DM Rumors of Beregost

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DM Chant
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DM Rumors of Beregost

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Beregost


Having regained freedom from its Amnian annexation in late 1354, Beregost stands proudly on its own in its idyllic location upon the Coast Way, nestled amid farm and field. It is governed by a newly-appointed ruling Council of five, these being trusted and well-loved citizens chosen from among the township. Home to a prominent temple of Lathander, the people of Beregost are nonetheless tolerant of the varied folks who pass through, who offer friendliness and business, and take care to respectfully uphold the laws of the town.
— Let chaos be undone —
Canticle of Victoria 1:3

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DM Chant
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Re: DM Rumors of Beregost

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The Most Radiant Kelddath Ormlyr has convened a Governing Council for the newly independent Beregost. As its first action, the Council has announced a new set of laws for the town. These laws will apply to all denizens of the town as well as any travelers passing through. Justice will be delivered by those deputized by the Council to keep the peace - currently the militia of Beregost and the Templars of the Song of the Morning temple.

The list of laws and punishable crimes below has been published on bulletin boards across the town:






Laws Ordained by the Council of Beregost

1. Disruption of Peace - Disruption of life for a citizen of Beregost will result in fines, a minimum tenday imprisonment, or confiscation of items. The offenses defined as disruption of peace include but are not limited to:
  • Public intoxication
  • Brandishing weapons
  • Rowdy and/or immoral behavior
2. Withholding Identity - Expulsion from Beregost and possible fine will occur for any person(s) that:
  • Refuse to give their full name upon demand by any member of local militia that patrol Beregost and its environs
  • Refuse to show their face at all times while within town limits
3. Violence - Behavior ruled as violent will result in fines, monetary compensation for healing, prison time, and possible execution. Violent actions include but are not limited to:
  • Assault in any form other than self-defense or defense of Beregost
  • Murder
  • Trespass by any banished race
  • Trespass by any person that has been exiled
4. Undermining the Sovereignty of Beregost - Acts against Beregost are punishable crimes. Punishments will vary depending on the severity of the offense. For the most serious cases, exile and death are possible. Acts may include but are not limited to:
  • Bribery or impersonation of officials
  • Disruption and/or incitement against the government
  • Passing/selling of information with nefarious intent
  • Plots to overthrow or destabilize the government
  • Sabotage which compromises the defense of Beregost

5. Illicit Trade - Trade and sale of slaves is an illegal practice, punishable by imprisonment. However, license may be obtained from the Council of Beregost to deal in the trade of substances, including but not limited to alcohol and pipeweed. Neglecting to obtain the necessary permit may incur a fine, temporary ban from Beregost, imprisonment, or possible exile. Such trade may include:
  • Distribution and sale of substances intended for recreational use
  • Peddling poisons or other toxic elements that might be used to harm others
6. Theft & Trespassing - Criminal theft and trespassing are strictly forbidden. Punishment ranging from fines, imprisonment, mandatory service on behalf of Beregost, or loss of a finger to be regrown once one's debt to society is repaid is possible in the event of the following infractions:
  • Breaking and entering into private property
  • Burglary
  • Fencing
  • Pickpocketing
  • Robbery
  • Shoplifting
7. Vagrancy - Vagrancy may result in immediate escort from Beregost or mandatory service on behalf of the township. This includes but is not limited to:
  • Begging
  • Homelessness
  • Loitering
8. Property Damage - Destructive behavior will result in imprisonment and paying for damages. If payment cannot be made, service to the town will be mandated. This includes:
  • Defacement of registered official property
  • Destruction of dwellings
  • Destruction of livestock
  • Destruction of personal belongings
9. Harmful Magic - Casting spells that are harmful in body or mind is forbidden, unless in defense of Beregost. Such magic and the following practices are illegal and punishable by fine, exile or up to death:
  • Practicing blood magic.
  • Practicing eldritch magic.
  • Practicing necromancy that results in desecration of the dead or the creation of undead.
  • Summoned, called, or companion creatures.
10. Monstrous & Evil Races - Any such beings will be assumed hostile and killed if found within Beregost. Mercy will only be granted if a such a creature surrenders to the religious authority of the Song of Morning for questioning. Amnian citizens of orcish bloodline may petition to be granted special permission by the Beregost Council. Banned races include:
  • Drow
  • Full-blooded Orcs
  • Goblinoids
  • Xvarts
11. Proselytizing Vile Faiths - Preaching the word of the Dark Gods, openly wearing their holy symbols, and the private worship of them is strictly forbidden and is punishable by imprisonment, exile, or death unless the worshiper surrenders themselves to the local authorities. These faiths include:
  • Bane
  • Bhaal
  • Shar
  • Talos



