Sshamath Mythal
Posted: Mon Aug 06, 2018 5:47 am
May I suggest updating the PVP Rules & Guidelines inventory item description to include an official ruling concerning the Sshamath Mythal, for personal in-game reference and clarification.
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What would you like to know, mate?Darradarljod wrote:May I suggest updating the PVP Rules & Guidelines inventory item description to include an official ruling concerning the Sshamath Mythal, for personal in-game reference and clarification.
There is nothing wrong with any of the above. And to be honest, you shouldn't feel tied up so tightly, since the situation is often misunderstood. The extract below is pretty much what we have always used as guideline:Tsidkenu wrote:Effects, subjects, exemptions, especially locations: I've RPed whippings in the city but only at Lolth's shrines because I'd like to think Sshamath's wards do not interfere with Lolthite rituals incl. lashings, spider bites and ritual sacrifice of sentient beings when performed on temple grounds.
So...it's not a Mythal, and it's full of loopholes. Yes, they generally work, and nobody in their right mind would try and attack Sshamath's citizens without reason, or without preparing the attack (for example, consulting with the schools responsible for a certain array of wards in a certain area, and even then with the possibility someone else altered or enriched them...). But there are a few important things to consider:On a citywide scale, each recognized school of magic contributes to Sshamath's defenses, each overseeing a particular aspect or aspects. The continuing struggle between wizards and their schools to outdo one another has created an increasing layer of wards and other arcane defenses, which already makes the city nigh-impregnable to outside attack. The most formidable of these defenses consist of epic spells that harden the stone, lock down the city in a continual Dimensional Anchor, redirect Teleport spells cast by strangers, and cause paralyzing pain to anyone within a 1 mile radius who seriously thinks about attacking the city or its citizens. There are many other examples of the city's arcane defenses, too numerous to list here. The overall effect is not unlike a mythal in many regards, though the overlapping effects are not woven together as with a true mythal, and sometimes these wards and spells may combine or counteract each other unexpectedly.
The near-mythal like effect is collectively referred to as 'the wards', most of the inhabitants of S'shamath either do not know what a mythal is, or do not consider the wards similar enough to call them a near-mythal. Outsiders who have heard a thing or two about mythals do sometimes make the comparison.
The city guard of S'shamath possess wands imprinted with their identity which are capable of paralyzing and inflicting debilitating pain on anyone who ignores their commands. The wards of the City inflict the same on anyone in S'shamath who attempts to injure / injures another inhabitant. The automatic enforcement and protection by the wards does not extend to the sewers, tombs, and darkwoods district.
The wards automatically protect against physical injury, though not against poison or force that is used without causing harm. Force can for example be used to restrain an individual making a scene in a Festhall or Tavern. This effect has given rise to several popular drinking games, a few of which focus on introducing new visitors to debilitating pain and paralysis by colourfully insulting them. Particularly visiting Drow are considered good sport, and are often mugged while the wards paralyze them. Similarly the Spider's Kiss 'Festhall' is renowned for the maidens who are or pretend to be passionate conservative adherents of the Spider Queen. Among other services these maidens sell and apply non-lethal doses of poison, for paying clients. Occasional overdoses are not unheard of, but rare, and not prevented by the wards.
The schools of magic make and maintain portions of the wards that shield S'shamath. So they can also design spells which are exempted from the wards they made. Either through spell design or by designating a spell that shouldn't be stopped by the wards they control. All the schools of magic therefore possesses self-made spells which are which are not stopped by the wards. Among these spells are methods to hurt students who annoy their teachers. These methods are carefully guarded to avoid other schools or foreigners from being able to use such magic.
It also states it protect inhabitants, not just citizens
The wards of the City inflict the same on anyone in S'shamath who attempts to injure / injures another inhabitant.
Did this actually ever happen, in game? PC RP, NPCs or DM events/plots, perhaps?Lolthites were only recently introduced into the Conclave following the war with the Alhoon several years ago compared to the longstanding status of the schools so I would not think their own wards would be so extensive as the schools as of yet
The text below also says this about physical injury:This effect has given rise to several popular drinking games, a few of which focus on introducing new visitors to debilitating pain and paralysis by colourfully insulting them. Particularly visiting Drow are considered good sport, and are often mugged while the wards paralyze them.
