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Bloodseeking spell doesn't work on untargeted spells

Posted: Fri Feb 15, 2019 10:00 pm
by Zethrenx99
So I was wondering if it would be possible to allow bloodseeking spell to work for spells that have an aoe (such as the majority of necromancy spells) that aren't strictly targeted on an enemy. Currently spells such as circle of death, wail of the banshee, negative energy burst, black tentacles, cloudkill and several others don't gain the benefit of bloodseeking spell unless an enemy is targeted explicitly (resulting in the inability to effectively aim with these spells rendering bloodseekings use in necromancy pretty worthless).

As a side note, can we remove the -2 levels of spell progression from this class? :pray:

Re: Bloodseeking spell doesn't work on untargeted spells

Posted: Fri Feb 15, 2019 11:20 pm
by Darker_Thought
On the first note. Yes...yes...and yes :P

The second note on Progression...Playing a Blood Mage myself on 3 instances... I think they are pretty balanced with their current Spell Progression :)

Re: Bloodseeking spell doesn't work on untargeted spells

Posted: Sat Feb 16, 2019 12:27 am
by Zethrenx99
On a third note Death Knell doesnt scale with level and seems to have a really low dc, Awaken Blood always gives me the you have already used this ability message every time i try to use it XD

Re: Bloodseeking spell doesn't work on untargeted spells

Posted: Sat Feb 16, 2019 5:05 am
by Valefort
No for the bloodseeking part, one would need to go through all the arcane spells and add exceptions (and no one will do that :P). Spell progression I also think they're fine as is, regarding death knell it simply works like the spell of the same level so it will scale with your ability modifier and CL as for awaken blood the bug has a fix already commited and waiting to be released.

Re: Bloodseeking spell doesn't work on untargeted spells

Posted: Sat Feb 16, 2019 1:27 pm
by Zethrenx99
Valefort wrote: Sat Feb 16, 2019 5:05 am No for the bloodseeking part, one would need to go through all the arcane spells and add exceptions (and no one will do that :P). Spell progression I also think they're fine as is, regarding death knell it simply works like the spell of the same level so it will scale with your ability modifier and CL as for awaken blood the bug has a fix already commited and waiting to be released.
Could we just make it work like blood component where it just applies to everyspell? blood mage that cant use blood magic for necromancy seems strange to me XD As for death knell, i have a 27 int, and the dc is 14. The dc for grease on the other hand is 20 so i think something is miscalculating for me.

Re: Bloodseeking spell doesn't work on untargeted spells

Posted: Sat Feb 16, 2019 1:44 pm
by Valefort
Bloodseeking spell aplying evereywhere would be a serious boost for an already powerful class :naughty:

Re: Bloodseeking spell doesn't work on untargeted spells

Posted: Sat Feb 16, 2019 4:15 pm
by Zethrenx99
So it would be like archemage except without the SLA's, careful spell, -2 CL, and 4 dmg taken per spell with auto consent to PvP. But i might not understand where all the goodness from the class comes from since i'm pretty new to it! ^^, i think the bloodwalk will be pretty neat and the daily 10d10 dmg on touch is nice but its no 3xinsta kill. Scars are just scribe scrolls with restrictions and blood drought is brew potion with restrictions (but i might just not know how to utilize it to its full potential).

Honestly i think the +3 CL is most of what the class has going for it, which really only works for evocationist and maybe illusionist? since its single target only XD

Re: Bloodseeking spell doesn't work on untargeted spells

Posted: Sat Feb 16, 2019 6:40 pm
by Valefort
Scars, CL boosts, constitution boost, high fort saving throw, d6 hp : all good things !

