Rain wrote: ↑Thu Apr 18, 2019 10:47 am I really don't think this boils down to simple rewards gained from DM's after events izzul. I believe the main topic of concern here is the one that OP of this thread posted, which was how he believes DM events should be diversified a bit better to compensate for players who don't have extraordinary combat builds and players who are specifically built to be lore and skill focus friendly. And of course the concern of what the DM team themselves bring to the server, and if what they give is what we want as players. . .
While i'm not one for belittling the DM team I am one for constructive criticism and what I would say is a currently a problem with how the current DM team operates is how and when events are run. I feel that the DM team is way to formulaic with their events, in which they plan out a date and time with a small group (usually a dedicated guild) and set things in motion for that group for that specific time and date. And while I can agree that is a great idea and helps build plot and story for the DM and the group it does not add to the immersion of the server. . .
Many people come to play NWN2 in an online setting for a reason, to enjoy an immersive environment that only the DM client can give. An environment that is open and unpredictable that leaves players turning their heads and wondering what is coming around that next corner. And as of right now the current DM team is lacking all of that. The server is lacking the immersion, unpredictability, and sense of dread that the setting and the DM client COULD offer. This has nothing to do with the old client or how jank it is nor rewards given by DM's either, because I myself used to use the client, make maps on the editor, program and code spells into new spells books and all sorts of things for another server. And trust me it IS possible to make a server immersive without a single reward given to the player base at all. It simply requires dedication and creativity with the editor and the DM tools to make what the DM have for -ready sets go's- work.
Maecius said it himself:
And with this it comes to me that the DM team simply just need more teammates who CAN filled that role of simply maintaining immersion on the server. Because I think ive already proved my point that players are really thirsty for DM's like that given by my thread ->here<- that by itself as one player has created so much drama, RP, story, and conflict that was only created 3 weeks ago.
Yumi even said it himself:
Now imagine if it was a DM who did this and not a player.Yumi wrote: ↑Wed Apr 17, 2019 6:20 pm I guess i'm trying to say that we don't always need the DMs to generate awesome RP. Put in that time and effort and it will go a long way. I logged in last night and heard something about a 'doctor' (evil toon) going around killing people leaving I.O.U messages. It was totally 100% DM-free and generated so much RP and buzz. Think we need more proactive players like that.
Now again i'm not trying to stroke my own ego or talk down about the DM staff and the way they do things. I myself as a former DM know what goes on behind the big curtain and it is a large messy file cabinet filled with cob webs, junk mail and old forgotten promises. I know it's hard and non of what the DM team does is easy but I can also say for myself that I believe that DM team needs to step it up.
I can say this because DM Theo's reply here:
Even with him being a DM all the way back from 2011 I disagree with. Because the DM's can provide anything and the client has enough to grant these things on a scale that players have yet to see or probably have not seen in a long time because the current team doesn't know how to give that.DM Theophanies wrote: ↑Tue Apr 16, 2019 12:21 pm To answer your question: "Why does dealing with DMs always appear to be counterproductive?", I think it's quite simple. Your expectations of this game are not aligning with what the DMs are able to provide for you.
So I wanted to touch back on this topic after my post of it to get my point across to what I was fore-telling and advertising in the topic of player vs DM immersion. It's something that I think doesn't get talked about often enough especially in the current state of the server and I felt now would be a good time to show an example of what I consider good vs bad immersion governed by DM vs player initiative from something that happened last night.
Now again please do not take what i'm about to say as harassment, belittling, "talking-smack" or boasting. This topic has nothing to do with that and is mainly being brought up to address the current state of -immersitivity- (yes I just made that up) and for constructive critisism to the current workings of the DM team and their roles.
So last night a DM logged on as normal and requested if anyone needed help or assistance a good thing to do to start your day and I see no problem in it, in my opinion the problem lies in what he did after that:
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Now listen i'm all for a DM helping out players with advertisements and growing their community in what is already a very low population game. But I simply can't get behind the way this was handled and outputted into the community from this prospective. The DM simply asked if there were any guild leaders online presently, people reacted to this shout and thus he began to shout -rumors- of guilds and how they were -recruiting- for new members. The problem with this is it's plainly obvious the players themselves at the time did not put in any actual IC initiative for these shouts, they didn't RP hanging any flyers, they didn't write a small post in the guild RP forums with a "here ye here ye", they didn't walk down the streets of the FAI with banners held high of their servitude. . . The players themselves did nothing and put in no effort to warrant these rumors through IC initiative. All the DM did was simply go down a stack of note cards and read off the guild names in question and threw in recruitment -rumors- for said guilds.
Now to me this is almost on the level of MMO ridiculousness, "Pay $3 for a microphone token and shout your guild info in game today!" Really though to me something like this should not happen. Especially because even if the DM was doing what he considers a good thing what if that player who requested the shout has not in put in any effort at all to recruit UNTIL THAT MOMENT and on top of that WAS ON AN ALT AT THE TIME. That means he or she did put in no time to get their guild name out there from their own hands and especially did not hand out flyers to cause these rumors to erupt out of thin air about their guild.
Now where am I going with this you may ask?
It all revolves back around to immersion and the current state of immersion on the server. To me I feel BGTSCC is a great community filled with amazing artist, story tellers, dreamers, and master minds. But all of this potential that could be put into great plots, stories, rumors, drama, and flare is 80% of the time throw out the window due to what I consider is lazy excuses for immersion like this. To me if BGTSCC had the immersion that I truly believe could be achieved (If talked about and addressed in a meeting among the staff) it would be far more successful then it already is. And it pains me to see the team has yet to see this and / or has not been addressed to the opinions from the community of what their team lacks.
Ive already given some examples of what I believe would be a great topic to be discussed amongst the current team:
So now the question is what do the rest of you who are a part of this amazing community think?Rain wrote: ↑Thu Apr 18, 2019 12:36 amYeah I actually had a long conversation about this with a friend of mine. We were saying how much better the server would be if perhaps there were different divisions of DM's. The mid and high tier DM's being in charge of plot and server wide events. Then simply a smaller tier division of DM's who are in charge of simply giving and maintaining immersion to the world with small event's here and there that occur depending on actions players take daily. Such as xvarts retaliating when groups of people raid them, or the undead getting riled up due to people using positive or negative energy at the fields of the dead. Hell even the giants continuing their raids on Nashkel would be a fun commodity. Would even be nice if the DM's were simply present so people could interact with different NPC's that would normally be inanimate such as guards, temple priest, locals, non predator wild animals etc.Yumi wrote: ↑Wed Apr 17, 2019 6:20 pm Totally agree! I would adore more DM events but my god finding them is like a gold mine!
I do think that the players kinda have to put themselves out there a little and try and RP with each other, think it would make it a lot easier for DMs instead of expecting DMs to do everything for us. I found joining a guild helped, and I am hoping to arrange a non-DM event myself.
I guess i'm trying to say that we don't always need the DMs to generate awesome RP. Put in that time and effort and it will go a long way. I logged in last night and heard something about a 'doctor' (evil toon) going around killing people leaving I.O.U messages. It was totally 100% DM-free and generated so much RP and buzz. Think we need more proactive players like that.
I used to do similar events and favors for my players back when Sundren used to be a relevant server.
/// Please be considerate to the topic at hand and do not grief the DM in question for what he did. Im not advertising this post to get the DM in trouble or for people to harass him on something he did in-game he was merely used as an example and should not be harassed due to this.