling)
Necromancer (CR 2, quarterstaff)
Coast Way Bandit (CR 2, sling + shortsword)
Coast Way Bandit (CR 2, spear)
Kobold (CR 2, sling + spear)
Kobold Chief (CR 2, spear)
Gibberling Axethrower (CR 2, throwing axe; all other gibberlings are unarmed)
Pixie (CR 3, sling/dart?)
Batiri (CR 4, sling)
Batiri Warrior (CR 4-5, mace)
Batiri Chief (CR 5, unknown)
Quickling (CR 6, unarmed?)
Shadow Druid (CR 6, quarter staff)
Goblin Fanatic (CR 6, mace)
DisMounted Goblin Worg Rider (CR 7, spear)
Az'nogh the Slayer (CR 7?, greataxe)
Hagspawn (CR 8?, bastard sword)
Green Hag (CR 8?, unarmed)
Orc Raider (CR 8, longbow, the one in the forest)
Orc Raider Brute (CR 8, falchion)
Minotaur (CR 9?, greataxe)
Xvart Warrior (CR 11?, unknown weapons)
Xvart Grunt (CR 11?, unknown weapon)
Xvart Archer (CR 11?, shortbow)

Helmed Horrors (CR ?, unknown weapon)
Duergar (CR ?, Illithid mines)

Re: Disarm VS Mobs List

Posted: Fri Apr 27, 2018 3:21 am
by Tsidkenu
That's my list! :lol:

My disarm char only got to lvl 21 so i never got to test all the 'high' areas, let alone all the new areas since 2016.

Re: Disarm VS Mobs List

Posted: Fri Apr 27, 2018 5:49 am
by Theodore01
Tsidkenu wrote:That's my list! :lol:

My disarm char only got to lvl 21 so i never got to test all the 'high' areas, let alone all the new areas since 2016.
Ohh, sorry :? Guess i have to find mine. :lol: