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Flee the Scene bug

Posted: Fri Dec 14, 2018 1:58 pm
by predrag
I have noticed recasting flee the scene before the previous one ends causes the extra attack with max ab to be lost .

Tried this many times already with my warlock while bashing chests .

Tested the haste spell and found no problems like this one .

The first cast of flee the scene works as intended and gives the extra attack but casting again to refresh the duration leaves one without the extra attack .

Re: Flee the Scene bug

Posted: Sat Dec 15, 2018 12:18 am
by Svabodnik
Yep, I can confirm that this happens. Didn't want to bring it up since I figured it was a known issue due to Bugs text in this Wiki post, about Haste-effects in NWN2 being iffy about overwriting former Haste effects. The work-around I've been using is the PC Tools 'Remove Effects' button, in order to remove the former effect before recasting Flee The Scene, in order to get the extra Haste attack to be active.

Re: Flee the Scene bug

Posted: Sat Dec 15, 2018 2:06 am
by Maecius
Yes, unfortunately this is a bug from vanilla NWN2 that we have not figured out how to fix yet (if we even can fix it).

Re: Flee the Scene bug

Posted: Sun Dec 16, 2018 8:52 am
by Valefort
More probably no one ever looked at the script ^^

Should be fine next update.

Re: Flee the Scene bug

Posted: Sun Dec 16, 2018 9:04 am
by izzul
Awesome Vale, thanks.

i always double stacked my haste and lose that extra attack :(

Re: Flee the Scene bug

Posted: Sat Dec 22, 2018 3:06 pm
by Valefort
Ok this one is not fixed in fact, I didn't understand what was the bug completely.

Re: Flee the Scene bug

Posted: Sat Dec 22, 2018 7:52 pm
by Valefort
Made a workaround for all haste like spells, which apparently shared the same bug, for next update though !