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Bleeding Wound and DR

Posted: Fri Mar 08, 2019 6:56 am
by Steve
On the NWN2 wiki, and as many Invisible Blade players know, is states on the Bleeding Wound page (but NOT stated on the BGTSCC Wiki page):
Gameplay Notes wrote:Damage Resistance works against bleeding damage, although it's not clear if that's intended or if it's a bug.
My question is: would it be mechanically possible to "fix" Bleeding Wound damage to NOT be subject to Damage Resistance?

Because with so many Mobs having above 6/ DR, Bleeding Wound fails to even have an effect.

For consideration: maybe it would be possible for Invisible Blades to choose between normal Sneak Attack dice, OR Bleeding Wound, at Level Up?

For additional consideration: I found a reference on the Web for an NWN2 Feat called Bleeding Cut, which states it is not subject to Damage Resistance. Perhaps Bleeding Wound and this Feat could be exchanged or merged?!?

Thank you.

Re: Bleeding Wound and DR

Posted: Sat Mar 09, 2019 4:03 am
by Valefort
Unfortunately no.

Sounds like everyone would pick sneak attack >_>

Sounds like this Bleeding Cut is a special attack taking one full round and not something applied on successful sneak attacks only (it's not possible to know when sneak attacks are triggered from NWNscript ...).

Re: Bleeding Wound and DR

Posted: Sat Mar 09, 2019 4:53 am
by electric mayhem
I'm of the opinion that Bleeding Wound should NOT be blocked or negated by DR.
What's the point of eviscerating something and cutting them wide open.... only to have damage resistance block it?

Physically, damage resistance should resist an attack, so yes on the original strike it should absorb damage... but now that the enemy has been cut open in many places, leaking their vital fluids.... why are they resisting and thereby negating the damage?

Frankly, because of the DR situation on our server, the only benefits of taking Invisible Blade is the Unfettered Defense and maybeeee the Feint Mastery feat.

Re: Bleeding Wound and DR

Posted: Sat Mar 09, 2019 5:32 am
by Valefort
It's not a matter of opinion though, everyone agrees it shouldn't be blocked, it's just not feasible.

Re: Bleeding Wound and DR

Posted: Sat Mar 09, 2019 6:13 am
by Wolfrayne
electric mayhem wrote: Sat Mar 09, 2019 4:53 am I'm of the opinion that Bleeding Wound should NOT be blocked or negated by DR.
What's the point of eviscerating something and cutting them wide open.... only to have damage resistance block it?

Physically, damage resistance should resist an attack, so yes on the original strike it should absorb damage... but now that the enemy has been cut open in many places, leaking their vital fluids.... why are they resisting and thereby negating the damage?

Frankly, because of the DR situation on our server, the only benefits of taking Invisible Blade is the Unfettered Defense and maybeeee the Feint Mastery feat.
Then Regeneration should stop the bleeding effect since it would close the wound.

Re: Bleeding Wound and DR

Posted: Sat Mar 09, 2019 7:16 am
by Steve
Bummer!!!

Some additional thoughts:

1. Would allowing IB toons choose BW or SA be possible even, at level up, and would that be fair/balanced to allow on BGTSCC?
2. Wolfrayne has a good point and if BW would work correctly then having 6+ Regen should counteract Bleeding Wound.
3. EM agrees with me! 8-) *bro fist bump*
4. Part of the BW problem is that though it stacks with itself on successful sneak attacks, it doesn’t add that stack but layers it, so you see 6+6+6+6+6 etc instead of 30 dmg, for x rounds. This is why DR so bugtastically counters BW. If BW could be added to a total/sum amount, then I’d imagine it could overcome DR in the attack mechanics. But I’m no coder, so....
5. Question: does the custom feat Arterial Strike have the same DR issues as Bleeding Wound?

Cheers.

Re: Bleeding Wound and DR

Posted: Sat Mar 09, 2019 7:42 am
by electric mayhem
Expose weakness bypasses DR does it not?
There appears to be the ability within the framework for a DoT to bypass DR.

Re: Bleeding Wound and DR

Posted: Sat Mar 09, 2019 1:41 pm
by Calodan
electric mayhem wrote: Sat Mar 09, 2019 7:42 am Expose weakness bypasses DR does it not?
There appears to be the ability within the framework for a DoT to bypass DR.
Which most likely means re-coding the class and I am guessing not many want to take up that job. Here is a thought though. Why not give IB Expose Weakness at level 5 of the class? Would not be the only class to grant a epic feat at all. I believe another class grants Epic Precision just for taking the class right? So why not give IB expose weakness as instead and not one bit of sneak dice?

Re: Bleeding Wound and DR

Posted: Sat Mar 09, 2019 1:43 pm
by Endelyon
electric mayhem wrote: Sat Mar 09, 2019 7:42 am Expose weakness bypasses DR does it not?
There appears to be the ability within the framework for a DoT to bypass DR.
Bypassing the DR isn't the problem. The limitation is not being able to detect when a sneak attack happens. That's a hardcoded feature which we can't reproduce with a new ability.

Re: Bleeding Wound and DR

Posted: Sat Mar 09, 2019 3:47 pm
by Steve
Endelyon wrote: Sat Mar 09, 2019 1:43 pm The limitation is not being able to detect when a sneak attack happens. That's a hardcoded feature which we can't reproduce with a new ability.
This is why I asked about Arterial Strike, and whether it is something custom/special or just a renaming of Bleeding Wound...because:
Arterial Strike wrote:If you hit with a sneak attack, you may choose to forgo +ld6 of extra sneak attack damage to deliver a wound that won't stop bleeding.
So somehow Arterial Strike can detect a sneak attack?!?

Based on the suggestions and responses in the last day, maybe some other ideas can be considered:

a. Replacing Bleeding Wound with a mini-Expose Weakness feat, that could also stack with the custom Expose Weakness that now exists on BGTSCC.
b. Giving the Player the chance to choose SA progression over Bleeding Wound.

Bleeding Wound, the original concept, is really the shizznizzle, and when it does work against a mob that has no DR...WOW. With PTWF you can get like 36 then 72 then 106 then 106 dmg for continuous rounds until the mob is dead. That's no joke!

Re: Bleeding Wound and DR

Posted: Sat Mar 09, 2019 7:48 pm
by Valefort
Arterial strike is done through a clone that has less sneak dice than the original, it's not really ideal.

Re: Bleeding Wound and DR

Posted: Sat Mar 09, 2019 9:10 pm
by electric mayhem
Mmm... Sounds complicated. I'm sure a solution can be found though. Bunch of clever folk here :D

Re: Bleeding Wound and DR

Posted: Sun Mar 10, 2019 3:53 am
by Steve
Would something like changing the damage type of Bleeding Wound to Adamantine, work?

Re: Bleeding Wound and DR

Posted: Sun Mar 10, 2019 4:09 am
by Valefort
Bleeding wound is entirely in the black box, there's no script attached to it.

Re: Bleeding Wound and DR

Posted: Sun Mar 10, 2019 4:31 am
by Steve
Aargh! The black box again!!

Does that mean you can’t even turn the damn thing off?!? :lol: