Epic Wizard- not feeling very epic, meta issue or me issue?
Posted: Mon Oct 01, 2018 4:44 pm
Hi again folks,
So I returned from a rather long hiatus a few weeks ago and I have to say, I'm feeling a bit weak at the moment.
This could be my build, the player, or the meta itself of the world. I'm looking for perhaps a bit more guidance on what it might be. (Could be a combo of all three)
I'll give you a fairly generic summary: I've been out in Serpent Hills / YuanTi / Naga land since I got back. 23rd level. My original character idea was an absolutely pure unadulterated wizard. So like 14 wizard / 10 archmage (I'm here now basically) and then what? I don't think I can prestige AM past 10 levels right?
I've been wandering around with a variety of folks who've joined me on my little adventure. The notable standouts have been a rogue hybrid of some sort and a fighter / gish. When they arrive I basically turn into a Stoneskin / GHero / GWM / buff battery as I'm all but useless for DPS.
Let me say that again, I'm a full spec wizard and my DPS cannot even begin to touch these melee classes. That seems... odd, to me. The reason being that part of the trade off of wizzy is they are REALLY hard to level in the first 10 levels or so, and even challenging in the teens but then they are suppose to peak late game. I'm having the opposite experience.
By the time I get a cast off on IGMS or similar the monster is face down already. These two characters I run with are doing 40-60 dmg (expose weakness) per swing on average with multi-attack. So they are putting out hundreds of points of dmg in a few seconds.
My best IGMS may get near that after a full cast time. Melee wise, I'm running the shapechange w/ buffs dealie and again, not even close. My AC is very decent mainly because I have better than average gear and w/ buffs. So its not so much about that.
My AB however is pitiful. The fire giant SC you get about 32 AB total give or take. I can peck away at the monsters for 25-45 dmg per swing once a round. That is against the 100-200 the melee guys are putting out.
They said they have about 40-50 AB give or take w/ buffs, etc. Double or triple my hitpoints, and similar AC. The immediate response is usually, well you are a wizard so... <reasons> and I get that, but again from a meta standpoint wizards are suppose to be near the top of DPS output. I can dump all my spells and compete, but run out quickly. They are basically a walking IGMS that never runs out of charges.
I am using summons but the summons that actually lasts is GPBinding and the creature is sub-20 HD so not terribly useful in epics. I have Epic Gate, that is a very decent tank no matter what I call but it simply doesn't last long enough. So they are all cannon fodder at best even w/ a full stack of buffs.
The other thing about the melee classes was that they should be weak to magic, and granted they do get more magic hits than I do but the issue is, when you can take 3-5 swings at that monster and drop it even the mobs don't really have time to cast anything.
I really like this character idea of purist mage but its appearing more & more things are simply tuned for min/maxed gishes so I am going to have to RCR to flavour of the month which I REALLY don't want to do.
I went separately with each one of them and watched them facetank and steamroll the entire Yuan-Ti temple w/o breaking a sweat. That would have taken me many rests and much much longer.
So this post is partly whining (lol!), partly legit asking for advice about the class, and partly interest in whether my assessment of the meta is on point or not.
Caveat: I am aware that YT temple is "scaled for a full party" that is not the point here. The point is single characters are facemelting the place w/ nary a rest being needed. So the boilerplate response of what the dungeon is tuned for is not what I'm asking about. Likewise Serpent Hills itself which is more geared towards solo produces the same basic result as the dungeons so its still a thing.
So I returned from a rather long hiatus a few weeks ago and I have to say, I'm feeling a bit weak at the moment.
This could be my build, the player, or the meta itself of the world. I'm looking for perhaps a bit more guidance on what it might be. (Could be a combo of all three)
I'll give you a fairly generic summary: I've been out in Serpent Hills / YuanTi / Naga land since I got back. 23rd level. My original character idea was an absolutely pure unadulterated wizard. So like 14 wizard / 10 archmage (I'm here now basically) and then what? I don't think I can prestige AM past 10 levels right?
I've been wandering around with a variety of folks who've joined me on my little adventure. The notable standouts have been a rogue hybrid of some sort and a fighter / gish. When they arrive I basically turn into a Stoneskin / GHero / GWM / buff battery as I'm all but useless for DPS.
Let me say that again, I'm a full spec wizard and my DPS cannot even begin to touch these melee classes. That seems... odd, to me. The reason being that part of the trade off of wizzy is they are REALLY hard to level in the first 10 levels or so, and even challenging in the teens but then they are suppose to peak late game. I'm having the opposite experience.
By the time I get a cast off on IGMS or similar the monster is face down already. These two characters I run with are doing 40-60 dmg (expose weakness) per swing on average with multi-attack. So they are putting out hundreds of points of dmg in a few seconds.
My best IGMS may get near that after a full cast time. Melee wise, I'm running the shapechange w/ buffs dealie and again, not even close. My AC is very decent mainly because I have better than average gear and w/ buffs. So its not so much about that.
My AB however is pitiful. The fire giant SC you get about 32 AB total give or take. I can peck away at the monsters for 25-45 dmg per swing once a round. That is against the 100-200 the melee guys are putting out.
They said they have about 40-50 AB give or take w/ buffs, etc. Double or triple my hitpoints, and similar AC. The immediate response is usually, well you are a wizard so... <reasons> and I get that, but again from a meta standpoint wizards are suppose to be near the top of DPS output. I can dump all my spells and compete, but run out quickly. They are basically a walking IGMS that never runs out of charges.
I am using summons but the summons that actually lasts is GPBinding and the creature is sub-20 HD so not terribly useful in epics. I have Epic Gate, that is a very decent tank no matter what I call but it simply doesn't last long enough. So they are all cannon fodder at best even w/ a full stack of buffs.
The other thing about the melee classes was that they should be weak to magic, and granted they do get more magic hits than I do but the issue is, when you can take 3-5 swings at that monster and drop it even the mobs don't really have time to cast anything.
I really like this character idea of purist mage but its appearing more & more things are simply tuned for min/maxed gishes so I am going to have to RCR to flavour of the month which I REALLY don't want to do.
I went separately with each one of them and watched them facetank and steamroll the entire Yuan-Ti temple w/o breaking a sweat. That would have taken me many rests and much much longer.
So this post is partly whining (lol!), partly legit asking for advice about the class, and partly interest in whether my assessment of the meta is on point or not.
Caveat: I am aware that YT temple is "scaled for a full party" that is not the point here. The point is single characters are facemelting the place w/ nary a rest being needed. So the boilerplate response of what the dungeon is tuned for is not what I'm asking about. Likewise Serpent Hills itself which is more geared towards solo produces the same basic result as the dungeons so its still a thing.