[[ OOC Notes:
  • Laws are in effect for the Beregost map.
  • Punishments for crimes may only be given to Player Characters by Dungeon Masters.
  • Execution that results from crime is a perma-strike against the guilty character. (Three perma-strikes results in a character's permanent death).
  • Do not roleplay criminal activity unless you are willing to accept the consequences as crimes will most likely result in punishment.
  • By committing a crime in front of witnesses or fleeing from a crime scene, you auto consent to the crime. This equates to no trial and punishment as seen fit by Dungeon Master(s).
  • You are expected to roleplay the consequences of your actions if brought to the authorities.
  • Aside from perma-strikes, consequences are only temporary and will not render a character unplayable in the long term.
  • Dungeon Masters may increase or decrease the severity of consequences at their discretion.
  • Multiple infractions and repeat offenses may result in heavier punishments or perma-strike. ]]
— Let chaos be undone —
Canticle of Victoria 1:3

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DM Warden
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Re: DM Rumors of Beregost

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A document goes out to the people of Beregost, delivered to business owners, homes, and posted on public notice boards, revealing the elected members of Beregost's new ruling Council. Appointed to the Council of Five are the following:

Councilwoman Ehra Belrose
Harvestmistress of Chauntea
Ehra is a priestess of Chauntea who is well known to the farming community of Beregost. She is a lifelong citizen and a skilled, respected priestess of her faith with many ties to those who venerate nature locally.


Councilman Cullan Mirrowell
Commander of the Beregost Militia
Cullan is a veteran and an adventurer, one who settled permanently in Beregost quite some years ago. Though he was born in Neverwinter and has traveled extensively in his lifetime, he has never looked back to his origins after adopting Beregost as his home.


Councilman Kelddath Ormlyr
Most Radiant of the Song of the Morning
Kelddath is the most instrumental figure in the success of Beregost's independence from Amn, as well as the guiding light and spiritual head of the town. As such, he is overwhelmingly loved by the citizens of Beregost and has served them well for many years.


Councilwoman Kastyla Revathon
The Raven Bardess
Kastyla is an Amnian woman of Calishite heritage who comes from influential and wealthy stock. A close friend and trusted advisor to the Craumerdaun family of Beregost, the charming bard is locally renowned for her songs and tales.


Councilman Gerard Travenhurst
Lord and former Mayor of Beregost
Gerard is a member of the aristocracy and considered something of a dignitary in outlying cities due to his station. Gerard is an expert on all things legal and previously served as mayor of the town. His large estate employs many of Beregost's people.
"It has always been our duty to remember."

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DM Warden
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Re: DM Rumors of Beregost

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Locals speak of the Council of Beregost convening recently, with numerous mentions of a halfling woman courting their attention for some new business enterprise or another for the township. The nature of the business can only be guessed by the busy tongues of the populace, but the topic buzzes between them with heightened curiosity and the anticipation of something new.
"It has always been our duty to remember."

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DM Chant
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Re: DM Rumors of Beregost

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The frequency of Militia patrols seem to be stepped up in recent days around Beregost. Men and women of the citizenry who have been training with Commander Cullan Mirrowell show their dedication and focus in light of some catalyst or another that has made itself known, participating in frequent morning drills as well as manning the borders of the autonomous city and its farmlands.

For all that they show a fair degree of militaristic precision, some of their arms and armor seem to be quite lacking at this point, especially among the members who have joined in latter years.

Notice also goes up on tavern boards and at the temple for fresh blood; it seems the Commander of the Militia is seeking residents to join up in a recruitment drive.



Unrelated to this, word begins to tumble through the town and surrounding countryside that the local Harvestmistress of Chauntea, Councilwoman Ehra Belrose, seeks druids, rangers, or those who venerate Chauntea to a small Midsummer summit in upcoming tendays.
— Let chaos be undone —
Canticle of Victoria 1:3

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DM Chant
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Re: DM Rumors of Beregost

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Word is passed to the local shrine of Mielikki and among those who practice a more natural lifestyle near the town, and to the pockets of folk who worship Chauntea specifically that a summit marking the solstice draws nigh. Councilwoman and Harvestmistress Ehra Belrose might be seen quietly making preparations for such when glimpsed about her daily business.

(( July 28th, 9pm EST for Chaunteans and characters otherwise inclined toward nature! ))
— Let chaos be undone —
Canticle of Victoria 1:3

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DM Warden
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Re: DM Rumors of Beregost

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Whispers curl and wander on the border of Beregost and the farmlands. The hushed tone of rumors inch across the land nearby of things on the town's doorstep. It is said that the settlement has turned on a sudden high alert with more men being stationed at the gates and near the more popular destinations to keep watch over their townsfolk.

