ROCK GNOMES
Regions: The Dalelands, Gnome (rock), Great Dale, Lantan, Thesk, Western Heartlands.
When people say "gnome," they almost always mean "rock gnome." These are the gnomes that most people are familiar with; they are the most widespread example of their race. According to the
Forgotten Realms Campaign Setting, the "rock gnomes of Faerûn are nearly identical to the gnomes portrayed in the
Player's Handbook. They are inquisitive, irrepressible, and at times insincere." (FRCS, 15)
APPEARANCE:
Rock gnomes average between 3 and 3 1/2 feet tall, and weigh between 40 and 45 pounds. Their skin comes in many different shades of brown, but is unaffected by exposure to the sun. The hair of young gnomes can vary greatly in color, but in adulthood all tend toward gray or white. The males wear their beards neatly trimmed. (RoF, 55)
PERSONALITY: Rock gnomes are the friendliest variety of gnome, and can be described as outgoing in their interactions with others. The enjoy comfort, and the fine things in life, and they "are well known for their love of jokes and pranks." (RoF, 55) As with deep gnomes, rock gnomes love gems, and "have a particular passion for the purity and perfection of the diamond." (RoF, 55)
OUTLOOK: The average rock gnome's worldview is as follows:
Rock gnomes are generally optimistic. They view the world as a puzzle that the gods -- in their infinite wisdom -- have laid out before them as the ultimate challenge, one that cannot ever be fully met. It is their greatest joy to be involved in the unraveling of the mysteries of creation, an act they feel brings them closer to the gods with each passing day.
In their adolescence, rock gnomes are encouraged to dabble in as many different things as possible. Eventually, they find something that truly intrigues them, fires their imaginations, and sets them on the path of a career that may last them the rest of their lives [which last, on average, 350 years -- with some rock gnomes known to live as long as 500 years]. Almost every rock gnome enjoys what he or she does for a living, which is one of the reasons that they have such positive dispositions.
Of course, rock gnomes enjoy their leisure time at least as much as their work. They are known for hosting wild celebrations on the thinnest of pretenses. When they really have a reason for cheer, the parties have been known to last for tendays.
While most gnomes are homebodies at heart, a number simply can't resist the urge to go out into the world to explore. Inquisitive by nature, gnomes often find themselves almost compelled to do everything they can to learn about anything they want. Others, the greedier ones, set off in search of fame and fortune. Sadly, these are fleeting dreams, as even the most famous of gnomes is usually just another member of his or her community when they return home. (RoF, 56)
SOCIETY: Rock gnome society switches between "long days of work that stretch on for tendays at a time" and "jubiliant celebrations in which these hard-driven workers finally get to blow off some steam." (RoF, 56) This is the life that rock gnomes enjoy; one of productivity and celebration.
On reaching adulthood, a rock gnome is expected to take up a career, and work to master that career to their best of their abilities. Although some gnomes switch vocations later in life, and "some do it several times, in fact," most stick to one career their entire life (RoF, 56). The reason for this has less to do with strict, gnomish laws, and more to do with the fact that the "vast majority of gnomes find something they like to do and then stick with it for as long as they can." (RoF, 56)
Even on the job, though, gnomes are usually friendly and fun-loving people. They are constantly telling jokes throughout their days, many of which leave their coworkers in stitches. Practical jokes are fine too, as long as they don't disrupt the work environment too much. Every gnome loves a good prank, but they all insist on getting their jobs done too. (RoF, 56)
Rock gnomes make excellent miners, stonecutters, jewelers, metalworkers, and artisans. They also make excellent woodworkers and carpenters. With mechanical products, "Faerûnian rock gnomes are among the finest artisans working in the fields of toymaking, clockwork engineering, and gunsmithing." (RoF, 56) Likewise, rock gnomes make excellent musicians, brewers, and vitners. Few non-gnomes have much appreciation for their cooking, however, which "tends to be bland and overcooked or overcooked and over-salted; reliable gnome-friends claim to have tasted some that was bland
and over-salted, though no one knows quite how the gnome cooks managed this." (RoF, 56) Rock gnome bread is unleavened (and salty). And "all gnomes are very fond of rock candy," while "some eat rock salt with equal relish." (RoF, 56)
Rock gnome burrows are small but tidy, and the children usually share a single room (with the parents in a room of their own). Adolescents are segregated by gender, with each sex having its own room. Because "each burrow usually connects to those of the same clan by tunnel," rock gnomes do not often have to go outside their hill homes. This "is one reason why their communities can go unnoticed by the larger peoples for so long." (RoF, 57) As far as rock gnome society at large:
Most rock gnome settlements are small. It's rare to find one with more than five hundred adults in a widely scattered area. However, these commmunities are usually found clustered close together, usually within a few days' or tendays' travel of each other. (RoF, 57)
RELIGION:
Rock gnomes are not particularly devout in practice, although they are forever talking about their gods in conversation. They attend services about once a tenday, but not with any kind of fervor. They believe that the gods are with them everywhere, so it's not always so necessary to make the trip to a temple to see them.
Garl Glittergold is the patriarch of the gnome gods, and patron of the rock gnomes in particular. To look at them, one might think that most rock gnomes model their lives on Garl's behavior, including the constant tricks he plays on the other gods. Many gnomes do the same to their friends whether they are gnomes or not. [...]
Rock gnomes also venerate Baervan Wildwanderer. The protector of the forests and glades that rock gnomes call home, Baervan is also the patron of gnomish rogues. If there's anyone who could possibly outdo Garl in the prank department, it's Baervan. The two have been trying to top each other since the dawn of the gods, and the friendly rivalry is still going on. (RoF, 57)
RELATIONS WITH OTHER RACES: Rock gnomes relate with the other races of BG:TSCC as follows:
Rock gnomes get along famously with almost all the standard character races. They are particularly fond of dwarves of all kinds, with whom they share a love of finely wrought jewelry and mechanical devices. They also have a great love for halflings who can take a joke. Their common style housing and their similar sizes would be bonds enough, but their shared joy for living is what really brings them together.
Rock gnomes are a bit more cautious around the larger peoples, but these reservations usually quickly give way to enthusiasm when someone shows any sort of interest in or knowledge about the gnome's work or other passions.
Orcs, kobolds, and goblinoids find an especially cold place in a rock gnome's heart. Although most rock gnomes find it hard to hate anyone, long experience with these races has told them that it's better to never cut them any breaks. Besides, none of them can take a joke. (RoF, 57)
PLAYING A ROCK GNOME: Although no one can tell you how to design your character, here are some tips for getting started:
Rock gnome characters with close ties to their communities are often clerics, wizards, or rangers (although their low Strength score means that they'll likely favor ranged combat). Rock gnomes infected with wanderlust almost always become bards (often supplementing their performances with their extra gnome spells) and rogues. (RoF, 56)