Let's talk Shield Bash builds
Posted: Mon Sep 10, 2018 11:26 am
Hello all, recently I have had conversations in game and via PM with a few of you so thought to take it to the rest of the community. Our topic of conversation is Shield Bash (and the associated feat tree's therein). First a brief explanation of the feats and what they provide for those that don't know.
Shield Bash (No requirements) - The required feat in order to unlock this play style. You gain 1 attack per round with your shield which does d3 (light), d4 (heavy) or d6 (tower) damage. However, if you shield bash with a Medium or Tower Shield you take a -2 Attack Bonus (in addition to the -2 you get for equipping a Tower Shield). Power Attack, IPA are stated to work (needs testing, but assume it does for now) and sneak damage will apply to shield attacks, but other effects such as spells and EDM will not.
Shield Charge (Requires Shield Bash, Knockdown and BAB +3) - Attempts a Knockdown if your shield attack hits on a charge action.
Shield Slam (Requires Shield Bash, Shield Charge [and thus knockdown] and BAB +6) - Once every 18 seconds you can attempt to daze your opponent (it's described as daze, but it specifies the opponent is flat footed/subject to sneak attacks). The DC is 10 + 1/2 level + STR, so at level 30, a character with 30 STR would have 10+15+10= 35 DC, which is respectable and approximately aligned with Blinding Strike which has a longer cooldown (45s) but is nowhere near as feat intensive.
So that is four feats to get one attack, a possible knockdown when you charge and a decent DC stun every 3 rounds. My opinion this is a pretty well balanced cost vs. benefit investment.
The second part of the shield line, I do not feel is worth it. That is:
Shield Specialization (Requires Shield Proficiency) - +1 AC for the selected Shield type. You should already have decent AC and have invested significant feats in your shield. Only worth it if you can afford to grab Agile Shield Fighter as well.
Agile Shield Fighter (Requires Shield Bash, Shield Specialization, DEX 13) - Reduces your attack penalty by 2 when using your shield specialization of choice. Honestly if this was just one feat I would say it's worth it to help ensure those shield slams connect. But two feats when you already spent four? Unless you're going Fighter 30 I doubt you can afford it. Compare to Melee Mastery which gives full +2 AB and Damage for one feat, but requires F12. If you just consider Bash, Specializaiton and Agile Shield Fighter you've spent 3 feats for one attack, 1 AC and +2 bonus to attack with that one attack.
Shield Weapon Focus (Requires Shield Proficiency; Oddly it does not require Shield Bash, but if you don't have Shield Bash it does nothing) - +1 AB on your Shield Bashes, +1 attack per round when shield bashing. bonus 1 APR is nice, but you have now spent 7 feats on your shield of choice. As a non-human/strongheart halfling, non-fighter your non-epic feats are gone.
Shield Weapon Specialization (Shield Proficiency, Shield Weapon Focus, Fighter 4) - +2 damage and you now have 3 APR with your shield. Not bad, but you've now spent 8 feats. Note this might be worthwhile for a sneak attack based character or one with tons of fighter levels if Shield Slam could be activated every round or when activated caused saves against all 3 shield attacks for that round, but it is just one attack, so the extra's, while adding damage are causing you to be severely starved for feats.
So, we have 8 feats (including knockdown) in order to have a fully dedicated Shield Fighter type. As stated, I've looked at it multiple ways and have come over to what seems to be the common belief that the last four aren't worth it. Now, considering Invoker had stated he had 95 damage crits on his shield bashes, maybe those feats would be worth it, but would need to consider the average damage per round on just 1 attack vs. 3 to come to a conclusion.
Note that Ranger 11 get's GTWF for free meaning you don't need to have a bunch of DEX and can save four feats. However, 10 levels of fighter gets you 6 bonus feats (one at first level and one at every even level) so you can still leave DEX at 13/14 and come out a couple feats ahead by going Agile Shield Fighter and focus feats. In addition, you are gaining AB, AC and Damage with your shield so it is not really a benefit to go the TWF route to gain attacks with your shield.
