BGTSCC Discord BGTSCC IRC

Server Address: game.bgtscc.net
30/96
Last counter update:
2018-09-18 13:51:03



All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: You Know Who Also Plays BG:TSCC
Unread postPosted: Wed Aug 22, 2018 8:35 am 
Offline
User avatar

Joined: Thu Jan 05, 2017 3:05 pm
Posts: 2822
Image


Out of Character
I do not recall which character of mine actually found it, but I stumbled on a +2 Spear with +1d6 Acid Damage. I know you can find and buy far better weapons these days, but for some odd reason that weapon still caused my jaw to drop. I knew I had to make use of it somehow. While some of you might first look into the direction of the Stormlord PRC, I did not. What I started to think was actually an elven warrior of some kind, a master of the spear, a man that lives and dies by this weapon I found. I could not shake the idea off.

Thus little by little I started to think possible builds that I could make. At one point I did consider some manner of a Barbarian/Duelist Build. The combination might sound off, but it has some interesting perks to it. For example the Haste granted by Duelist PRC really works well with the Standard Rage from the Barbarian base class itself, and both lend well with Northlander Hewing. The Duelist PRC also increases reflex saves, which in turn can produce a greater return with the Barbarian's Evasion feat. The +2d6 damage with piercing melee weapons and the chance to let parry skill cover for the Deflection item were also nice perks on top. In otherwords, Barbarian Spear Duelists can be something scary.

But since my current character list is already Barbarian heavy, I started to consider something else. I eventually leaned in favour of a Fighter 10/Duelist 10/Shadowdancer 10 build. Mechanically, I think the Barbarian Spear Duelist would be the superior choice, while I think this class combination would better match my idea of a spear warrior. At this point I did consider going human for the extra feat, air genasi for the stats, and thiefling as well for the latter reason. But the idea of an elven warrior did not leave, and thus I RCR-ed my low level Conlock into a strength based Wood Elf Fighter/Duelist/Shadowdancer. Simply writing it down here made me cough, because Shadowdancer requires that 19 dexterity, stealth skills require intelligence for the skill points, and naturally I need strength for both damage and AB, which automatically results in negative wisdom and charisma modifiers.

In otherwords, I found a spear, and decided to roll a HiPSing elf without common sense or table manners, so to speak. I am aware of how I have mocked and ridiculed the aloof and brooding campfire elves over the years... And now I am one of them! Oh how the mighty have fallen! (I am laughing and wiping away tears here. What's next, I'll start a pirate crew? :lol: )

I had some skill points to spare, which I had originally planned to place on Sleight of Hand, but I decided to put those in Diplomacy instead. Words will not be the blade this character wields, but he will end up with some investment nevertheless.

In Character
Thus <>Redacted</> began his journey in the Northern settlement of Soubar. He took up some few quick errands before continuing on his way to South keeping himself between the wilderness and mortal danger.

He may have stalked some group in Hilltop ruins out of curiosity.

Design Notes
  • I hate gnoll occultists and level scaling. The spells they got can really pack a punch, and for now they can also hide behind the damage reduction granted by Stoneskin, and Mirror Images. Alone they are not an issue, but they tend to spawn with a few Gnoll Maurauders in the second level of the gnoll cave. That corner is deadly for my character at least for while longer. I know that partying up and Spell Resistance would solve most of those issues.

_________________
" I have nothing positive to say about the elves of the Sword Coast... "

- Elminster, probably.


Top
 Profile  
Reply with quote  
 Post subject: Re: You Know Who Also Plays BG:TSCC
Unread postPosted: Wed Aug 22, 2018 12:42 pm 
Offline
Global Admin
User avatar

Joined: Sat May 16, 2009 4:24 pm
Posts: 9989
Image

_________________
r e s o u r c e s :
- BG:TSCC Wiki
- Community News
- Server Rules and Information
- Supporting BG:TSCC


Top
 Profile  
Reply with quote  
 Post subject: Re: You Know Who Also Plays BG:TSCC
Unread postPosted: Thu Aug 23, 2018 8:49 am 
Offline
User avatar

Joined: Thu Jan 05, 2017 3:05 pm
Posts: 2822
Image


Out of Character
Alright, so I logged in and went to FAI to sell of whatever I had previously managed to acquire on my character. Most of those items went straight to the dwarven merchants, but there were two that I decided to put up for sale at the in game consingment store. A Mithral Rapier with Massive Criticals 4 for 4,999 gp and a Longsword with 5% chance to inflinct one round blindness at DC of 14 for 14,999 gp. Both weapons will serve anyone with the access to Greater Magic Weapon spell, thus I am hopeful towards finding those items in some epic trade only list.

