It Does What It Says on the Tin: Resolved Issues
Moderators: Moderator, Associate Dev, Quality Control, DM
- Quality Control
- Posts: 8418
- Joined: Thu Sep 18, 2014 6:55 pm
Went to Reaching Woods and over half the Gnolls were Blue (i.e. friendly) while other half were Red (enemies). There were also some "Bandits" on the map that were blue as well.
- Global Admin
- Posts: 2707
- Joined: Sun Jul 06, 2014 4:24 am
Possibly something a DM did or a possible error with the blueprints, though I've been to that area and haven't seen this behavior myself before.
I'll have to get in-game and see if it's behaving that way on successive resets.
- Posts: 777
- Joined: Fri Jul 29, 2016 5:08 pm
DM Doom had some events there recently, perhaps fits ?
- Area Designer
- Posts: 609
- Joined: Mon Jan 28, 2013 1:38 pm
Thanks for bringing this to the DEV team’s attention. This post will be archived to denote the issue has been looked into.
Please be sure to start another thread and let us know if you find anything else like this in the future.
Auric Blackmore: There are no facts, only interpretations. Retired.
Lord Eldarian Al'maire:
Darkness retreats, a coward before the sun.