Farmers have entered the locality after a few days travel stating that from their farmsteads they can see a blazing red in the sky along with the wind throwing dark and pluming smoke their way. Children playing in the wheat and cornfields swear to their parents they hear the long echoes of screams coming from a long distance.

Overall, one word is whispered often to those both living and traveling within the town: "Beware."
"It has always been our duty to remember."

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DM Chant
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Re: DM Rumors of Beregost

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Under the watchful eye of an imposing man in armor, three women skirt the outer border of Beregost to a specific site among the rolling hills. Here, the forces of nature are mysteriously called forth - though gently, and fully intentioned for some ultimately edifying purpose.
— Let chaos be undone —
Canticle of Victoria 1:3

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DM Chant
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Re: DM Rumors of Beregost

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Thunderhammer's smithy seems to see a slow but steady stream of additional business in recent days, the hiss of hot metal in water and the tink tink tink! of his tools giving shape to raw materials flooding the vicinity of his shop.
— Let chaos be undone —
Canticle of Victoria 1:3

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DM Chant
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Re: DM Rumors of Beregost

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Samuel Feldepost III might be seen prowling around his premises with a sharp and exasperated eye, taking down grudging notes and, from time to time, muttering to himself and shoving his hands through his hair in annoyance.
— Let chaos be undone —
Canticle of Victoria 1:3

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DM Chant
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Re: DM Rumors of Beregost

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Though Councilman Travenhurst was seen to leave the meeting before it began, somewhat urgently directed back to Travenhurst Manor, other members of the Council of Beregost were said to have convened with a diplomatic ambassador of elven description.
— Let chaos be undone —
Canticle of Victoria 1:3

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DM Chant
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Re: DM Rumors of Beregost

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DM Chant wrote:
Thu Aug 08, 2019 11:09 pm
Thunderhammer's smithy seems to see a slow but steady stream of additional business in recent days, the hiss of hot metal in water and the tink tink tink! of his tools giving shape to raw materials flooding the vicinity of his shop.
Slowly but surely, the Militia members of Beregost can be seen in new, sturdier vital pieces of armor, carrying new-forged weapons on their routine patrols. It seems that the call for donations of tendays past have yielded the fruit of generosity from several people, and a notice of thanks is posted in the town hall with the names of those who donated or coordinated donations:
Kamine Waynn
Claret
Enielli Drekk
Wyssri'piir Ath'avae
— Let chaos be undone —
Canticle of Victoria 1:3

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DM Anansi
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Re: DM Rumors of Beregost

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More and more sightings of undead rising have been reported near Beregost. Some Adventurers lead by a man known by many as Jalib, a great female Seer and accompanied by a mage called Sirion who seemed to have found a connection between the undead sprouting from the grounds and the local fauna. Apparently they had to fight undead wyvern and even a few raised dragons though not much more than bones remained of these formerly powerful beings.

Image [ The sight of one of many of the wyverns that broke free from the ground surrounding the very feet of the poor adventurers ]

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Re: DM Rumors of Beregost

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Rumours spread fast in a small town like Beregost.

It has only been a week and a couple days since the passing of some of the most beloved people of Beregost, perished in the fire of a large barn.

Graham, Joe, Mathilda, Morgan, Ranghild, Durn and the half-elven Eldrath had all tried to help the people that had sat together in the barn to celebrate a birthday party like no other for old Graham when a sudden fire broke out, the seven of them rescued every single guests from the flames got embrace, yet for them all help came too late as the roof collapsed ontop off them, burying them underneath heavy beams and burning straw.

Their graves were still fresh, each and everyone of them had gotten a gravestone of only the finest quality, cemetery gardener Augustus had planted the nicest of flowers in great arrqys for each of the graves making it a truly worthy display of the small towns gratitude towards the genuine people.

The engravings on the stones sound as follows :


Graham

Always sharing wisdom in a friendly and humorous manner, never short of a good story in times of need. May you rest in peace.

Joe

Always hard working never shy to lend a hand. Rest in peace pal.

Mathilde

To its you will always just be known as Granny rest in peace friendly old lady.

Morgan

Certainly the best to teach anyone who'd be interested about the many historical things that one might need to know, thank you so much!

Ranghild

Probably the wildest of our farm ladies here, you were different coming from the far north but you were one of us! Rest in peace fair ma'am.

Durn

You were quiet yet always around when asked for help, many owe you their lives, thank ye! Rest in peace proud warrior.

Eldrath

The best musician we ever had, thank you for the many hours of song and happyness. Rest in peace and melody.

The graves prepared with great care hasd since been opened and the beloved removed from their coffins. It seemed as though they were taken with great care in an attempt to not destroy the made graves and their decorations, yet the villagers mourned in rage about the stolen bodies of their oh so cherished friends.

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