Why the lull? (Poll)

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Are you logging on as much, and, if not, why not?

Poll ended at Wed Oct 23, 2019 9:50 pm

I log in... like, lots. Shuddup, Snarf, you n00b.
9
9%
Nope, I'm not logging on much because... (choose reason below)
16
16%
I'm still enjoying what's left of the nice weather. BBL.
2
2%
Work, work, work... and it sucks, but not in a good 'sucks' kind of way.
13
13%
I'm not in the mood to RP/not feeling the RP lately.
12
12%
There aren't enough DM plops going on, and I like plops. I mean, plots.
5
5%
The players I enjoy RP'ing with are away doing other things.
26
26%
I'm playing other vids, drinking, making babies, or otherwise.
10
10%
I spend all my time on BGTSCC's discord channel, because I enjoy OOC spam.
2
2%
Prefer not to say/This poll needs more options/Polls suck.
5
5%
 
Total votes: 100

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Snarfy
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Why the lull? (Poll)

Unread post by Snarfy »

So... I'm not going to mince words, I find it is becoming increasingly slow server side. And when I say that I mean: Player count-wise and RP-wise. I think I have a pretty good grasp of the various reasons why things might be so quiet, but I was curious what everyone else is thinking. Hence, A POLL! :dance:

From what I can tell, it's a combination of things, which I will not iterate, yet. I, for one, am running a bit dry on ideas for what to do on any of my 10 - 12'ish characters... but that is a bit par for the course for me(since I am such an elitist, and I can't bring myself to engage in grinding or light RP).

I will try my best to make the poll options as objectively(and/or humorous) as I possibly can. With any luck, perhaps this will generate some healthy discussion, and some ideas(?) as to how to maybe help kick things up a notch. Also with any luck, this will not turn into people bashing each other or the staff. :naughty:

Seriously, if you have any constructive input, feel free to elaborate. Cheers!
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Re: Why the lull? (Poll)

Unread post by loveling »

Not sure!

RP more with Val!
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Re: Why the lull? (Poll)

Unread post by sweetlikesplenda »

Partially health stuff (treatments multiple times a week and recovering from surgeries). Partially #7.
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Re: Why the lull? (Poll)

Unread post by Escronimu »

I've had a few different stints, but I generally only last a couple of months at most...the main reason being I'm on the 'other' side of the world so, y'know, seeing 10 people online is a bonanza :dance:

I love the place though. The problem is because there's so few other players in my time-zone, I'm mostly running around solo. This is fun until about level 10-12, after which point it just gets waaaayyy to slow to level up, and a limited number of places to do so, that I quickly lose energy.
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Re: Why the lull? (Poll)

Unread post by K'yon Oblodra »

Mmh so I feel like you give your answers not only in your poll options but also in your original post. Especially the second part.

Not wanting to engage in light RP will generally really hurt your chances to engage with new people and forge more bonds and possibilities for RP that could turn into less light and probably more relevant RP.

I am but a novice to the server and I guess playing in the UD is vastly different from playing on the surface. I feel like because we have less people down here people are more interested in RP than people top side cause we simply don't constantly run into people in general.

I could imagine that if you are playing surface you might actually bump into people so often that you might feel like your not getting the things done you wanted to do so that some people might tone down their will to engage with people they have not already bonded with.

Not sure if that last part is valid it's a bit of theorycrafting but it seems to align with what you wrote. So yea my advice would be to engage with new people in lighter RP that would lead to heavier RP in the process and maybe you even want to try something new with the UD.

