Dwarven Ranger
Posted: Wed Oct 31, 2018 4:27 am
Hello builders! I was mulling over some character concepts with RCR period coming to halt, and stopped at Ranger. The Ranger favours heavy investment but it also needs something to round it off - IMO the sweet spot for the Ranger is 26 levels + 4 extra.
With that in mind, it's hard to pass up on Cavestalker which progresses FE, Animal Companion and Spellcasting, while opening up Tumble, Spellcraft, broadens HiPS and Camouflage use and tops it off with an extra point of AC and some bonus skills.
Usually a Wood Elf is a "natural" choice for a Ranger but (surface) Elves cannot qualify for Cavestalker as they don't have Darkvision.
So Dwarf seems like a very good alternative. I am having some doubts about which weapons to use and feats so please advise. This is the build layout :
Starting stats :
16 STR (+7)
14 DEX
14 CON
14 INT
14 WIS
6 CHA
Feats : Luck of Heroes, Knockdown, Protective Ward, Improved Knockdown, Improved Critical, Spare Feat, Spare Feat, Epic Prowess, Expose Weakness, Bane of Enemies, Great Strength I,II,II,IV.
I have a couple of spare feats as you can see, so I need to make a decision. Since Cavestalker progresses Animal Companion, Natural Bond is one of the options, but I would also have to take Epic Animal Companion instead of Great Strength IV, and the plan is to end the build on 30 STR. This is still doable if +4 STR item is going to be added, anyone knows when and if is this going to happen?
Other feat options are tied to the weapon choice. First what comes to mind in regards to weapons are Dwarven Waraxes, so that would require Oversized Two Weapon Fighting feat. However, there is the Blackjack light flail which seems like by FAR the best choice for STR based Ranger : +4 EB, +1d4 slashing damage, +3 hide and ms (x2). And it doesn't require OTWF.
So effectively this would mean exchanging 2 damage (base range difference between falil and waraxe) for +6 hide and +6 move silently (the best shop found Dwarven Waraxe is a +4 EB and +1d4 magical damage and some useless skills). If you consider that you can pick Stealthy vs OTWF which is mandatory for waraxe option that is +8 hide and +8 ms vs +2 damage.
What do you think? How would you go through with this one?
With that in mind, it's hard to pass up on Cavestalker which progresses FE, Animal Companion and Spellcasting, while opening up Tumble, Spellcraft, broadens HiPS and Camouflage use and tops it off with an extra point of AC and some bonus skills.
Usually a Wood Elf is a "natural" choice for a Ranger but (surface) Elves cannot qualify for Cavestalker as they don't have Darkvision.
So Dwarf seems like a very good alternative. I am having some doubts about which weapons to use and feats so please advise. This is the build layout :
Starting stats :
16 STR (+7)
14 DEX
14 CON
14 INT
14 WIS
6 CHA
Feats : Luck of Heroes, Knockdown, Protective Ward, Improved Knockdown, Improved Critical, Spare Feat, Spare Feat, Epic Prowess, Expose Weakness, Bane of Enemies, Great Strength I,II,II,IV.
I have a couple of spare feats as you can see, so I need to make a decision. Since Cavestalker progresses Animal Companion, Natural Bond is one of the options, but I would also have to take Epic Animal Companion instead of Great Strength IV, and the plan is to end the build on 30 STR. This is still doable if +4 STR item is going to be added, anyone knows when and if is this going to happen?
Other feat options are tied to the weapon choice. First what comes to mind in regards to weapons are Dwarven Waraxes, so that would require Oversized Two Weapon Fighting feat. However, there is the Blackjack light flail which seems like by FAR the best choice for STR based Ranger : +4 EB, +1d4 slashing damage, +3 hide and ms (x2). And it doesn't require OTWF.
So effectively this would mean exchanging 2 damage (base range difference between falil and waraxe) for +6 hide and +6 move silently (the best shop found Dwarven Waraxe is a +4 EB and +1d4 magical damage and some useless skills). If you consider that you can pick Stealthy vs OTWF which is mandatory for waraxe option that is +8 hide and +8 ms vs +2 damage.
What do you think? How would you go through with this one?