Question about Winding Waters South spawn DR
Posted: Tue Apr 23, 2019 3:50 pm
Since the institution of spawns on the Winding Water South map, my group has been mercilessly killing them (huzzah for the actual frontline action, btw- thank you!). One thing I have noticed, however, is that the devil spawns (there are imps, lemures, and spinagons) do not seem to have the weakness to silver that devils should by lore. I have used a pair of silver daggers and a pair of acid daggers (needed for the troll spawns), and the DR has been recorded the same for both sets of weapons.
The spawns themselves are not overly difficult to handle (though the spinagons definitely pack a punch for squishy types like Wren), and so it's not something that I feel makes things unnecessarily hard- in fact, I'd say the spawns could use a bit more of a challenge rating. I'm just bringing this up to see if it was intentional that silver weapons not bypass the DR, or if that was an oversight?
The spawns themselves are not overly difficult to handle (though the spinagons definitely pack a punch for squishy types like Wren), and so it's not something that I feel makes things unnecessarily hard- in fact, I'd say the spawns could use a bit more of a challenge rating. I'm just bringing this up to see if it was intentional that silver weapons not bypass the DR, or if that was an oversight?