- Quality Control
- Posts: 90
- Joined: Wed Feb 28, 2018 2:01 pm
Dispels should be agnostic and dispel everything freely and without prejudice. As well as dispelling all properties on a PC, dispel should remove weapon properties such as Greater Magical Weapon and armor/shield properties such as Magic Vestments and more!
- Recognized Donor
- Posts: 5134
- Joined: Wed Jul 08, 2015 5:42 am
- Location: Paradise in GMT +1
A 1d4 round suppression for magic on Items would be very interesting!If the object that you target is a magic item, you make a dispel check against the item's caster level. If you succeed, all the item's magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A magic item's physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.
- Lead Programmer
- Posts: 8655
- Joined: Thu Apr 28, 2011 5:07 pm
- Location: France, GMT +2
- Posts: 68
- Joined: Tue Oct 06, 2009 7:57 pm
Couldn't you take the items properties, then apply the inverse of every property which would be appropriate for a duration? Just like how frost weapon applies a damage bonus to a weapon non-permanently but instead apply a -damage bonus.Valefort wrote: ↑Mon Feb 11, 2019 6:16 pmA temporary dispel of permanent magic on items sounds like a recipe for disaster in case of crashes as one would have to really remove the item properties for a given duration then give those back so that much is not happening (at least I can't see another, less risky way to do this).
Yuki- Probably sniffing you from a distance.
Varus Montell- Probably blowing himself up with a new bomb