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New Races

Posted: Sat Oct 13, 2018 3:16 am
by Skade
Is it possible to add some of these races to have more diversity in rp?

https://neverwintervault.org/project/nw ... n-pack-v23

Re: New Races

Posted: Sat Oct 13, 2018 8:09 am
by chad878262
Most of them are almost automatically "no". Forest Gnomes and Wild Dwarves would likely be ok. Mountain Orcs are more lore appropriate for the sword coast, but if I recall we would need to custom make that race as black orcs and nerf it as its op.

Re: New Races

Posted: Sat Oct 13, 2018 8:27 am
by Ariexedes
can always go play them on sigil if you really want to ;)

Re: New Races

Posted: Sat Oct 13, 2018 9:52 am
by DarnathS
Half giants are nice ;)

Re: New Races

Posted: Sat Oct 13, 2018 2:08 pm
by V'rass
Sigil was last time i was there dead. No point playing there now. :(

Re: New Races

Posted: Mon Oct 15, 2018 8:56 am
by metaquad4
We could add in 2 races that we do have on the server: Yuan-Ti Pureblood and Hagspawn. Both are in core nwn2 already and should only require minimal work to tweak.

For Yuan-Ti Pureblood, we can:
Remove the +2 DEX, Blindfight, Alertness, Spell-Like Abilities, and the +1 AC Bonus.

Thus, it would have:
+2 ECL, Favored Class (Ranger), +2 INT, +2 CHA, 11+HD SR, Darkvision.

For Hag-Spawn, we can:
Remove the -2 CHA, +2 STR, Favored Class (Barbarian), and +2 Natural AC.

Thus, it would have:
+2 ECL, Favored Class (Any), 11+HD SR, +2 CON, Darkvision.

Kaedrin also has a couple races that we could repurpose:

Spellscale:
+2 CHA, -2 CON, Bonus Feats (Concentration, Still Spell), Favored Class (Sorcerer), Low Light Vision.

Remove the Bonus Feat Concentration and Still Spell, add in the Dragonic Heritage Feat.

Now we get:
+2 CHA, -2 CON, Bonus Feat (Dragonic Heritage), Low Light Vision, Favored Class (Sorcerer).

Feytouched:
+2 CHA, +2 DEX, -2 CON, Simple Weapon Proficiency, Bonus Feat (Fey Heritage), Low Light vision, Favored Class (Bard).

If we took off the Simple Weapon Proficiency, and added a +2 ECL, we'd have a decent class:

+2 CHA, +2 DEX, -2 CON, Bonus Feat (Fey Heritage), Low Light vision, Favored Class (Bard), +2 ECL.

Re: New Races

Posted: Mon Oct 15, 2018 11:53 am
by KOPOJIbPAKOB
I already imagine those giant swarms of yuan-ti and hagspawns casually roaming the Duchal lands (that's even worse than the current aasimar infestation). On the other hand, they could be an application-only races, meaning you play them only in case you're capable of providing a very solid reason why your pureblood yuan-ti has SUDDENLY found itself on the Coast
metaquad4 wrote:We could add in 2 races that we do have on the server: Yuan-Ti Pureblood and Hagspawn. Both are in core nwn2 already and should only require minimal work to tweak.

For Yuan-Ti Pureblood, we can:
Remove the +2 DEX, Blindfight, Alertness, Spell-Like Abilities, and the +1 AC Bonus.

Thus, it would have:
+2 ECL, Favored Class (Ranger), +2 INT, +2 CHA, 11+HD SR, Darkvision.

For Hag-Spawn, we can:
Remove the -2 CHA, +2 STR, Favored Class (Barbarian), and +2 Natural AC.

Thus, it would have:
+2 ECL, Favored Class (Any), 11+HD SR, +2 CON, Darkvision.

Kaedrin also has a couple races that we could repurpose:

Spellscale:
+2 CHA, -2 CON, Bonus Feats (Concentration, Still Spell), Favored Class (Sorcerer), Low Light Vision.

Remove the Bonus Feat Concentration and Still Spell, add in the Dragonic Heritage Feat.

Now we get:
+2 CHA, -2 CON, Bonus Feat (Dragonic Heritage), Low Light Vision, Favored Class (Sorcerer).

Feytouched:
+2 CHA, +2 DEX, -2 CON, Simple Weapon Proficiency, Bonus Feat (Fey Heritage), Low Light vision, Favored Class (Bard).

If we took off the Simple Weapon Proficiency, and added a +2 ECL, we'd have a decent class:

+2 CHA, +2 DEX, -2 CON, Bonus Feat (Fey Heritage), Low Light vision, Favored Class (Bard), +2 ECL.

Re: New Races

Posted: Mon Oct 15, 2018 12:17 pm
by metaquad4
KOPOJIbPAKOB wrote:I already imagine those giant swarms of yuan-ti and hagspawns casually roaming the Duchal lands (that's even worse than the current aasimar infestation). On the other hand, they could be an application-only races, meaning you play them only in case you're capable of providing a very solid reason why your pureblood yuan-ti has SUDDENLY found itself on the Coast
1) We already have Yuan-Ti on the server, and they have pure-bloods among them. You can bet your butt they are infiltrating local societies, that is their primary mode of operation in lore. Yuan-Ti covens exist in most organized human society. IIRC Set is currently assuming the mantle of Sseth, so with him coming in as a deity it is an excellent time to consider Yuan-Ti [in a nerfed form, of course].

