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Flash bomb DC?/Flash bombs broken
Posted: Tue Sep 17, 2019 12:30 pm
by Snarfy
I was playing around with flash bombs last night, and I noticed that the DC is only using the base 'set trap' skill investment, and not calculating for Dexterity or gear bonus modifiers. Basically, I tried one flash bomb without any set trap gear equipped, and one after equipping gear, and the DC didn't budge. My characters +10 dex modifier wasn't added to the DC total on either test.
I can see the DC getting up to crazy amounts if it added bonus modifiers, am I correct in thinking that flash bombs using the base set traps skill investment is the way it's supposed to be?
Re: Flash bomb DC?/Flash bombs broken
Posted: Sun Sep 29, 2019 10:35 pm
by Snarfy
Flash bombs are now not working at all... I just tested 8 of them and absolutely nothing happens after it is thrown at either PC's or NPC's, as in no feedback in the combat log, no saving throws rolled, and no stun/blind effect.
Was there an update recently? And were flash bombs tinkered with? Other throw-ables seem to be fine(Advanced Ninja Dust, etc).

Re: Flash bomb DC?/Flash bombs broken
Posted: Mon Sep 30, 2019 9:47 am
by Snarfy
Just tested again after server reset, and now they're working again...
I can't think of anything that I did that would make them malfunction, it was about 7 hours into reset when I tried using one and nothing happened. I tried a bunch more after the server reset last night and they were still borked. I sold all the ones in my inventory, bought a new one, still nothing. Then I bought 5 more, only to log on after the next reset and now they're fine.
Re: Flash bomb DC?/Flash bombs broken
Posted: Mon Sep 30, 2019 3:35 pm
by Snarfy
chambordini wrote: ↑Mon Sep 30, 2019 12:22 pm
They're supposed to have some sort of shelf life I believe, does the description not say that?
Once primed, they have a 7 day timer. All the ones I tried weren't primed. It was a pretty weird and random thing, they work fine otherwise. If it happens again I'll find someone to trade one to for testing.
Re: Flash bomb DC?/Flash bombs broken
Posted: Tue Nov 12, 2019 10:18 am
by Theodore01
How is the current status of the flash-bombs ?
What's the formula for the DC ?
Does the DC increase with set trap skill?
How long is the duration if blinded ? Does it increase also ?
Re: Flash bomb DC?/Flash bombs broken
Posted: Tue Nov 12, 2019 3:11 pm
by Winterborne
Duration is random and static, I want to say 1+1d4 rounds. Doesn't increase with skill.
Re: Flash bomb DC?/Flash bombs broken
Posted: Tue Nov 12, 2019 4:56 pm
by Snarfy
Theodore01 wrote: ↑Tue Nov 12, 2019 10:18 am
How is the current status of the flash-bombs ?
What's the formula for the DC ?
Does the DC increase with set trap skill?
DC is a fort save VS
base set traps(or disable device) skill investment only. Bonus modifiers from Dex, heroism, or otherwise do not add to the total.
Re: Flash bomb DC?/Flash bombs broken
Posted: Tue Nov 12, 2019 7:20 pm
by Theodore01
Have to disagree:
set trap 8, disable device 0 ->bomb DC15
set trap 10, disable device 0 ->bomb DC17
Re: Flash bomb DC?/Flash bombs broken
Posted: Tue Nov 12, 2019 7:53 pm
by Snarfy
Weird... lucky you? My toon had 32 base set traps and that was the DC that showed up.

No bonus modifiers counted.
Re: Flash bomb DC?/Flash bombs broken
Posted: Wed Nov 13, 2019 11:39 am
by Snarfy
Theodore01 wrote: ↑Tue Nov 12, 2019 7:20 pm
Have to disagree:
set trap 8, disable device 0 ->bomb DC15
set trap 10, disable device 0 ->bomb DC17
I did some more testing, and I was wrong... it's not based off what I thought. Just out of curiosity, what dexterity does the character you tested with have? And what level?
One thing of note:
When you prime a flashbomb, it will tell you the DC in brackets beside the primed bombs name.
Here's what I came up with on a level 23 toon, wearing no gear with bonuses:
Dexterity - 27 [+7 modifier]
Set traps - 26 points invested(+7 from dex bonus, +2 from disable device synergy)
Disable device - 17 points invested(+4 from Int bonus, +2 from set traps synergy)
DC calculated by priming the bomb was
27:
And after equipping all dexterity(29 [+9 modifier])/disable device/set traps gear, the DC on the primed bomb calculated to
29:
Those DC totals, coincidentally enough, match up with the Dexterity score.
... and the last time I tested, when I got a DC 32, it was on a character who had 30 dexterity, and 32 base skill points invested in set traps.
I'm terrible at figuring DC's out, soooo... there's the math. Someone can feel free to number crunch away.
** Edit ** ... is the DC maybe based off whichever is highest between Dex/base set traps/base disable?