Builds:
Man at Arms - Immediately springs to mind since they do still get some bonus feats, if not as many as fighter. There is certainly synergy with the free shield AC M@A gets. While such a build will have minimal sneak dice if any, stunning an enemy is never a bad thing. M@A25/X5 (where X is Paladin or Blackguard most likely) is super powerful anyway so these feats would be gravy if you can afford them.
Fighter/Rogue (or Phantom) - F14/R16 would be the baseline. Get's enough feats that you could go for the entire line of 8 feats. However, it is likely not a great idea to do so. As a Fighter Rogue, You still want lots of AC (no HiPS), lots of Attack Bonus (though probably don't need as much as a traditional Fighter, low-to-mid 40's is recommended), and good saving throws. Thus feats like Steadfast Determination to help will saves and Epic Weapon Focus are advised.
My thought is F8 is the minimum so that you can get Epic Weapon Focus and additional extra feats. F12 is preferred for Melee Mastery, though Greater/Epic Specialization is nice, it is less of a priority. F12/NWN3/R15 is an option, though it does lose 1 epic feat over the F14/R16, it gains 2d6 sneak dice and 10% movement speed, which is worth an epic feat if you ask me.
One build that was suggested to me and originally built by Karond was R19/F4/NWN3/GT4 which gets loads of sneak dice, but I feel suffers from a severe feat starved situation. While the sneak dice will be really good, the Attack Bonus will be quite low. This one would seem to be fantastic in a group, but probably a bit lackluster solo. Though with Blinding Strike and Shield Slam, I imagine a max STR build could be landing sneak attacks pretty often by opening up battle with blinding strike against the highest priority target and then shield slamming either as soon as blind effect wears off or when that enemy dies (which should be in about 4-5 attacks thanks to 14d6 sneak dice). Still, against enemies with high fortitude saves, this build has not much of anything it can do to them.
Blackguard might not be a bad choice to add to such a build... F12/NWN3/R11/BG4 or R19/F4/NWN3/BG4 would be interesting, thanks to the Blackguard Aura helping Shield Slam land. However, now you need power attack and cleave on an already feat strained build...
So, interested in hearing everyone else's thoughts. I like things like this because you can do a lot with it, but you definitely are giving up something good to get something else good. What kind of theoretical builds can you come up with? What have you played and experienced good or bad results with? Interested in hearing the various view points especially with those that played a shield basher at least in to early epics. Was it useful?
Shield Bash (No requirements) - The required feat in order to unlock this play style. You gain 1 attack per round with your shield which does d3 (light), d4 (heavy) or d6 (tower) damage. However, if you shield bash with a Medium or Tower Shield you take a -2 Attack Bonus (in addition to the -2 you get for equipping a Tower Shield). Power Attack, IPA are stated to work (needs testing, but assume it does for now) and sneak damage will apply to shield attacks, but other effects such as spells and EDM will not.
Shield Charge (Requires Shield Bash, Knockdown and BAB +3) - Attempts a Knockdown if your shield attack hits on a charge action.
Shield Slam (Requires Shield Bash, Shield Charge [and thus knockdown] and BAB +6) - Once every 18 seconds you can attempt to daze your opponent (it's described as daze, but it specifies the opponent is flat footed/subject to sneak attacks). The DC is 10 + 1/2 level + STR, so at level 30, a character with 30 STR would have 10+15+10= 35 DC, which is respectable and approximately aligned with Blinding Strike which has a longer cooldown (45s) but is nowhere near as feat intensive.
So that is four feats to get one attack, a possible knockdown when you charge and a decent DC stun every 3 rounds. My opinion this is a pretty well balanced cost vs. benefit investment.
The second part of the shield line, I do not feel is worth it. That is:
Shield Specialization (Requires Shield Proficiency) - +1 AC for the selected Shield type. You should already have decent AC and have invested significant feats in your shield. Only worth it if you can afford to grab Agile Shield Fighter as well.
Agile Shield Fighter (Requires Shield Bash, Shield Specialization, DEX 13) - Reduces your attack penalty by 2 when using your shield specialization of choice. Honestly if this was just one feat I would say it's worth it to help ensure those shield slams connect. But two feats when you already spent four? Unless you're going Fighter 30 I doubt you can afford it. Compare to Melee Mastery which gives full +2 AB and Damage for one feat, but requires F12. If you just consider Bash, Specializaiton and Agile Shield Fighter you've spent 3 feats for one attack, 1 AC and +2 bonus to attack with that one attack.