2) We also have a coven of hags on the server, perhaps more! Swamp hags, mostly. And they have plenty of hagspawn among them.

3) Who said anything about allowing them in civilization so easily? Obviously, any who are caught aren't likely to meet a kind fate. Yuan-Ti would be killed when/if discovered (likely more of a "when"). Hagspawns might be able to meet some acceptance similar to half-orcs, though they are a fairly chaotic species.

4) Grey orcs are far more implausible, they really shouldn't be anywhere near this region. Sun elves and Deep gnomes rarely venture out of their given communities. Wild elves are a very reclusive species as well.

Re: New Races

Posted: Mon Oct 15, 2018 12:59 pm
by KOPOJIbPAKOB
Well, my main concern here is that, even with the nerfs you suggested, yuan-ti and hagspawns still look extremely strong, so they would be played simply because of their mechanical power (like all those endless aasimars), and with such approach you can not expect many players paying attention to the nuances of the complicated yuan-ti roleplay. Although I myself would love to see playable yuan-ti introduced (especially having an active tashalari character)
metaquad4 wrote:
KOPOJIbPAKOB wrote:I already imagine those giant swarms of yuan-ti and hagspawns casually roaming the Duchal lands (that's even worse than the current aasimar infestation). On the other hand, they could be an application-only races, meaning you play them only in case you're capable of providing a very solid reason why your pureblood yuan-ti has SUDDENLY found itself on the Coast
1) We already have Yuan-Ti on the server, and they have pure-bloods among them. You can bet your butt they are infiltrating local societies, that is their primary mode of operation in lore. Yuan-Ti covens exist in most organized human society. IIRC Set is currently assuming the mantle of Sseth, so with him coming in as a deity it is an excellent time to consider Yuan-Ti [in a nerfed form, of course].

2) We also have a coven of hags on the server, perhaps more! Swamp hags, mostly. And they have plenty of hagspawn among them.

3) Who said anything about allowing them in civilization so easily? Obviously, any who are caught aren't likely to meet a kind fate. Yuan-Ti would be killed when/if discovered (likely more of a "when"). Hagspawns might be able to meet some acceptance similar to half-orcs, though they are a fairly chaotic species.

4) Grey orcs are far more implausible, they really shouldn't be anywhere near this region. Sun elves and Deep gnomes rarely venture out of their given communities. Wild elves are a very reclusive species as well.

Re: New Races

Posted: Mon Oct 15, 2018 1:15 pm
by chad878262
I brought Yuan-Ti up QC side not all that long ago and was advised they are not playable per DM decision, not QC decision. No amount of balance addresses the 'Borg' likeness of the race. Moltrazahn was quoted in the the below linked thread with the approximate reasoning why they are not a playable race.
Moltrazahn wrote:My question would be rp/lore wise. Ain't yuanti a single force? Same religion/goal/purpose etc? Won't pc's be forced to accept that their lot in life is to infiltrate and be stuck in the nearest yuanti faction?

I am not too familiar with yuanti as it were... are they divided into clans/faiths like other races or would a player be expected to automatic be allies with all other yuanti?

As for ud/surface.... on the surface we are paranoid and xenofobic :p. I'm sure the snakes would breed a variant of pureblood/half blood that could fit in both societies. Issue is... again.. how does the ic lore support the player characters choice when wanting to play as yuanti. I'd care more of the lore behind it, rather then the mechanical benefits.
viewtopic.php?p=642597#p642597

Re: New Races

Posted: Mon Oct 15, 2018 9:32 pm
by enginseer-42
Personally, I would also love to see Yuan-Ti made a thing, though I admit to having zero idea what they were/are like mechanically in 3.5/NwN2. I just like my evil snake-spocks.

Re: New Races

Posted: Tue Oct 16, 2018 3:18 am
by DiceyCZ
Hmm looking through Volo's Guide I can't find anywhere that Yaun-ti are somehow "compelled" to be part of their society except for it being a norm/upbringing, though yeah they would have to be rid of emotions and unlike aasimar/tiefling can't just be born to human parents from a long lost heritage.

That being said, it sure would be nice to have a few more CHA options for race than just aasimar (from surface standpoint).

Re: New Races

Posted: Tue Oct 16, 2018 7:40 am
by Ariexedes
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Re: New Races

Posted: Tue Oct 16, 2018 9:42 am
by Skade
Yuan Ti would be awesome if it could be added

Re: New Races

Posted: Tue Oct 16, 2018 9:44 am
by metaquad4
DiceyCZ wrote:Hmm looking through Volo's Guide I can't find anywhere that Yaun-ti are somehow "compelled" to be part of their society except for it being a norm/upbringing, though yeah they would have to be rid of emotions and unlike aasimar/tiefling can't just be born to human parents from a long lost heritage.

That being said, it sure would be nice to have a few more CHA options for race than just aasimar (from surface standpoint).
Yuan-Ti Purebloods are pretty much described as high-functioning sociopaths. They are very rational and generally coexist well with others in organized society (that is their original purpose, after all). Who is to say that these rational, proud beings couldn't strike out on their own? Get away from the Yuan-Ti and carve their own path as it were?

I mean, we have a fair few PCs who are from slavery, cult, or evil related backgrounds who have "escaped" either in their backstory or in some cases IG to strike out on their own. If anyone else can do it, there is no reason why a Yuan-Ti Pureblood can't.

After all, all Yuan-Ti Purebloods put their own interests first, as their race description states. And if they decide that going on their own away from the other Yuan-Ti is in their own interest, there is no reason why they wouldn't do it.