But as I was about to leave FAI, I did notice that there was a loot bag at the feet of Mudd, or whatever his name. I couldn't help my curiosity and I did spend a good long time trying to click it, which eventually worked with the right camera angle. Thus my character was holding onto a tower shield, perhaps not exactly one of the most epic items around but it had a property that made it convenient for loot grinding.

Thus I was holding a shield I could not exactly claim to have belonged for myself, and thus I started sending tells left and right if someone was missing a tower shield. I put up a line on the scrying tool, started a forum thread, and basically sent tells to half the server. I got a lot of smiling faces but no one seemed to have lost a shield that they owed.

After a while I grew bored of standing outside of the FAI gates and I decided to take my character to the cloakwood to slay some lizardmen. I know that today the mobs there are Tasloi, but in my heart it will always be lizardmen.

The fight towards the Cloakwood Mine did reveal an unfortunate trait of my current character build. My character has rogue saves. Thus he actually got stunned fairly often by the Tasloi Shamans. Now, Fighter hitpoints mean that I do not have to worry too much about taking hits for a round or two, but I was shocked to see how often my character got stunned. And inside the mines every single spider actually managed to poison my poor elven character.

On the third floor I swung the rope, and then noticed that there was a golden Batiri Chieftain on the other side. As I am not one to ignore a larger bag of loot and experience, I had my character swung back to the otherside, and it sprawled into a fight with we other Batiri at the side. I actually turned on the Parry mode and had great laugh until the Batiri Chieftain managed to both wound and poison my elf, and after that the Parry mode just started to fail one attack after another. I was shocked to be wounded and poisoned, and thought that perhaps the Batiri Chieftain was carrying some epic loot which did not appear at the end of the fight. But still, it was a fun fight all things considered.

Over all, I did end up crawling out of the cloakwood mines with 3 suits of banded mail, 2 half-plates, 1 breast plate, 1 full-plate and an extra pair of chain mail. I suitable reward at the cost of about 7 potions of Lesser Restoration and Bull's Strength, which the merchant inside FAI was glad to indentify and purchase. The trip alone netted my character some 15k in gold pieces.

My character then headed towards the sea cave for some good old troll slaying, what else to do with an acid tipped spear? He tangled and came on top against a group of six trolls that included two boss monsters.

I had to log out after that.

In Character
The elven warrior <>Redacted</> had found his way at the Friendly Arm Inn where a dwarven merchant demanded an extortionist price to identify the magical wards bound within the many items claimed as loot during the past few days. Surely there would be someone willing to do the service cheaper, but our warrior required a restock of basic supplies and necessities. The coin exchanged hands, and the dwarf was willing to purchase most of the acquired items but <>Redacted</> reasoned that there might be hands willing to pay more for two of the weapons. One rapier and longsword with curious enchantments on each.

But <>Redacted</> was not a merchant himself, the mere thought of standing still and screaming about his goods felt alien. Thus he decided to turn towards services provided by the local proprietor of a consignment wagon. Many adventurers had talked with the fellow, and surely it would be a fast way to exchange the two unneeded weapons into more usable coin.

With all said and done, <>Redacted</> was ready to leave the relative safety of the Friendly Arm Inn, but a curious sight cought his eye. The proprietor of the consingment wagon, was standing upon a tower shield that he did not claim as his own. It took some effort but our elven warrior did manage to dislodge the shield from the mudd and then became a curious task of finding its owner. After all, it was strange to see a shield of such quality to be left rotting into the mudd.

