A selection of wares from the Golden Wheel - Baldurs Gate
Posted: Sun Oct 28, 2018 10:25 am
A merchant would be stood in Baldurs gate near the entrance to the town flocking his wares, he would be shouting out in a clear loud voice
"Come one come all, the Golden Wheel has everything you need, why you sir, with the hat, why dont you come take a look at our excellent selection of odds and ends, unique weapons and items from all over the coast!"
Scimitar: The Viper Epic: +4 Enhancement, Damage bonus acid: 1d4, piercing +1, Vamp +1
Tower shield: Ac bonus +4, Spell resistance 26
Salamander full plate: Ac bonus +4, +20 hp, Resistance fire 10/-, reduced weight 60%
Ring: +4 Strength
Fang Warhammer: +4, Damage bonus +1 pierce, Massive crit 1d10, vamp +1 (Evil only)
Ring: +3 ac +2 Strength
Boots: AC 4 + 1 all universal saves
Amulet: +3 ac, +3 Charisma, Improved saving throws: Mind-affecting +2
Heavy shield: +3 ac, +3 bluff, diplomacy. +2 Concentration, heal, spot. +4 taunt. Use haste (10) 1 use/day Use: Snake swiftness mass 1 use/day
Dagger: +4 Enchancement, Dmg bonus 1d4 V Neutral.
Cloak: +4 ac
Heavy Crossbow: +3 Enchantment, Mighty +7, Feats: Crossbow sniper, Point blank shot, Rapid reload.
Mithril Full plate: Hp+2
Ring: +4 AC, light bright blue (20m)
Mithril Scrimitar: +3 Enhancement, Vampiric +1, 60% weight reduction.
Leather armour: +3 Wisdom, +4 Will
helm: +2 deflection, 1/day blindsight
Helm,: +4 Deflection, 5% fire immunity
Padded - 1/8 - AC +4, Fire 10/-, Saves: Fire +1, Combust (3) 2 use/day, Fire Storm (18) 1 use/day, Flame Strike (18) 1 use/day, Weight 40%, Material: Dragonhide
Studded - 3/5 - Immun Cold 5%, ASF -15 (Total 0%)
Cloth - Mage's Robe of Wizardy - Sorc slot 1 & 2 & 3, Wiz slot 1 & 2 & 3
Cloth - Wis +3, Regen +1
Cloth - Sorc slot 6
Helmet - Sorc slot 7, +5 hp, Spell immunity fear.
Helmet - Str +3, Wis +3
Helmet - Laurel Crown - Deflection +1, Bard 3 & 4 & 5, Perform +4
Gloves - Ysridain's Touch - Bard slot 2 & 4, Bluff -3, Perform +3, Bard or UMD
Boots - Dodge +4, Cleric spell slot 5, Disable Device +1
Boots - Dodge +4, Cleric spell slot 3, Wisdom +1
Boots - Dodge +4
Mace - +4 Int (Simple weapon)
Belt - Cha +1, Uni Saves +2
Belt - Saves: Mind +1, Uni Saves +3
Amulet - AC +4, Con +2
Amulet - AC +4, Sorcerer slot 5, Bonus HP +4
Ring - Disable Device +4, Search +4, Set Trap +4, UMD +4, Assassin/ Guild Thief/ Invisible Blade/ Rogue/ Shadowdancer or UMD
Ring - Paladin slot 2 & 3 & 4, Negative 5/-, Lore Nobility +4
Bracers - + 3 Constitution and Charisma.
Clothes: +4 Strength, +2 Constitution and +6 Cleric slot
Mithril full plate with +3 Strength.
Dwarven Waraxe (Mithril): +4 Enchancement +2 acid Damage, 14 spell resistance
Helmet: +4 ac, 1 universal saves
3x Blue Diamond
Canary Diamond
The Golden wheel merchant would also inform folk that they had current deals with the other merchants in the town of Baldurs gate, able to offer some of the best appraisal services to businesses and individuals alike, one simply had to inquire for more detail.
There would also be a note further down that 10% of all sales would go to the current refugee camp near the gate. The Coin going towards better shelter and medicine for the people in the camp.
"Come one come all, the Golden Wheel has everything you need, why you sir, with the hat, why dont you come take a look at our excellent selection of odds and ends, unique weapons and items from all over the coast!"

On the merchant's table, there would be a selection of unique and wonderful items, starting from the left...
Helmet: Ac bonus +4, Damage immunity sonic 10%Scimitar: The Viper Epic: +4 Enhancement, Damage bonus acid: 1d4, piercing +1, Vamp +1
Tower shield: Ac bonus +4, Spell resistance 26
Salamander full plate: Ac bonus +4, +20 hp, Resistance fire 10/-, reduced weight 60%
Ring: +3 ac +2 Strength
Amulet: +3 ac, +3 Charisma, Improved saving throws: Mind-affecting +2
Heavy shield: +3 ac, +3 bluff, diplomacy. +2 Concentration, heal, spot. +4 taunt. Use haste (10) 1 use/day Use: Snake swiftness mass 1 use/day
Dagger: +4 Enchancement, Dmg bonus 1d4 V Neutral.
Cloak: +4 ac
Mithril Full plate: Hp+2
Mithril Scrimitar: +3 Enhancement, Vampiric +1, 60% weight reduction.
Leather armour: +3 Wisdom, +4 Will
helm: +2 deflection, 1/day blindsight
Helm,: +4 Deflection, 5% fire immunity
Padded - 1/8 - AC +4, Fire 10/-, Saves: Fire +1, Combust (3) 2 use/day, Fire Storm (18) 1 use/day, Flame Strike (18) 1 use/day, Weight 40%, Material: Dragonhide
Studded - 3/5 - Immun Cold 5%, ASF -15 (Total 0%)
Cloth - Mage's Robe of Wizardy - Sorc slot 1 & 2 & 3, Wiz slot 1 & 2 & 3
Cloth - Wis +3, Regen +1
Cloth - Sorc slot 6
Helmet - Str +3, Wis +3
Helmet - Laurel Crown - Deflection +1, Bard 3 & 4 & 5, Perform +4
Gloves - Ysridain's Touch - Bard slot 2 & 4, Bluff -3, Perform +3, Bard or UMD
Boots - Dodge +4, Cleric spell slot 3, Wisdom +1
Boots - Dodge +4
Mace - +4 Int (Simple weapon)
Belt - Cha +1, Uni Saves +2
Belt - Saves: Mind +1, Uni Saves +3
Amulet - AC +4, Con +2
Amulet - AC +4, Sorcerer slot 5, Bonus HP +4
Ring - Disable Device +4, Search +4, Set Trap +4, UMD +4, Assassin/ Guild Thief/ Invisible Blade/ Rogue/ Shadowdancer or UMD
Ring - Paladin slot 2 & 3 & 4, Negative 5/-, Lore Nobility +4
Bracers - + 3 Constitution and Charisma.
Clothes: +4 Strength, +2 Constitution and +6 Cleric slot
Mithril full plate with +3 Strength.
Dwarven Waraxe (Mithril): +4 Enchancement +2 acid Damage, 14 spell resistance
3x Blue Diamond
Canary Diamond
The Golden wheel merchant would also inform folk that they had current deals with the other merchants in the town of Baldurs gate, able to offer some of the best appraisal services to businesses and individuals alike, one simply had to inquire for more detail.
There would also be a note further down that 10% of all sales would go to the current refugee camp near the gate. The Coin going towards better shelter and medicine for the people in the camp.