Thrown Weapons
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- Wyatt
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Thrown Weapons
Has there ever been any consideration in trying to make thrown weapons of "return" or some other method with unlimited ammo? I know there are a fair number of bows floating around for sale with different degrees of unlimited ammo quality. Thrown weapons seem to be short. Bow users can buy a +4 bow and just use normal arrows until they really need the extra damage without sacrificing AB. If you buy mundane throwing weapons your AB takes a dive of 4. Also, is it feasible to make thrown weapons with bludgeoning damage? Throwing hammers maybe? I just noticed these few things as I am playing a throwing character. I find that I have to grind loot just to afford halfway decent throwing weapons.
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chad878262
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Re: Thrown Weapons
I would be curious how weapons of return work in 3rd edition. If you get 6 apr that's one throw per second... If your target is even 15 feet away there is no way for the thrown weapon to hit your target and return to your hand.
Sorry, that was my soap box moment, but really isn't relevant since all sorts of stuff can be done that makes no sense...MAGIC!
In game terms, I'm not sure how they really would work. The game would almost have to treat it as an unlimited stack of ammo rather than as a returning weapon. Otherwise it would likely glitch your apr to throw it, wait for it to hit and then have it reappear in inventory. Maybe a developer can respond as to how such a thing would work.
In the meanwhile with the ability to have larger stacks of ammunition that should help a great deal!
Sorry, that was my soap box moment, but really isn't relevant since all sorts of stuff can be done that makes no sense...MAGIC!
In game terms, I'm not sure how they really would work. The game would almost have to treat it as an unlimited stack of ammo rather than as a returning weapon. Otherwise it would likely glitch your apr to throw it, wait for it to hit and then have it reappear in inventory. Maybe a developer can respond as to how such a thing would work.
In the meanwhile with the ability to have larger stacks of ammunition that should help a great deal!
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
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A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- aaron22
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Re: Thrown Weapons
unlimited stack would be bad i think. wouldn't you be able to split the stack and sell that for unlimited gold?

the man is asking for rocks.. can he get some rocks?Wyatt wrote:Also, is it feasible to make thrown weapons with bludgeoning damage?
Khar B'ukagaroh
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AlwaysSummer Day
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Re: Thrown Weapons
I second this. Even Mount and Blade has rocks. Actually there is a dwarves prc that let's you throw hammers in pnp. The class gains an ability to make them return as well. Might be a cool feat on bgtscc.aaron22 wrote:the man is asking for rocks.. can he get some rocks?Wyatt wrote:Also, is it feasible to make thrown weapons with bludgeoning damage?
Roland; svirfneblin fist of the forest and eco terrorist.
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Storm Munin
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Re: Thrown Weapons
throwing daggers, nuff said.
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Kalgain
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Re: Thrown Weapons
I strongly support unlimited stack sizes for the ammunition of ranged weapons. It is so tedious to manage this. A stack of 99 Arrows is used in 1 min of combat. Efficiently switching between different types is impossible. Not to mention that you fill 1-2 inventory pages.
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Tsidkenu
Re: Thrown Weapons
Stack sizes were already increased (500 I think?). This is a non issue now.
- Wyatt
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Re: Thrown Weapons
Stack sizes are at 500 which is awesome. Having to spend 7k gold per few hours is a lot though. Couple weeks and you would have a super epic weapon paid for. It’d be nice if there was an epic version with unlimited ammo for 400k or something like there is for most other weapons. It feels like every time I log in I have to go loot hunting just to be able to keep adventuring.
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- aaron22
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Re: Thrown Weapons
would it be game breaking to add to the basic merchant this?....
Rock
unlimited uses
Bludg 1d2
range 20-60
Rock
unlimited uses
Bludg 1d2
range 20-60
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- Wyatt
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Re: Thrown Weapons
I guess ammo in games is on of those mechanics I always considered unfunnwhen playing and dming tabletop games. Unlimited ammo was the only thing that made sense. Players would spend hours retrieving unbroken ammo or lost weapons but to what purpose? Someone spoke of the ridiculousness of a weapon returning to be rethrown multiple times a round. Is this more crazy than bows with endless ammo or walking around with 70,000 weapons so you don’t run out? Or looting 15 suits of plate armor in one dungeon run? If it is not mechanically possible then that is one thing but comparing magic to real world physics never works.
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- metaquad4
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Re: Thrown Weapons
A server I used to play in nwn1 handled this by making all ammo drawn from a special item. The item had a function that produced a full stack of ammo, of a certain quality. Rather than having ammo sold, they had this item.
IMO, if we can replicate this feature, it would be far better QoL. As it stands, regular grinding is pretty much mandatory for competant ranged characters (and especially for throwing characters) due to the frequency and price that you need to buy ammo with.
IMO, if we can replicate this feature, it would be far better QoL. As it stands, regular grinding is pretty much mandatory for competant ranged characters (and especially for throwing characters) due to the frequency and price that you need to buy ammo with.
Pretty sure someone who tries to interject IRL logic into FR is just trolling.Wyatt wrote:I guess ammo in games is on of those mechanics I always considered unfunnwhen playing and dming tabletop games. Unlimited ammo was the only thing that made sense. Players would spend hours retrieving unbroken ammo or lost weapons but to what purpose? Someone spoke of the ridiculousness of a weapon returning to be rethrown multiple times a round. Is this more crazy than bows with endless ammo or walking around with 70,000 weapons so you don’t run out? Or looting 15 suits of plate armor in one dungeon run? If it is not mechanically possible then that is one thing but comparing magic to real world physics never works.
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chad878262
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Re: Thrown Weapons
now now, I wasn't trolling and I did specify that the IRL thing was tongue and cheek. As I said, it's just like any other "magic" that doesn't work in reality... How does someone wield a weapon in each hand and fire off 16 attacks in 6 seconds?
I did then go in to the 'serious' question of not knowing if returning weapons were doable in the engine or not, and indicated it would likely need to be some kind of unlimited ammo stack. Both that and your idea of an ammo producing item would have to be implemented with some method to prevent duplication/unlimited gold.
I did then go in to the 'serious' question of not knowing if returning weapons were doable in the engine or not, and indicated it would likely need to be some kind of unlimited ammo stack. Both that and your idea of an ammo producing item would have to be implemented with some method to prevent duplication/unlimited gold.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- metaquad4
- Posts: 1532
- Joined: Wed Jul 04, 2012 12:51 pm
Re: Thrown Weapons
Can't we just make them plot items? Ammo generated by an item. It doesn't weight anything, and you can just throw/shoot it to get rid of it.chad878262 wrote:now now, I wasn't trolling and I did specify that the IRL thing was tongue and cheek. As I said, it's just like any other "magic" that doesn't work in reality... How does someone wield a weapon in each hand and fire off 16 attacks in 6 seconds?
I did then go in to the 'serious' question of not knowing if returning weapons were doable in the engine or not, and indicated it would likely need to be some kind of unlimited ammo stack. Both that and your idea of an ammo producing item would have to be implemented with some method to prevent duplication/unlimited gold.
aka aplethoraof (on discord too)
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AlwaysSummer Day
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Re: Thrown Weapons
chad878262 wrote:How does someone wield a weapon in each hand and fire off 16 attacks in 6 seconds?
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Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
- Invoker
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Re: Thrown Weapons
Yeeeah. Nah
.
No offense.
No offense.
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Examining the blueprints got you questioning the plans