But not a soul inside the walls were willing to claim it as theirs and when it was presented in their direction, and thus <>Redacted</> thought that it might be a idead to go stand near to rocks by the entrance. People came and went and not a single one wished to claim the tower shield. Although there was a man of some elven heritage that did seem to consider it at least, judging from the way he stopped and kept slowly moving onwards. A curious sight and perhaps he could have been the owner, or perhaps this half-elf was simply waiting to see whether the elven lineage brought forth kind or nasty words. <>Redacted</> did wonder for a moment how the sight of the muddy tower shield might have appeared with his otherwise silent nature.

Hours of the night waned and no one wished to claim the shield, and thus <>Redacted</> could not do much beyond leaving a note scribbled at the gates of the keep and return to the dangers of the wilderness. The Tasloi shamans were a nasty bunch to fight, their spells often left <>Redacted</> vulnerable to the blades of their other ilk and their trained battle beetles. But the elf with the spear lingered on longer and even the fierce beetles met their match.

The caves, or better described as abandoned mines proved another interesting challenge in the form of a host of spiders. The creatures were not much of a threat to a skilled spearman, but their mandibles did come with a poisonous bite that required considerably effort to heal and recover. Potions of Restoration and Healing Kits were spent by half a dozen, and the cursed goblins had used the same spider mandibles to trap their chests.

It brought a small smile to <>Redacted</> face to battle against their leader and return in kind every single scratch and fang mark left by those accursed mandibles. Not to mention that this victory came with its right of spoils, in the shape of a dozen suits of armor and another burden to carry.

The fortress of Candlekeep was the nearest civil settlement in <>Redacted</>'s eyes and it was there where he dragged the dozen suits of armor. With some luck a somewhat shady fellow at the entance became willing to purchase the burden off from <>Redacted</>'s shoulders. Perhaps he knew a friend of a friend that allowed him to sell these armors to the keep for a profit, but for now coin was coin and less of a burden to carry.

Restocking at the keep proved to be a challenge of its own kind. They sold many interesting things, but were lacking in Potions of Restoration. Perhaps their keep was free off poisonous spider mandibles as the locale did have its share of sea winds. Those important supplies had to be acquired elsewhere and thus <>Redacted</>'s decided to try and hitch a boat ride back to the city of Baldur's Gate... But there was a cave along the way, and a fair fight to be had with the trolls that called it their home.

Design Notes
  • If Candlekeep doesn't sell Potions of Lesser Restoration, it really should. I mean, they got potions of Heal, so the lack of restoration feels odd.
  • Rogue saves suck!

_________________
" I have nothing positive to say about the elves of the Sword Coast... "

- Elminster, probably.


Top
 Profile  
Reply with quote  
 Post subject: Re: You Know Who Also Plays BG:TSCC
Unread postPosted: Sun Aug 26, 2018 12:13 am 
Offline
User avatar

Joined: Thu Jan 05, 2017 3:05 pm
Posts: 2822
Image

Held at staff point by Shaundakul. And I think I should change the screenshot format away from .png, since my screenshots are always missing something! :lol:


Out of Character
Logged in and appeared in Friendly Armn Inn, went to Cloakwood, then Mines, Troll Sea Cave, and sold loot in Candlekeep. The potions of Lesser Restoration were at infirmary as advertised in a forum PM. About 15k gp in profit after restocking with potions.

In Character
Adventure, danger, forest monsters and cave dwellers! Not to mention that little by little <>Redacted</>'s hatred towards spiders is growing ever higher.

Design Notes
  • Candlekeep sells potions of Lesser Restoration inside the infirmary. Basically, you sell stuff to the merchant at the entrance, and have to go inside two different houses to restock on both potions of Lesser Restoration (ability score damage removal) and Bull's Strength (general carrying capacity).
  • I have been to the Cloakwood Mines a few times and the poison DCs in the area tend to be around 20~. Whether it is mobs, traps on the ground, or traps on the chests, it really feels like a low fortitude character has no choice but to be poisoned again and again. And this is when the experience from regular mobs is falling under 50 and 25 with a level 12 character. I think it partly explains why the area doesn't seem to get used these days. With a low fortitude save character the poison has about 75% chance to trigger.

_________________
" I have nothing positive to say about the elves of the Sword Coast... "

- Elminster, probably.


