BGTSCC Discord BGTSCC IRC

Server Address: game.bgtscc.net
40/96
Last counter update:
2018-11-17 17:54:57



All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Paladin Spell Review
Unread postPosted: Fri Sep 07, 2018 11:54 am 
Offline
User avatar

Joined: Sun Apr 16, 2017 5:07 pm
Posts: 165
In the most fortuitous of timings, the day after chad878262 mentioned +4 ability bonuses which overcome the EB barrier that come from Paladin spells, I managed to get the ability to cast 3rd level spells on my pally/SF build (at the late level of 27 due to weaving classes in order to avoid skill rank limits, all due to skipping Able Learner).

Following that, any chance Righteous Fury could be curbed from 1/min level duration to 1/round?

Considering paladin spell progression only goes up to level 4, despite a pally only having access to their later spells at levels comparable to pure casters reaching spell levels of 7-8, it does mean all paladin spells are wand-able on the server. Moreover, scrolls of these paladin spells are in the drop table. Even if there may be no paladins willing to blow a feat slot on Craft Wand at later levels, any crafter with UMD can reproduce such to their heart’s content as soon as they get their hands on a single copy of such spell scroll. In effect, any balance changes to the paladin spell list carries significant repercussions to all other classes in this manner. While the bonuses from Righteous Fury aren’t quite as pronounced as those from Haste or Displacement, they stack (and my last day’s experience, to some very significant effect).

Slimming down the duration of the effect to that of other high-impact buffs would still keep the spell as a worthwhile short-term buff in a paladin’s loadout, while limiting its effectiveness as a casual consumable addition for those outside the class. While I’ve not had the chance to see the effects of Righteous Glory with an EDM build, the availability of such may likewise want for a similar duration limit.

Afterthought:
Hidden: show
On an upside regarding custom pally spells on the server, while the Wiki description of the Aura of Glory spell didn’t mention the type of the ability bonus, it seems to be just Enhancement. It doesn’t stack with Eagle’s Splendor. Neat spell, as for a paladin it seems fair to be able to choose from being able to provide a +4 EB CHA bonus to somebody else, or such to themselves alone and have a very niche save bonus vs. Fear for their party.

_________________
"...I know that kind of man / It's hard to hold the hand of anyone / Who is reaching for the sky just to surrender..." – Leonard Cohen, The Stranger Song


Top
 Profile  
Reply with quote  
 Post subject: Re: Paladin Spell Review
Unread postPosted: Fri Sep 07, 2018 11:57 am 
Offline
Lead Gnome
User avatar

Joined: Tue Apr 19, 2011 6:54 am
Posts: 2508
Location: Songfarla
Not wandable.


Top
 Profile  
Reply with quote  
 Post subject: Re: Paladin Spell Review
Unread postPosted: Fri Sep 07, 2018 12:52 pm 
Offline
Recognized Donor
User avatar

Joined: Wed Feb 16, 2011 5:32 pm
Posts: 1860
chambordini wrote:
Not wandable.

Yeah, that is the solution.
Keep class specific spells for that class - and not for everyone 0:)


Top
 Profile  
Reply with quote  
 Post subject: Re: Paladin Spell Review
Unread postPosted: Fri Sep 07, 2018 1:11 pm 
Online
Quality Control

Joined: Thu Sep 18, 2014 6:55 pm
Posts: 8349
didn't realize that was changed. Not sure what wands can/cannot be crafted in the custom spells, but I know Holy Sword/Lawful Sword wands are still out there, though Holy Sword requires Lawful Good alignments and UMD to use.

_________________
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands


Top
 Profile  
Reply with quote  
 Post subject: Re: Paladin Spell Review
Unread postPosted: Fri Sep 07, 2018 2:07 pm 
Offline
User avatar

Joined: Sun Apr 16, 2017 5:07 pm
Posts: 165
chambordini wrote:
Not wandable.
By that I'm guessing any and all of my aforementioned concerns were already addressed.

Then all that is left to say is "disregard that, I suck... roosters".

_________________
"...I know that kind of man / It's hard to hold the hand of anyone / Who is reaching for the sky just to surrender..." – Leonard Cohen, The Stranger Song


Top
 Profile  
Reply with quote  
 Post subject: Re: Paladin Spell Review
Unread postPosted: Tue Sep 11, 2018 12:03 pm 
Offline

Joined: Wed Dec 28, 2016 11:28 am
Posts: 318
Paladins already have it tough. Can we just leave them alone? Leave the paladin's spell alone as they their spells are hardly overpowered. And this is coming someone who has paladib's for years.


Top
 Profile  
Reply with quote  
 Post subject: Re: Paladin Spell Review
Unread postPosted: Tue Sep 11, 2018 9:24 pm 
Offline
User avatar

Joined: Sat Aug 25, 2018 12:20 pm
Posts: 43
I'd have to agree. Paladin's are not cream of the crop nor never have been.

Their spells on the same hand, are mediocre at best if comparing them to other "casters" in the game. I would say just like the person above me said, to just leave paladin the way it is as there is nothing over-powered nor under-powered about it at the moment.

_________________
Cerebella Dreambreaker - Insectomancer

Silken Diaries.

"For the night is dark, and full of terrors."


Top
 Profile  
Reply with quote  
 Post subject: Re: Paladin Spell Review
Unread postPosted: Tue Sep 11, 2018 9:57 pm 
Online
Quality Control

Joined: Thu Sep 18, 2014 6:55 pm
Posts: 8349
The are no plans to change paladin spells or durations.

Rain wrote:
there is nothing over-powered nor under-powered about it at the moment.


QFT

_________________
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands


Top
 Profile  
Reply with quote  
 Post subject: Re: Paladin Spell Review
Unread postPosted: Tue Sep 11, 2018 10:27 pm 
Offline
Recognized Donor
User avatar

Joined: Wed Jun 18, 2014 10:12 am
Posts: 505
Location: BC, Canada
Nurf Paladins! They are too Paladiny!

_________________
Tek Knotwise Sneak
Krackit Cragborn UD
Jebedoah Grimm GOOD
Shunasassi Immeril Pretty Elf in a Pretty Dress


Top
 Profile  
Reply with quote  
 Post subject: Re: Paladin Spell Review
Unread postPosted: Tue Sep 11, 2018 10:28 pm 
Offline

Joined: Wed Dec 28, 2016 11:28 am
Posts: 318
Rain wrote:
there is nothing over-powered nor under-powered about it at the moment.


Literally, defines the NWN2 version of the paladin.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group