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Cleaning and cooking bandits

Posted: Sun Sep 30, 2018 4:38 am
by Boletus
Add a modified cleaning script to humanoid bandits.

Options
1) Skin and clean (alignment shift evil +1; gives flesh (cookable) and (chance of blood, used for crafting of "evil" items). Humanoid cooked flesh works as minor virtue (alignment check, damages good characters). Humanoid blood in inv should be a strong mark of evil.
2) Burn the body (req. torch; gives charred humanoid bones (crafting of "evil" items)).
3) Bury the body (req. shovel, alignment shift good +1; small xp bonus).
4) Bury the body and say a few words to set the soul free (req. shovel; req caster divine magic; alignment shift good +2; xp bonus for neutral/good characters).

Humanoid blood could perhaps be used in the upcoming crafting (vampiric regeneration and death magic bonus).

Just a thought.

Re: Cleaning and cooking bandits

Posted: Sun Sep 30, 2018 4:42 am
by Tsidkenu
No alignment shifts. Opens up exploitation for impossible build combinations (eg Bard/Pal).

Re: Cleaning and cooking bandits

Posted: Sun Sep 30, 2018 7:56 am
by Boletus
Then we need some form of Soul Talisman where good / bad deeds can be stored. :)

Re: Cleaning and cooking bandits

Posted: Fri Oct 19, 2018 11:33 pm
by SyntheticRose
Vampiric Regeneration is not an evil property, so why make it require a component that's an evil act to procure?