Cleaning and cooking bandits

Suggestions or Mechanical Requests for Classes, Feats, Races, Etc.

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Boletus
Posts: 48
Joined: Sun Mar 27, 2011 6:22 am

Cleaning and cooking bandits

Unread post by Boletus »

Add a modified cleaning script to humanoid bandits.

Options
1) Skin and clean (alignment shift evil +1; gives flesh (cookable) and (chance of blood, used for crafting of "evil" items). Humanoid cooked flesh works as minor virtue (alignment check, damages good characters). Humanoid blood in inv should be a strong mark of evil.
2) Burn the body (req. torch; gives charred humanoid bones (crafting of "evil" items)).
3) Bury the body (req. shovel, alignment shift good +1; small xp bonus).
4) Bury the body and say a few words to set the soul free (req. shovel; req caster divine magic; alignment shift good +2; xp bonus for neutral/good characters).

Humanoid blood could perhaps be used in the upcoming crafting (vampiric regeneration and death magic bonus).

Just a thought.
Last edited by Boletus on Sun Sep 30, 2018 6:12 am, edited 1 time in total.
Characters: Hornfels the Gnome Galadin | Hanna | Styrbjörn Bamsefar
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Tsidkenu
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Joined: Tue May 27, 2014 12:04 am
Location: Terra Nullis

Re: Cleaning and cooking bandits

Unread post by Tsidkenu »

No alignment shifts. Opens up exploitation for impossible build combinations (eg Bard/Pal).
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Boletus
Posts: 48
Joined: Sun Mar 27, 2011 6:22 am

Re: Cleaning and cooking bandits

Unread post by Boletus »

Then we need some form of Soul Talisman where good / bad deeds can be stored. :)
Characters: Hornfels the Gnome Galadin | Hanna | Styrbjörn Bamsefar
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SyntheticRose
Posts: 64
Joined: Wed Aug 01, 2018 9:00 pm

Re: Cleaning and cooking bandits

Unread post by SyntheticRose »

Vampiric Regeneration is not an evil property, so why make it require a component that's an evil act to procure?
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