So I take that to mean any physical injury. Basically even reacting and getting worked up to physically assault someone seems to be enough to trigger the wards. So basically it will generally protect anyone in the city, but the schools have spells which skip the wards, should they need it. When a drow becomes a citizen, it doesn't get a special city ward shield to protect it, as that's in the area generally. Consequences for actions against citizens more become a concern for the city itself, context depending of course.The wards automatically protect against physical injury, though not against poison or force that is used without causing harm.
Got it, thanks. So, every passer-by. We never treated them like this before, so this is extremely important to know.Inhabitants I take to mean anyone inhabiting the city. I alluded to this when I referred to visitors for trade.
This...is going to be funny. Not that I remember any time this would have ever happened (aside from a colossal fight in the Gloura's Wings I remember from 2012), but just knowing it is kind of hilarious.So I take that to mean any physical injury. Basically even reacting and getting worked up to physically assault someone seems to be enough to trigger the wards.
Yes. But the altars and lolthite consecrated grounds are not under their effects, since it doesn't make any sense they would be (so...you built an altar, and then you spelled it against sacrifice. Good job.), and nobody ever said otherwise. Having the Q'uellar outside of Sshamath is better in any and all respects, but that particular side of RP shouldn't be a problem, regardless.Moridin wrote:I actually know of many times the wards would have fired off under those conditions. It is the main reason my house is outside the city, so we can worship unmolested. Since every religion that requires sacrifice(most Drow deities), require a priest or priestess to harm another person, whether Drow, or a lesser being.
To become "Inhabitant", by definition one needs to obtain citizenship, or live in Sshamath long enough that they are not tourists, or visitors. I read the source material's examples, and they all seem to be games citizens/locals play with visitors (SUBJECT to wards and their effects, but never PROTECTED by wards in any single example).Got it, thanks. So, every passer-by. We never treated them like this before, so this is extremely important to know.Inhabitants I take to mean anyone inhabiting the city. I alluded to this when I referred to visitors for trade.
Implying, to me, that slaves can be starved, injured or killed within the confines of Sshamath without repercussions from the city's wards.DM Ioulaum wrote:It is for example considered poor form to casually starve, injure or kill a slave, unless he is rebellious.
It's nothing against your excellent work, Theo. Simply, the lore is a tad open for interpretation, and nobody expects you to know everything and invent what isn't even there. I just sent you the PM with the macroscopic point about the city guard killing rogue wizards on city grounds with wands of magic missile...DM Theophanies wrote:You are welcome to PM me what you've found in the lore and I can review it and bring it to the team, Invoker. As I said, this is mostly me giving guidance until we formalize something DM side. But to play the other side, it makes little sense for the Conclave to not protect trade either, as it's the lifeblood of the city, beyond the emphasis on the arcane.
Tsidkenu, from my understanding the wards would only protect arcane capable races, which would be above slavery, not the slave races themselves. It's likely looked down upon from the distinction between wizards and Lolthites I would imagine, plus the difference in how the two value things (Sshamath being more trade oriented).
I know what exactly interests you, and since slavery is against the server rules, none of the gray orc and tanarukk PCs fit your "slave race" category. Moreover, technically they have the same rights as other non-drow (such as tieflings, half-drow, humans, duergars, gnomes etc), so a gray orc visitor/resident is not much different from an elven one.Tsidkenu wrote:So the next part of the question is whether the term 'inhabitant' includes slave races. And if not, does that mean slave races (orcs, tanarukks, goblins, kobolds, minotaurs, etc) can be beaten by their masters (or non-masters!) without repercussion from the wards? The Lore of Sshamath thread suggests this seems to be the case:
Implying, to me, that slaves can be starved, injured or killed within the confines of Sshamath without repercussions from the city's wards.DM Ioulaum wrote:It is for example considered poor form to casually starve, injure or kill a slave, unless he is rebellious.