So long as the heritage feats are gained after level 6, they would have to be stronger then the alternatives (prestige classes) to be a power creep. Other wise it is just more options, and if there is a builder motivated or keen on the idea, there is no reason not to add more options.chad878262 wrote:Sorcerer's do not need a power-up. Yes, there is no reason to go past level 6, but so what? There is little reason to take Fighter past ~12 as there are only so many strong feats you can make use of in one build. While Rogue has a lot of reasons to go to 16 or 19, the vast majority of builds including Rogue are either a 3 or 4 level 'dip'. How many Swashbucklers stop at 5? How many Paladins?
Is Sorc as strong as Wizard? In my opinion, no, but in the right circumstances and with the right spell selections a Sorcerer can defeat any wizard in a dual simply by outlasting them (as always, player skill being equal since in my experience that is the number one deciding factor in any PvP, followed by willingness and quickness in consumable usage.
I kind of agree with samb123 that I don't really see a compelling reason to improve the class. My concern being that while it is not as good as a Wizard due to DC casting being superior to blasting, it is still very strong as is. Giving it added power without taking away somewhere else seems a bad idea. And taking away 1 CHA or 2 DEX or whatever is not really impacting a Sorcerer build enough to cause any concerns. The added buffs are still power creep which should be avoided.
All this is just my opinion, of course.
That said not overly interested in anything that has been suggested so far, i would likely take my que from 5e as far as heritage feats would go.