Re: Bloodseeking spell doesn't work on untargeted spells

Posted: Sun Feb 17, 2019 2:02 am
by Zethrenx99
Valefort wrote: Sat Feb 16, 2019 6:40 pm Scars, CL boosts, constitution boost, high fort saving throw, d6 hp : all good things !
Well i might not understand the scars thing, instead of just making scrolls XD. CL is only +1 as pointed out in the purpose of this thread which amounts mainly to just duration. But with -2 CL from the class you end with a net gain of -1 CL without taking additional feats. I'd rather not have d6 hp and a con bonus though, i wouldn't see those as major benefits for a low AB spell class.

My only point for the whole thing is that having the +3 CL is the only way that the class is worth its risks, otherwise there are better options, give me undead immunity over a few extra HP or give me straight +1 to DC's or +3 CL from archemage which a ton of other great benefits that have no risk. I don't understand why giving +2 CL to all spells is game changing either? I mean it does give +2 CL on offensive spells even the aoe ones so long as you don't care about hitting yourself or allies with it. So maybe its an issue with buffs but i don't know that an extra 2 mins or 2 rounds is that game changing either.

Maybe there is another blood mage that disagrees though :D

Re: Bloodseeking spell doesn't work on untargeted spells

Posted: Sun Feb 17, 2019 4:43 am
by Valefort
The 8/10 CL progression can be offset by practiced spellcaster feat so it's not really an issue and the class can get +13 CL effectively :)

Scars are at character's CL, that is unique.

Re: Bloodseeking spell doesn't work on untargeted spells

Posted: Sun Feb 17, 2019 12:24 pm
by mrm3ntalist
Zethrenx99 wrote: Sun Feb 17, 2019 2:02 am
Valefort wrote: Sat Feb 16, 2019 6:40 pm Scars, CL boosts, constitution boost, high fort saving throw, d6 hp : all good things !
Well i might not understand the scars thing, instead of just making scrolls XD. CL is only +1 as pointed out in the purpose of this thread which amounts mainly to just duration. But with -2 CL from the class you end with a net gain of -1 CL without taking additional feats. I'd rather not have d6 hp and a con bonus though, i wouldn't see those as major benefits for a low AB spell class.

My only point for the whole thing is that having the +3 CL is the only way that the class is worth its risks, otherwise there are better options, give me undead immunity over a few extra HP or give me straight +1 to DC's or +3 CL from archemage which a ton of other great benefits that have no risk. I don't understand why giving +2 CL to all spells is game changing either? I mean it does give +2 CL on offensive spells even the aoe ones so long as you don't care about hitting yourself or allies with it. So maybe its an issue with buffs but i don't know that an extra 2 mins or 2 rounds is that game changing either.

Maybe there is another blood mage that disagrees though :D
Yes, 100% disagree with what you wrote here. BM is very powerful and the extra hp, CON and Fort saves help a lot, especially with certain class combinations. BM as it is now is one of the most powerful, all around arcane prcs. BM gives you 50bonus HP, +8Fort compared to most arcane prcs. Scars give you semi-quickened, full CL and uninterruptible get out of jail cards ( ethereal) and control (bigby).

Bloodseeking spell works even with AoE spells if you target your AoE on a mob/character ( except undead ). There rest of the bonus such as awaken blood (damage), skill focus spellcraft ( quali feat for AM, Asoc) add a little more to BM. All the above, make bloodmagus one of the most powerful PRCs, which makes it rather difficult to advocate for more bonuses. I would suggest to experiment more with BM

Re: Bloodseeking spell doesn't work on untargeted spells

Posted: Sun Feb 17, 2019 1:14 pm
by Zethrenx99
mrm3ntalist wrote: Sun Feb 17, 2019 12:24 pm
Zethrenx99 wrote: Sun Feb 17, 2019 2:02 am
Valefort wrote: Sat Feb 16, 2019 6:40 pm Scars, CL boosts, constitution boost, high fort saving throw, d6 hp : all good things !
Well i might not understand the scars thing, instead of just making scrolls XD. CL is only +1 as pointed out in the purpose of this thread which amounts mainly to just duration. But with -2 CL from the class you end with a net gain of -1 CL without taking additional feats. I'd rather not have d6 hp and a con bonus though, i wouldn't see those as major benefits for a low AB spell class.

