NegInfinity wrote:It is interesting, but does it work reliably? Because I recall few people running into issues with kits, so I'm a bit wary of them.
When I tested it, it worked. I know some folks have posted issues, but Valefort has stated those issues were addressed. So while I can't ever make 'promises' I can say it SHOULD work as advertised. If not, Valefort, the Admins and DM staff as well as the other developers are generally very helpful in fixing things when players can provide specifics about what created a problem, when it occurred, and what the status is with their character/PRC/Kit.
NegInfinity wrote:Also... would it count as paladin from rp side?
Yes, still a Paladin and receives Paladin spells.
NegInfinity wrote:I just want something relatively straightforward where skill point allocation doesn't look like a chess match.
Well, Anointed Knight does require taking Iron Will and skill points in Craft Alchemy, Lore Arcana and Spellcraft. In addition, while it opens up spellcraft and tumble, unless you take able learner they will still cost double on Paladin levels. Finally, you really want/need to take Anointed Knight 4 by level 18 (or maybe even 17) unless you are ok not taking Steadfast Determination. With Paladin saves it just seems like something you'd want to take.
This said, with 14 INT (afterall you can dump CHA and have +2 as a Tiefling) 4 skillpoints should give you enough to 'afford' paying double to get 30 Tumble and Spellcraft. However, I would want to 'save' 5 Skill Points from 2 level ups of Paladin in order to have them on Anointed Knight level ups staggered up to 18 just to conserve as many as possible. Obviously Able Learner is an option that makes this a non-issue, but there are just so many good feats you will likely want. Your call.
NegInfinity wrote:I know it isn't enforced mechanically here, but still.
Then again I'm not hellbent on char being paladin 30, just thinking about keeping it paladin-heavy or plausible enough.
Hopefully this makes sense.
Makes perfect sense! Honestly Cavalier 30 is fine and in general I wouldn't have Rogue on a Paladin build myself (though as you say it isn't enforced and in some cases is supported by lore). I am all about personal preference! Mine for a Cavalier would be to grab Anointed Knight. I would make stats STR 17/ DEX 13/ CON 14/ INT 14/ WIS 14/ CHA 6, but that is again up to personal preference. I would not take Able Learner, but would stagger AK levels between ~8, 11, 14, 17 in order to get the most out of having extra skill points to spend on spellcraft/tumble while still having some left for RP skills and/or heal.
Another option would be to mix in 4 levels of Monk, but with a Tiefling that is XP penalty. Still, it is a way to get evasion without needing to qualify for a PRC or take levels in Rogue class. Plus Monk/Paladin makes sense in a lot of ways.
Cavalier/Anointed Knight just has a lot of synergy for me since you get one net feat gained (costs Iron Will, but gains blindfight and toughness) as well as a way to kill trolls and finally Tower Shields which are a (slight) damage boost for shield bashers.
Also agree with DG that P18/F12 is solid, though I prefer full caster level for Paladins or at least CL ~26. Too many really good min/level and rnd/level spells and they simply don't get very many spell slots.