Shield Weapon Focus (Requires Shield Proficiency; Oddly it does not require Shield Bash, but if you don't have Shield Bash it does nothing) - +1 AB on your Shield Bashes, +1 attack per round when shield bashing. bonus 1 APR is nice, but you have now spent 7 feats on your shield of choice. As a non-human/strongheart halfling, non-fighter your non-epic feats are gone.
Shield Weapon Specialization (Shield Proficiency, Shield Weapon Focus, Fighter 4) - +2 damage and you now have 3 APR with your shield. Not bad, but you've now spent 8 feats. Note this might be worthwhile for a sneak attack based character or one with tons of fighter levels if Shield Slam could be activated every round or when activated caused saves against all 3 shield attacks for that round, but it is just one attack, so the extra's, while adding damage are causing you to be severely starved for feats.
So, we have 8 feats (including knockdown) in order to have a fully dedicated Shield Fighter type. As stated, I've looked at it multiple ways and have come over to what seems to be the common belief that the last four aren't worth it. Now, considering Invoker had stated he had 95 damage crits on his shield bashes, maybe those feats would be worth it, but would need to consider the average damage per round on just 1 attack vs. 3 to come to a conclusion.
Note that Ranger 11 get's GTWF for free meaning you don't need to have a bunch of DEX and can save four feats. However, 10 levels of fighter gets you 6 bonus feats (one at first level and one at every even level) so you can still leave DEX at 13/14 and come out a couple feats ahead by going Agile Shield Fighter and focus feats. In addition, you are gaining AB, AC and Damage with your shield so it is not really a benefit to go the TWF route to gain attacks with your shield.
Builds:
Man at Arms - Immediately springs to mind since they do still get some bonus feats, if not as many as fighter. There is certainly synergy with the free shield AC M@A gets. While such a build will have minimal sneak dice if any, stunning an enemy is never a bad thing. M@A25/X5 (where X is Paladin or Blackguard most likely) is super powerful anyway so these feats would be gravy if you can afford them.
Fighter/Rogue (or Phantom) - F14/R16 would be the baseline. Get's enough feats that you could go for the entire line of 8 feats. However, it is likely not a great idea to do so. As a Fighter Rogue, You still want lots of AC (no HiPS), lots of Attack Bonus (though probably don't need as much as a traditional Fighter, low-to-mid 40's is recommended), and good saving throws. Thus feats like Steadfast Determination to help will saves and Epic Weapon Focus are advised.
My thought is F8 is the minimum so that you can get Epic Weapon Focus and additional extra feats. F12 is preferred for Melee Mastery, though Greater/Epic Specialization is nice, it is less of a priority. F12/NWN3/R15 is an option, though it does lose 1 epic feat over the F14/R16, it gains 2d6 sneak dice and 10% movement speed, which is worth an epic feat if you ask me.
One build that was suggested to me and originally built by Karond was R19/F4/NWN3/GT4 which gets loads of sneak dice, but I feel suffers from a severe feat starved situation. While the sneak dice will be really good, the Attack Bonus will be quite low. This one would seem to be fantastic in a group, but probably a bit lackluster solo. Though with Blinding Strike and Shield Slam, I imagine a max STR build could be landing sneak attacks pretty often by opening up battle with blinding strike against the highest priority target and then shield slamming either as soon as blind effect wears off or when that enemy dies (which should be in about 4-5 attacks thanks to 14d6 sneak dice). Still, against enemies with high fortitude saves, this build has not much of anything it can do to them.
Blackguard might not be a bad choice to add to such a build... F12/NWN3/R11/BG4 or R19/F4/NWN3/BG4 would be interesting, thanks to the Blackguard Aura helping Shield Slam land. However, now you need power attack and cleave on an already feat strained build...
So, interested in hearing everyone else's thoughts. I like things like this because you can do a lot with it, but you definitely are giving up something good to get something else good. What kind of theoretical builds can you come up with? What have you played and experienced good or bad results with? Interested in hearing the various view points especially with those that played a shield basher at least in to early epics. Was it useful?