Combat Styles focused on Dual-Wielding
Posted: Sat Sep 01, 2018 5:55 pm
I've noticed that most of the combat styles (Chionthar Seagull, Sembian Fencing, etc) in the game currently are focused on the use of one weapon with a shield, or a two handed weapon. The closest thing to a combat style for dual-wielding is Deadly Defense, which is a great feat but more options would be good.
It'd be great if there were some options for dual-wielders. Spitballing some ideas in here in the event that maybe someone will consider any of these or perhaps get ideas of their own, obviously numbers are just arbitrary here.
Flurry of Steel
- Your blows are relentless, seeming to strike the same spot with greater precision. When active, gain +1 AB per attack that strikes the target, up to a maximum bonus equal to your maximum number of attacks. Critical hits increase this bonus by 2, which does not take the bonus past the cap but allows it to stack faster. The bonus is reset when you strike a different target or when you do not land a hit for 6 seconds. This bonus is subject to the +20 cap to AB Bonuses.
Hit and Run
- You are adept at staying mobile in combat before landing unexpected strikes when finding an opening. You gain a stacking bonus to accuracy and damage when moving, capped at your total number of attacks per round for accuracy and half this number for damage. This bonus lasts for 10 seconds after the next time you strike a target with a sneak attack. This bonus is subject to the +20 cap to AB Bonuses.
Elusive Strikes
- Your fluidity of movement in combat allows you to better avoid damage through movement and distracting your foe with your weapons. When in combat, you gain damage reduction for each strike you land up to a maximum of your maximum number of attacks per round. This bonus is lost if you disengage from combat. This combat style only works when dual wielding.
Vicious Precision
- Your agility allows you to land particularly well-aimed, wicked blows with your pair of weapons. When active, this style allows you to add your Dexterity modifier as a damage bonus to critical hits. Additionally, when you land a critical hit, your target's tendons are injured, causing them to take a -2 penalty to the accuracy of their attacks. This penalty stacks up to three times and lasts for one round. Subsequent stacking after the maximum penalty refresh the duration. This combat style only works when dual wielding.
Tymora's Favor
- Your attacks are bold and risky. When using this style, you deal an additional 2 damage per consecutive attack you land, and take a penalty to your Dodge AC equivalent to half this bonus. Critical hits give double the bonus. The bonus is lost upon being struck, or after 10 seconds of not landing an attack. This combat style only works when dual wielding.
It'd be great if there were some options for dual-wielders. Spitballing some ideas in here in the event that maybe someone will consider any of these or perhaps get ideas of their own, obviously numbers are just arbitrary here.
Flurry of Steel
- Your blows are relentless, seeming to strike the same spot with greater precision. When active, gain +1 AB per attack that strikes the target, up to a maximum bonus equal to your maximum number of attacks. Critical hits increase this bonus by 2, which does not take the bonus past the cap but allows it to stack faster. The bonus is reset when you strike a different target or when you do not land a hit for 6 seconds. This bonus is subject to the +20 cap to AB Bonuses.
Hit and Run
- You are adept at staying mobile in combat before landing unexpected strikes when finding an opening. You gain a stacking bonus to accuracy and damage when moving, capped at your total number of attacks per round for accuracy and half this number for damage. This bonus lasts for 10 seconds after the next time you strike a target with a sneak attack. This bonus is subject to the +20 cap to AB Bonuses.
Elusive Strikes
- Your fluidity of movement in combat allows you to better avoid damage through movement and distracting your foe with your weapons. When in combat, you gain damage reduction for each strike you land up to a maximum of your maximum number of attacks per round. This bonus is lost if you disengage from combat. This combat style only works when dual wielding.
Vicious Precision
- Your agility allows you to land particularly well-aimed, wicked blows with your pair of weapons. When active, this style allows you to add your Dexterity modifier as a damage bonus to critical hits. Additionally, when you land a critical hit, your target's tendons are injured, causing them to take a -2 penalty to the accuracy of their attacks. This penalty stacks up to three times and lasts for one round. Subsequent stacking after the maximum penalty refresh the duration. This combat style only works when dual wielding.
Tymora's Favor
- Your attacks are bold and risky. When using this style, you deal an additional 2 damage per consecutive attack you land, and take a penalty to your Dodge AC equivalent to half this bonus. Critical hits give double the bonus. The bonus is lost upon being struck, or after 10 seconds of not landing an attack. This combat style only works when dual wielding.