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Unread post by Darker_Thought » Wed Feb 06, 2019 4:18 pm

There was a suggestion long ago but I will post this suggestion again. Iv'e tried em IG. They are quite good :)

We need some Whips on this server! <3


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Re: Whips?

Unread post by vexedart » Thu Mar 07, 2019 6:16 am

Bump for those ol' dirty dhaerows.

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Re: Whips?

Unread post by Theodore01 » Thu Mar 07, 2019 6:24 am

What damage dice does a whip have ?
A ranged weapon ? How does that work ? What range does it have ?

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Re: Whips?

Unread post by Kaeldre » Fri Mar 08, 2019 10:28 am

I'd advocate taking the stats from nwn1, alternatively taking some inspiration from DnD.



Damage Type: Slashing
Damage: 1d2 or 1d4
Size: Small
Proficiency: Exotic

In terms of range I would treat them as any other melee weapon, no need to complicate things. In order to balance their poor damage performance I would some add something flavourful to all whips, following NWN1 and DnD's example. Personally, I prefer the added bonus feat disarm.
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Re: Whips?

Unread post by metaquad4 » Fri Mar 08, 2019 10:52 am

Theodore01 wrote:
Thu Mar 07, 2019 6:24 am
What damage dice does a whip have ?
A ranged weapon ? How does that work ? What range does it have ?
1d2 Damage, 20/x2. They seem to attack from a slight range, probably 20-30~ feet. At-least 2-3 normal hitboxes away from the target.

That is as it has been implemented on Haven and Sigil anywho.
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Re: Whips?

Unread post by SyntheticRose » Thu Apr 04, 2019 11:38 am

I like them for rogues on Sigil. They let you make your sneak attacks from behind a more tanky party member on late-HiPS builds.

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