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 Post subject: Fighter feats
Unread postPosted: Sun Sep 09, 2018 8:10 pm 
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Joined: Wed Dec 28, 2016 11:28 am
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Wanted to throw some suggestions for Fighters. These feats I'm suggesting have been used in Dalelands and have changed to work so long as you're a pure fighter or only cross class with Divine Champion and Weapon Master.

Armor Training (Ex)


Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

Advanced Armor Training: Beginning at 7th level, instead of increasing the benefits provided by armor training (reducing his armor’s check penalty by 1 and increasing its maximum Dexterity bonus by 1), a fighter can choose an advanced armor training option (see Advanced Armor Training below) . If the fighter does so, he still gains the ability to move at his normal speed while wearing medium armor at 3rd level, and while wearing heavy armor at 7th level.

Weapon Training (Ex)

Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.

Every four levels thereafter (9th*, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.


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 Post subject: Re: Fighter feats
Unread postPosted: Sun Sep 09, 2018 8:51 pm 
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Joined: Thu Sep 18, 2014 6:55 pm
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We already have armor optimization and greater as well as melee mastery. These feats would be too much extra. A pure fighter can already get really high AC, AB and damage, and had plenty of feats to rotate between using ICE/NH and IPA/ one weapon as needed. More free AC, AB, Damage doesn't seem a necessary way to go.

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 Post subject: Re: Fighter feats
Unread postPosted: Mon Sep 10, 2018 12:21 am 
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As the suggested changes would essentially push the current fighter class most of the way to the Pathfinder version of the class (pretty much only missing Bravery), it would only seem balanced if every other class would experience similar changes on par with the Paizo system. Don't get me wrong, I'm actually a big fan of Pathfinder, but in order to incorporate it into NWN2 would require sweeping changes across the board to classes, skills, feats, and abilities, as well as rebalancing nearly all the monster encounters, in order to accomplish.

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 Post subject: Re: Fighter feats
Unread postPosted: Mon Sep 10, 2018 7:10 pm 
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chad878262 wrote:
We already have armor optimization and greater as well as melee mastery. These feats would be too much extra. A pure fighter can already get really high AC, AB and damage, and had plenty of feats to rotate between using ICE/NH and IPA/ one weapon as needed. More free AC, AB, Damage doesn't seem a necessary way to go.


1. Not even the same same thing. Armor optimization feats are not free feats for the Fighter. What I'm proposing is putting actual fighter feats in that they already posses. Melee mastery is not the same as Weapon Mastery given in pathfinder. Fighter's problem isn't AC, AB and damage, but the Fighter's problem is reducing damage done to them, especially from non-physical attacks.

2. Played in Dalelands and it didn't add anything. My pure fighter hit slightly harder and that's it. It didn't make him invincible...not even close.

Svabodnik wrote:
As the suggested changes would essentially push the current fighter class most of the way to the Pathfinder version of the class (pretty much only missing Bravery), it would only seem balanced if every other class would experience similar changes on par with the Paizo system. Don't get me wrong, I'm actually a big fan of Pathfinder, but in order to incorporate it into NWN2 would require sweeping changes across the board to classes, skills, feats, and abilities, as well as rebalancing nearly all the monster encounters, in order to accomplish.


Not really, Dalelands is still 3.5 for the most part. Not many changes were needed to add those features for the Fighter. Again, just a proposal and that's it. No arguments here.


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