Make Divine Might an (immediate) Free Action

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Steve
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Make Divine Might an (immediate) Free Action

Unread post by Steve »

As it is now, "casting" Divine Might takes nearly a full round (6 sec.). But, if you look to PnP, it is actually classified as a Free Action, which should be instantaneous.

Can we change this for BGTSCC?

Divine Might:
As a free action, spend one of your turn or rebuke undead attempts to add your Charisma bonus to your weapon damage for 1 full round.

Free Action:
Free actions don’t take any time at all, though there may be limits to the number of free actions you can perform in a turn. Free actions rarely incur attacks of opportunity.
EDIT: I guess this principle should also apply to Divine Shield (since we're on the subject).

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matelener
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Re: Make Divine Might an (immediate) Free Action

Unread post by matelener »

As a free action, spend one of your turn or rebuke undead attempts to add your Charisma bonus to your weapon damage for 1 full round.
And I'm guessing it should last 1 round as well? :lol:
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Steve
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Re: Make Divine Might an (immediate) Free Action

Unread post by Steve »

You should ignore those...small details.

With alternate source books—Faiths & Pantheons—there is the 1/round per level usage. So yeah, does F & P trump Complete Warrior?!?

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Okan
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Re: Make Divine Might an (immediate) Free Action

Unread post by Okan »

Between Faiths & Pantheons and Complete Warrior, CW published later on and specifically for 3.5 while F&P is for 3.0. Although nwn2 is based on 3.5, it's Divine Might uses the 3.0 version, which lacks the free action part. I would be really surprised if any sort of straight buff goes through for Divine Might feat line, to be honest. And reducing it one round for free action activation would be too disrupting for many builds rely on EDM for their damage source.
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Maecius
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Re: Make Divine Might an (immediate) Free Action

Unread post by Maecius »

matelener wrote: Sun Mar 24, 2019 3:51 pm
As a free action, spend one of your turn or rebuke undead attempts to add your Charisma bonus to your weapon damage for 1 full round.
And I'm guessing it should last 1 round as well? :lol:
Did you just find us something to nerf ... ?

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:lol: Just kidding. I don't think there will be any changes w/r/t Divine Might. But I can flag it for the QC and Dev Teams.
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Re: Make Divine Might an (immediate) Free Action

Unread post by Theodore01 »

Why would we need a more powerful EDM toons ?
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Re: Make Divine Might an (immediate) Free Action

Unread post by Steve »

Theodore01 wrote: Sun Mar 24, 2019 5:14 pm Why would we need a more powerful EDM toons ?
I honestly don't see this more powerful, but more of "how it should really be." Based on PnP, the Action status of Divine Might is a thing. I'm asking for it to be compliant with how it should be...depending on what should be, actually is. That seems up for interpretation!

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Okan
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Re: Make Divine Might an (immediate) Free Action

Unread post by Okan »

I don't think there's much room for interpretation here if PnP is taken as reference. There are two ways how it works in PnP, one for 3.0, one for 3.5. Nwn2 version of Divine Might works clearly as the 3.0 version. What you are suggesting is a straight up merging 3.5 and 3.0 versions, which is a straight-up buff to the Divine Might feat line and has no precedence in PnP.
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Re: Make Divine Might an (immediate) Free Action

Unread post by mrm3ntalist »

Maecius wrote: Sun Mar 24, 2019 5:04 pm:lol: Just kidding. I don't think there will be any changes w/r/t Divine Might. But I can flag it for the QC and Dev Teams.
:o :lol: :o Those are great news...
Theodore01 wrote: Sun Mar 24, 2019 5:14 pm Why would we need a more powerful EDM toons ?
Because currently, EDM is not the most powerful way to go. High STR, CE/ICE & Northlander Hewing for example results into more powerful characters, To go for EDM means that you spread your stats too thin lose Evasion or at least not optimize DEC AC for light armor
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Maecius
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Re: Make Divine Might an (immediate) Free Action

Unread post by Maecius »

Actually, it looks like a decision was made about a week ago that there will be a few changes coming! One of them does look like it might answer your free action question, Steve. Wait for more news!

:lol: I'm apparently about a week behind still playing catch-up after my move.
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Re: Make Divine Might an (immediate) Free Action

Unread post by Darker_Thought »

*Drools with an evil grin*
Yezz.... Give us poor FSs more powaaah! :twisted:
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Re: Make Divine Might an (immediate) Free Action

Unread post by AlwaysSummer Day »

Let me guess, EDM will now be a free action that lasts 1 round/level and turn undead will be added to Bards.
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Re: Make Divine Might an (immediate) Free Action

Unread post by Maecius »

I think some of the details are still being shaped out, but it will probably be a buff-and-nerf situation once those details are worked out. It looks like we've been discussing it since earlier this month though, QC and dev side, so this thread is actually just kind of a coincidence: So you can't really blame or credit Steve for whatever changes come. :D
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Steve
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Re: Make Divine Might an (immediate) Free Action

Unread post by Steve »

Maecius wrote: Sun Mar 24, 2019 9:53 pm So you can't really blame or credit Steve for whatever changes come. :D
Come and get me!! :twisted: :lol:

But I guess my timing also means I’m psychic, and if anyone wants to know the future, I take cash, credit but no checks! :dance:

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Re: Make Divine Might an (immediate) Free Action

Unread post by Darker_Thought »

Maecius wrote: Sun Mar 24, 2019 9:53 pm I think some of the details are still being shaped out, but it will probably be a buff-and-nerf situation once those details are worked out. It looks like we've been discussing it since earlier this month though, QC and dev side, so this thread is actually just kind of a coincidence: So you can't really blame or credit Steve for whatever changes come. :D
We will pray for a merciful ruling on this... Now I'm kinda worried lol
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