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 Post subject: Benchwarming for Orcs!
Unread postPosted: Thu Jul 12, 2018 1:39 am 
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Is this possible to add the full set of animation to orcs, like crossing arms, lying on back, benchwarming animations other than basic sitting, etc etc?

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 Post subject: Re: Benchwarming for Orcs!
Unread postPosted: Thu Jul 12, 2018 7:17 am 
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Dwarves don't have this either.

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 Post subject: Re: Benchwarming for Orcs!
Unread postPosted: Thu Jul 12, 2018 9:07 am 
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Maybe we let orcs use human armors as well. Humans get new cool looking armor skins every patch while orcs remain stuck with the same three models.

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 Post subject: Re: Benchwarming for Orcs!
Unread postPosted: Thu Jul 12, 2018 9:18 am 
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Slunko wrote:
Maybe we let orcs use human armors as well. Humans get new cool looking armor skins every patch while orcs remain stuck with the same three models.


There is something of a realism to this for certain armors. After all, how many styles of Platemail are going to be fitted/specifically made for Orcs? Such armors should look like a hodgepodge of plates fitted to generically fit orcs. However, other armor types such as leathers/hides/clothing etc. should be more easily self-made/fitted for a given orc.

Of course you could also say Platemail would be necessary to specifically fit to the orc. However, using human armor skins would seem wrong. Instead there should be specific orc armor skins that have a less refined look with sharper/jagged edges where plates fit together and even different tints to give the armor a look of taking pieces from several armors and then custom fitting them in to a single piece.

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 Post subject: Re: Benchwarming for Orcs!
Unread postPosted: Thu Jul 12, 2018 9:21 am 
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AlwaysSummer Day wrote:
Dwarves don't have this either.



:(

Cant even sit in like half the chairs I find


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 Post subject: Re: Benchwarming for Orcs!
Unread postPosted: Thu Jul 12, 2018 10:09 am 
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wurdpass wrote:
AlwaysSummer Day wrote:
Dwarves don't have this either.



:(

Cant even sit in like half the chairs I find

When you find a chair to sit in but realize you are actually hovering a bit above it....

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 Post subject: Re: Benchwarming for Orcs!
Unread postPosted: Thu Jul 12, 2018 3:51 pm 
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I was just suggesting what would seem like the easiest. Some armors for humans already replace their whole body, or at least that's how it looks like, so allowing orcs to use those, maybe just a bit wider or some such wouldn't be too bad. But if we can get orc specific armors, all the better!


chad878262 wrote:
Slunko wrote:
Maybe we let orcs use human armors as well. Humans get new cool looking armor skins every patch while orcs remain stuck with the same three models.


There is something of a realism to this for certain armors. After all, how many styles of Platemail are going to be fitted/specifically made for Orcs? Such armors should look like a hodgepodge of plates fitted to generically fit orcs. However, other armor types such as leathers/hides/clothing etc. should be more easily self-made/fitted for a given orc.

Of course you could also say Platemail would be necessary to specifically fit to the orc. However, using human armor skins would seem wrong. Instead there should be specific orc armor skins that have a less refined look with sharper/jagged edges where plates fit together and even different tints to give the armor a look of taking pieces from several armors and then custom fitting them in to a single piece.

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 Post subject: Re: Benchwarming for Orcs!
Unread postPosted: Thu Jul 12, 2018 4:53 pm 
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orcs have blacksmiths too.. its not an only human/elf/dwarf skill

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 Post subject: Re: Benchwarming for Orcs!
Unread postPosted: Thu Jul 12, 2018 5:01 pm 
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Orcs aren't people. They are just target practice, no need for sitting and animations.

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 Post subject: Re: Benchwarming for Orcs!
Unread postPosted: Thu Jul 12, 2018 5:04 pm 
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ZestyDragon wrote:
Orcs aren't people. They are just target practice, no need for sitting and animations.

Says the human/elf player :twisted:

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 Post subject: Re: Benchwarming for Orcs!
Unread postPosted: Fri Jul 13, 2018 1:43 pm 
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orcs dont warm benches.. do push ups or work on your skull crushing grip strength.

///can we instead get workout animations just for orcs... thanks

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 Post subject: Re: Benchwarming for Orcs!
Unread postPosted: Sun Jul 15, 2018 4:44 am 
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Other servers have implemented solutions to this, the one from what I've seen being giving orcs (apparently it doesn't work as well for gnomes and dwarves but it could be done for them too) "human" skeletons. I suspect their heads would need to be altered (perhaps not), and their defaults would need to be made taller and bulkier. This would result them in being able to use animations and armor reserved for human skeletons. Otherwise, unless someone is willing to make the animations for orc/dwarf/other skeletons, then I don't think its doable.

Maybe there is another solution, but that'd require someone experienced with this stuff to comment.

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 Post subject: Re: Benchwarming for Orcs!
Unread postPosted: Sun Jul 15, 2018 4:52 am 
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metaquad4 wrote:
Other servers have implemented solutions to this, the one from what I've seen being giving orcs (apparently it doesn't work as well for gnomes and dwarves but it could be done for them too) "human" skeletons. I suspect their heads would need to be altered (perhaps not), and their defaults would need to be made taller and bulkier. This would result them in being able to use animations and armor reserved for human skeletons. Otherwise, unless someone is willing to make the animations for orc/dwarf/other skeletons, then I don't think its doable.

Maybe there is another solution, but that'd require someone experienced with this stuff to comment.


Correct on all accounts.


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 Post subject: Re: Benchwarming for Orcs!
Unread postPosted: Mon Jul 16, 2018 8:20 pm 
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Orcs, dwarves and gnomes don't have the same animation skeletons as the human-like races.
Which means that you need to remake every animation, armor etc.

A solution is to give them human base bodies/skeletons so they get the same animations and armors that human-like races use.

Problem is that they lose their unique bulkiness (the dwarves and the orcs), and their unique heads (except for the alternatives below) because you're using a human skeleton for them. But you gain all the animations and armor.

Image

https://www.nexusmods.com/neverwinter2/mods/1083

https://neverwintervault.org/project/nw ... -half-orcs

https://neverwintervault.org/project/nw ... ed-dwarves

https://neverwintervault.org/project/nw ... ied-gnomes

And the last three links are alternatives for the half-orcs and includes humanified dwarves and gnomes.


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 Post subject: Re: Benchwarming for Orcs!
Unread postPosted: Tue Jul 17, 2018 3:54 am 
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It's something that you need to do a complete race altogether before actually committing any changes, that's a lot of appearances between heads, hairs and helms. A lot of the work was done by someone in the vault, unfortunately they seem to have forgotten to touch some buttons when processing the models and they look to have sharp edges.

In BG the only person that looks to care about these things dev side is me and I have waaaaay too many things I want to do.

But basically, a lot of initial work before seeing if a lot of players that have had their characters for a long time will like it? Yeah...

I'd say between orcs, gnomes and dwarves, gnomes and orcs might look ok, dwarves will look terrible, none of them will look better but of course they will have a vastly increased amount of visual variety.

Also a bunch of systems would need editing, animation systems, both appearance changers.


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