Coming Soon: Announcement Thread (2019)
Posted: Mon Feb 25, 2019 6:54 am
This class still needs to pass a round of testing but otherwise should be released within the next week or two (assuming no major balance adjustments or bugfixes are needed). Please look forward to it.Thief Acrobat
Like any large guild, a thieves’ guild has many specialists within its ranks—pickpockets, burglars, swindlers, and even highway robbers. None of these, however, have the prestige of a Thief Acrobat—the superlative second-story burglar who is infamous for daring escapades across the city’s rooftops.
The Thief Acrobat excels at getting into and out of places no one else can. If every street-level entrance to the Jewelers’ Guild House is locked and well guarded, the thief-acrobat simply jumps atop the building from the roof of a nearby inn, throws a grappling hook to the highest minaret, runs up the attached rope to a shuttered window, and quickly picks the lock. Should her escape go awry once she has the goods, her gymnastic combat style keeps her out of harm’s way.
Most Thief Acrobats began as rogues and worked their way up through a guild’s ranks, but even Rangers, Barbarians, and even Illusionists (who wind up working for various regional thieves' guilds) are known to pursue the acrobatic arts from time to time.
Requirements
Skills: Tumble 10 ranks, Escape Artist 10 ranks
Feats: Evasion, Dash, Skill Focus: Tumble or Skill Focus: Escape Artist
Class Progression
Hit die: d6
Skill points: 6 + Int
Base Attack Bonus: High
Saves: Reflex
Class Skills: Appraise, Disable Device, Escape Artist, Hide, Move Silently, Open Lock, Perform, Search, Tumble
Class Features
Agile Fighting (Ex): A whirling, spinning thief-acrobat is a devilishly difficult target. Starting at 2nd level, a thief-acrobat gains a +1 dodge bonus to Armor Class. After 4th level, and when using combat expertise or improved combat expertise, this bonus becomes +2. This bonus is only applied if she is wearing light or no armor and is unencumbered.
Improved Knockdown (Ex): At 2nd level, the thief-acrobat gains Improved Knockdown as a bonus feat, even if she does not have the Knockdown feat prerequisite.
Springboard (Ex): The thief-acrobat somersaults into the air, bouncing off any foes in her way to pass beyond them nimbly and gaining a +4 Dodge Bonus to AC for 2 rounds. In addition, any foes she touches during these gymnastics must pass a fortitude save (DC: 10 + Dex + HD/2) or be stunned for two rounds. The Thief Acrobat may use this ability as often as once per minute as long as she is wearing light or no armor and is unencumbered.
Improved Evasion (Ex): A 4th-level thief-acrobat can avoid damage from certain attacks with a successful Reflex save and takes only half damage on a failed save. She may only do this if she is wearing light or no armor and is unencumbered.
Kip Up (Ex): At 5th level, as a free action, a thief-acrobat may immediately stand up from any prone position. She may only do this if she is wearing light or no armor and is unencumbered. (Knockdown Immunity)