Reaching Woods - Friendly Gnolls (and Bandits)

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chad878262
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Reaching Woods - Friendly Gnolls (and Bandits)

Unread post by chad878262 » Mon Sep 03, 2018 7:45 am

Went to Reaching Woods and over half the Gnolls were Blue (i.e. friendly) while other half were Red (enemies). There were also some "Bandits" on the map that were blue as well.
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Endelyon
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Re: Reaching Woods - Friendly Gnolls (and Bandits)

Unread post by Endelyon » Mon Sep 03, 2018 2:43 pm

Possibly something a DM did or a possible error with the blueprints, though I've been to that area and haven't seen this behavior myself before.

I'll have to get in-game and see if it's behaving that way on successive resets.

DM Spartacus
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Re: Reaching Woods - Friendly Gnolls (and Bandits)

Unread post by DM Spartacus » Tue Sep 04, 2018 6:51 am

DM Doom had some events there recently, perhaps fits ?

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Miasmata
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Re: Reaching Woods - Friendly Gnolls (and Bandits)

Unread post by Miasmata » Fri Jan 04, 2019 9:19 pm

Thanks for bringing this to the DEV team’s attention. This post will be archived to denote the issue has been looked into.

Please be sure to start another thread and let us know if you find anything else like this in the future.
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