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Black Guard feedback

Posted: Sat May 26, 2018 10:43 am
by Akroma666
Could use some feedback for this build;
http://nwn2db.com/build/?290027

Doesn't feel like it has enough umph.. and the feeta feel lacking. Lots of spare skill points.. wondering if i should drop the int back down and drop the knockdown off the build too? Should i stick with 20 levels of MaA or should i get that extra blackguard level with sneak dice? Should I take 3 levels of rogue for expose weakness and 2 AC from tumble? Appreciate it guys!

Edit: Here's a revision: http://nwn2db.com/build/?290146

Re: Black Guard feedback

Posted: Sat May 26, 2018 11:30 am
by Valefort
MaA has Tumble as a class skill.

Re: Black Guard feedback

Posted: Sat May 26, 2018 11:46 am
by Akroma666
Valefort wrote:MaA has Tumble as a class skill.
doh..
Well thanks Vale! lol

Here's a revision: http://nwn2db.com/build/?290146

Re: Black Guard feedback

Posted: Sat May 26, 2018 1:32 pm
by Sun Wukong
Why not a Man-At-Arms 15/Warlock 11/Blackguard 4 build instead?

You know, you can get that '10d6' Acid Damage from Vitriolic Blast Hideous Blow that also ignores spell resistance. You can also pick two other Lesser Invocations. Such as Flee the Scene for 5 round haste per cast, and Walk Unseen for invisibility.

Re: Black Guard feedback

Posted: Sat May 26, 2018 4:43 pm
by Deathgrowl
What's the warlock there for? You can't cast in heavy armour. And why go that far with MaA? Or rather, why not go more MaA? It's best at high levels or just enough to get some shield bonuses and stuff for other builds. Like fighter12/maa11 is a good mix, for instance.

Re: Black Guard feedback

Posted: Sat May 26, 2018 6:39 pm
by Akroma666
Warlock is for double charge saves, blast dice, baby DR, true seeing, and flavor. High MaA was for high saves on shouts to do things like mocking for group play.