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A few things about Gondman

Posted: Sat Mar 09, 2019 10:11 pm
by Drakaden
1. The level of the construct on level up is incorrect, the description says equal to the techmancer's characterlevel, which mean it should be equal to the level of the player no matter what class it chooses, i am level 19 with a level 15 construct

2. Dismissal/Banishment can instantly kill a gondman (This is a construct made in this place, not an outsider)

3. The description says you can upgrade it's BAB, but the option is not here.

4. Sometimes when summoning in combat mode, the gondman spawn without it's weapon.

5. An option to add an offhand shield or weapon to the gondman would be good.

Re: A few things about Gondman

Posted: Sat Mar 09, 2019 10:28 pm
by Endelyon
1. This is most likely because of how animal companions (and the Gondsman in this case) level up in NWN2. Your Gondsman won't get a level up at every level, and will only level up at certain preset points. It likely does have a max level it reaches as well, though off the top of my head I'm not sure what it is. We'll update the description to accurately reflect this.

2. We should be able to fix this one

3. You cannot upgrade its BAB, this option was removed before the class was released due to balance concerns, you can only increase its AB by increasing its strength. We'll remove it from the description to make sure it's accurate.

4. I'm not sure about this one, we'll look into it and try to see why it's happening.

5. We'll see if this one is possible too

Re: A few things about Gondman

Posted: Sat Mar 09, 2019 11:01 pm
by VDub
I thought the spells still work against a creature of the same plane.

At least banishment should.

https://roll20.net/compendium/dnd5e/Banishment#content

Re: A few things about Gondman

Posted: Sun Mar 10, 2019 9:08 am
by Okan
That is the 5th edition Banishment spell, which works quite different than the one that nwn2 spell was originated from.

http://www.d20srd.org/srd/spells/banishment.htm

It requires specifically extraplanar creatures.