Unarmed Animation Options
Posted: Wed May 01, 2019 2:09 pm
Hi guys,
I was mulling around a few Brawler character concepts (Fist of the Forest or Battlerager). Both get or require Improved Unarmed Strike and follow a different path to that of a Monk, but once you get the feat (IUS) the animations automatically change to those of Monk.
How hard would it be to implement a sort of toggle feature or option to keep regular animations (there are only regular and monk, so A or B options) because jumping around throwing roundhouse kicks doesn't fit into picture of a brawler or battlerager.
I think it would be a nice touch a give some immersion to these other types of unarmed fighters. I don't know how big of a hassle would it be though - I noticed the warmace animation change and I liked it, fits better the physics of the weapon.
I was mulling around a few Brawler character concepts (Fist of the Forest or Battlerager). Both get or require Improved Unarmed Strike and follow a different path to that of a Monk, but once you get the feat (IUS) the animations automatically change to those of Monk.
How hard would it be to implement a sort of toggle feature or option to keep regular animations (there are only regular and monk, so A or B options) because jumping around throwing roundhouse kicks doesn't fit into picture of a brawler or battlerager.
I think it would be a nice touch a give some immersion to these other types of unarmed fighters. I don't know how big of a hassle would it be though - I noticed the warmace animation change and I liked it, fits better the physics of the weapon.