My only point for the whole thing is that having the +3 CL is the only way that the class is worth its risks, otherwise there are better options, give me undead immunity over a few extra HP or give me straight +1 to DC's or +3 CL from archemage which a ton of other great benefits that have no risk. I don't understand why giving +2 CL to all spells is game changing either? I mean it does give +2 CL on offensive spells even the aoe ones so long as you don't care about hitting yourself or allies with it. So maybe its an issue with buffs but i don't know that an extra 2 mins or 2 rounds is that game changing either.

Maybe there is another blood mage that disagrees though :D
Yes, 100% disagree with what you wrote here. BM is very powerful and the extra hp, CON and Fort saves help a lot, especially with certain class combinations. BM as it is now is one of the most powerful, all around arcane prcs. BM gives you 50bonus HP, +8Fort compared to most arcane prcs. Scars give you semi-quickened, full CL and uninterruptible get out of jail cards ( ethereal) and control (bigby).

Bloodseeking spell works even with AoE spells if you target your AoE on a mob/character ( except undead ). There rest of the bonus such as awaken blood (damage), skill focus spellcraft ( quali feat for AM, Asoc) add a little more to BM. All the above, make bloodmagus one of the most powerful PRCs, which makes it rather difficult to advocate for more bonuses. I would suggest to experiment more with BM
Pale master gives d6 hp, its not the d6 hp that makes pale master a good class. If you want a d6 or even d8 hp from caster prc's with better spell progression you have choices in eldrich knight, pale master and techsmith. Otherwise there is also blade singer, dragon slayer and probably another one that im missing. One might argue that you loose more CL from those other two but since you have to take practiced spellcasting all the same you only end up with a net loss of 1 CL at the gain of high BAB and all the bells and whistles.

Blood mage does not get skill focus spellcraft it gets skill focus concentration which is not a qualification feat. Scrolls are scars and can be made by any wizard so its not unique to blood mage to have a free get out of jail card. Bonus fort saves comes at the expense of will saves and anti wizard spells are will focus (feeble mind, mind fog, silence ect). Blood walk has a laughable low dc and its dmg is less than a fire ball, awaken blood I don't know what the dc for it is but i'd imagine it uses the same formula (it doesn't work at all currently so i cant speak on it) and it does less damage then a lesser missile storm and requires a touch attack. And even if you read the description of the class it alludes to the idea that people seek blood magic to cast powerful spells which ultimately corrupts them with this lust for power at the expense of life. So it seems pretty clear to me that the +3CL should be the main boon with some extra RP flair things added in like scars and blood drought and blood walk. The fact that it doesn't wont on aoe offensive targeted spells i think is more of a consequence of not wanting to add in a list for every spell that is an aoe that it should trigger off of which i unserstand, but as a quality of life enhancement it really needs to trigger on those spells particularly for necromancy. And blood mage is a specialty of necromancy so it seems fitting that this would be the school of magic that could at least benefit from it equally if not more than other schools.

Re: Bloodseeking spell doesn't work on untargeted spells

Posted: Sun Feb 17, 2019 1:28 pm
by mrm3ntalist
What is the max CL of scrolls?

Re: Bloodseeking spell doesn't work on untargeted spells

Posted: Sun Feb 17, 2019 5:38 pm
by Zethrenx99
Up to CL from what i can tell.

Re: Bloodseeking spell doesn't work on untargeted spells

Posted: Sun Feb 17, 2019 7:56 pm
by Tsidkenu
mrm3ntalist wrote: Sun Feb 17, 2019 1:28 pm What is the max CL of scrolls?
15, unless the default level is higher (eg all level 9 spells are at least CL 17; some are CL 20 like Bigby's Crushing Hand), which makes scars a vastly superior option for BM.