Top
 Profile  
Reply with quote  
 Post subject: Re: You Know Who Also Plays BG:TSCC
Unread postPosted: Sat Sep 01, 2018 6:08 am 
Offline
User avatar

Joined: Thu Jan 05, 2017 3:05 pm
Posts: 2822
In Character/Out of Character

Image

I still do not know what that man was doing there and for a while <>Redacted</> watched in silence as this strange purple man brandished a pair of swords at the sea and shore. Perhaps he was taunting the rumoured invisible silver dragon of Candlekeep.

Image

It seems a scarf made out of Nymph's Hair does make one well liked even in the most dank places of the region.

Image

Thirty minutes running after a badger, looking through every bush and batch of grass and for all that time it was actually being petted by some bored guardsman! 'Into the basket you annoying Radger and back into guard duty you lazy bum!' - A thought ran in <>Redacted</>'s mind.

Image

Cats are not supposed to be this big! They are not! Indeed, it was a time for a strategic retreat. :lol:



Design Notes
  • The Goblin Mine and associated old ruins is much more pleasant these days. If you you go through the cave in reverse order, it is quite likely that the Toothsayer will not spawn to hinder your passage. It might not be the designed intent, but that boss can often be a bottleneck for character as high as level 15+ and it makes the key fetching quest easier to do.
  • Parry mode works and then it doens't. It is curious, but one more level and I think it should work more reliably.

_________________
" I have nothing positive to say about the elves of the Sword Coast... "

- Elminster, probably.


Top
 Profile  
Reply with quote  
 Post subject: Re: You Know Who Also Plays BG:TSCC
Unread postPosted: Wed Sep 12, 2018 7:30 am 
Offline
User avatar

Joined: Thu Jan 05, 2017 3:05 pm
Posts: 2822
Image

Elves are boring. It is much more fun to play as a frost giant.


Out of Character
I found a moment to play and remembered that one of my characters was quite close to leveling up. Thus I went to the Troll Claw Fjord Cave to see how well my pre-polymorph change Fighter/Sorcerer/Arcane Scholar/Eldritch Knight fared compared to the single class wisdom based Ranger of mine. And I admit that it had been a while since I played on my dwarf, thus it felt like something entirely fresh.

It took about 30 minutes to earn something like 400-800 points of experience in order to level up. And fifteen minutes more to contemplate whether I wanted another point of constitution or charisma. Oh, and it is going to take one more level before this character of mine will have Augment Form! :lol: It is not so bad, the build was designed to be a Polymorph Gish and already has BAB without the Augment Form feat.

Anyhow, someone sent a tell and asked me to join up at Reaching Woods, a location whose location I had pretty much all but forgotten about. I think I said I had about an hour to go and perhaps 30-45 minutes of that hour was spent on trying to reach the unreachable Reaching Wood. Well, I did I did stop few times to try and figure out an answer to some question about Rockrun, and now a big part of me is actually dreading that it might have been me that named Rockrun, Rockrun. I hope it is not the case... But what can you do!

When I finally reached the unreachable Reaching Woods, I teamed up with some arcanist after a bit of a talk and emotes. Killed the boss, encountered two others and I had to log off.

In Character
Image
A strange man was found standing in the woods, he had apparently gotten into a pickle due to a marriage with some fiendish gnolls and wished to acquire a divorce with a clearly cut severence package. Or at least that is what my dwarf recalls of the encounter with that negative wisdom modifier of his.


Design Notes
  • I do like the polymorph changes. Shift Form was one of the best things added to the server, because now my Polymorphing Gish can really get the mileage out of his spell selection. In simple terms, it no longer takes a 9th level spell to refresh Elemental Shield/Death Armor/Cloudkill.
  • While the more proper arcanist did slay gnolls left and right with his spell selection, summon and eventual Shapechange into the Arboreal elf, I have to say that my build had far greater longevity thanks to Fast Healing III. I mean, I got that regeneration and the +2 Vampiric property from Frost Giant form and it all just meant that my character was healing far faster than what he took in as damage. Even at something as low as 36 AC. It might be a different story in a more challenging area, but my Transmuter Gish does feel like almost unkillable, and the funniest thing is that he has more HP out of Shapechange than in it.
  • Laitae's Second Chance does feel like somewhat OP spell.

_________________
" I have nothing positive to say about the elves of the Sword Coast... "

- Elminster, probably.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group