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Need build reviewed (derivsh wilderness stalker)
Posted: Sun Sep 30, 2018 2:01 pm
by NegInfinity
http://nwn2db.com/build/?295568
I wanted a more or less self-sufficient low magic character with a halberd
Not sure if this one is the right approach.
Given there's no hips and given that hips armor reduces AC, hide/ms investment is likely to be a waste, but them Camouflage....
Have I overlooked anything?
Re: Need build reviewed (derivsh wilderness stalker)
Posted: Sun Sep 30, 2018 2:07 pm
by mrm3ntalist
Why the mobility feat? It is not required for Dervish
Is a reason for getting Wilderness stalker the bonus AC. If so, I would stop WS at lvl4 and get fighter at lvl12. Those fighter feats are very important
Re: Need build reviewed (derivsh wilderness stalker)
Posted: Sun Sep 30, 2018 2:17 pm
by NegInfinity
mrm3ntalist wrote:Why the mobility feat? It is not required for Dervish
Nwn2db listed it as necessary :-\
mrm3ntalist wrote:
Is a reason for getting Wilderness stalker the bonus AC. If so, I would stop WS at lvl4 and get fighter at lvl12. Those fighter feats are very important
That would mean no camuflage, 1 less ac and 1 less sneak dice. :-\
Probably means that I'd need to drop hide/ms and reinvest them into something else.
Hmm.
The reason for considering WS is that it was listed here:
viewtopic.php?f=64&t=66750&p=833099#p833099
And I'm thinking through possibly interesting concepts to play. Swift tracker on a dancing halberd wielder sounded like an interesting one to consider.
Re: Need build reviewed (derivsh wilderness stalker)
Posted: Sun Sep 30, 2018 2:31 pm
by mrm3ntalist
On BG dervish does not need mobility
Other than that, if WS is needed for camouflage then that build is as good as it gets.
Re: Need build reviewed (derivsh wilderness stalker)
Posted: Sun Sep 30, 2018 3:42 pm
by NegInfinity
mrm3ntalist wrote:On BG dervish does not need mobility
Other than that, if WS is needed for camouflage then that build is as good as it gets.
Are there any other interesting options to consider? MObility frees up one feat, it means it should be possible to get both IPA and ICE for the build.
However, the character has no HiPS which brings up the question whether pursuing camouflage is worth it. WS still grants extra skillpoints, ac and sneak dice, however.
Re: Need build reviewed (derivsh wilderness stalker)
Posted: Sun Sep 30, 2018 3:48 pm
by mrm3ntalist
What I would consider is Whirling Dervish instead of rogue, WS stop at 4 and Fighter12. However that will take away the rogue only skills and i dont know how much they are essential to you.
Other than that, simply by stopping at WS4 and getting fighter to 12 then you add+2AB and +6 damage. Especially the damage is a lot.
Re: Need build reviewed (derivsh wilderness stalker)
Posted: Sun Sep 30, 2018 4:42 pm
by Theodore01
Dire charge could be an option.
And one weapon is missing.
Re: Need build reviewed (derivsh wilderness stalker)
Posted: Thu Oct 11, 2018 2:12 am
by AlfarinIcebreaker
For a 2h Dervish, I would look to have at least 12 levels of Fighter as a base + 10 levels of Dervish, and top that off with a dip into class which gives evasion.
For a Human/Earth Genasi/Dwarf, for instance, I would go 14 Fighter/10 Dervish/6 Monk. Monk gives saves, Tumble, Evasion and free Improved Knockdown.
For an Elf/(Half)Orc, a good option would be 4 levels of Whirling Dervish.
Tiefling - I would go with Rogue.
Not sure what Wilderness Stalker brings to the table. Also I would make sure to get Dire Charge as Dervish gets Improved Initiative for free.