Hope you find something useful amongst these words :pray: XD

Cheers K'yon
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Re: Why the lull? (Poll)

Unread post by Cinta »

I'm really missing the "I'm an elitist and don't enjoy grinding/light RP" option here! :)

Which basically summaries that good and serious RP (at least in my case) requires a good rp reason to approach other people.
I had some ideas of how to generate problems that could be solved by player side rp alone, but these ideas usually failed because:
a) people I found didn't understood what I want with such kind of rp, or didn't want to get involved in rp that won't bring mechanical advantages
b) there wasn't enough interactable objects ingame for the plots to make it less like "I'm collecting this stuff that doesn't exist from a place that doesn't exist". And I don't mean any powerful thing under stuff, but... plants? more meat? minerals? gems and other small stuff that actually drop from only certain places?

So I guess the second could be solved either by low-power level crafting (which I found a great idea) or the DM's approving of player plot generated low-power items.

I'm far from talking bad of DM contribution, because all the events I participated lately were absolutely awesome!
I guess the problem is if someone wants to make some fun rp for themselves between events, (e.g. hiring a bunch of adventurers to collect a handful of specific items, hire a pathfinder to lead them to a specific place, finding a dwarf to make a lead container because a wizard needs it), it can easily get stuck because you don't have the basic material components/items that could keep the plot rolling without going into full pantomime.
And on the other hand, player initiated rp items probably won't be accepted by the DMs because of fear of players generating too powerful stuff/advantages for themselves. So you either need an IG system for that or trusting the players better that some of them actually just wants to enjoy the rp itself.

I'm probably in the minority with choosing this poll option, but I think I get what Snarfy's talking about.

Edit: and not enjoying light rp/grind can be explained by not having several hours a day to play, just to avoid confusion. ;)
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Re: Why the lull? (Poll)

Unread post by Agog_Fr »

I tend not to log in anymore, because the RP actions I would like to do are in standby.

I have never been satisfied with the tavern RP, nor with mounting new PCs without stopping. I have and I will have only one PC.
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K'yon Oblodra
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Re: Why the lull? (Poll)

Unread post by K'yon Oblodra »

Cinta wrote: Thu Oct 10, 2019 1:18 am
I'm far from talking bad of DM contribution, because all the events I participated lately were absolutely awesome!
I guess the problem is if someone wants to make some fun rp for themselves between events, (e.g. hiring a bunch of adventurers to collect a handful of specific items, hire a pathfinder to lead them to a specific place, finding a dwarf to make a lead container because a wizard needs it), it can easily get stuck because you don't have the basic material components/items that could keep the plot rolling without going into full pantomime.
I really feel like you can get a lot done if you are being creative about it, now I know this probably sounds arrogant but I strongly believe that if you put some extra thought into it you could have people do errands for you.

I have sent people to kill Mindflayers for me given them instructions on how to extract the braincells and given them vials to keep them fresh in. These items of course don't exist but I don't see the necessity for them to exist either. If the player goes to kill some Mindflayers he can afterwards tell me how it went how much he was able to obtain, what were issues he had and so on. If you incorporate these kind of tiny things into your own greater plots I feel there is lots of stuff to do.

Another thing I can suggest is using the forums to add flavour to these kind of things but if course that costs even more time off you have troubles with a limited time availability. On the other hand one can write stuff up in between as you don't need to necessarily sit at a PC to create rough ideas or even flesh things out on your mobile /cell phone.

Cheers K'yon
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Re: Why the lull? (Poll)

Unread post by DM Spartacus »

hire a pathfinder to lead them to a specific place, finding a dwarf to make a lead container because a wizard needs it), it can easily get stuck because you don't have the basic material components/items that could keep the plot rolling without going into full pantomime.
DM support by providing rp items or placing rp items in game are an easy fix - which can be asked for in advance by player requests or at the time by nudging a dm to see if they are free. So if that helps create stories, it is why we are all here.

I should take this opportunity to shamelessly plug I try and drop 10-20 trade items every week somewhere in the server for people to find, trade and exploit.

Items that are likely worth between 1-15,000 depending on where they are sold (with PC or dm support)
items that create pc rp and are worthy of small events if requested.
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Re: Why the lull? (Poll)

Unread post by Tekill »

It would probably make a bit of difference, if the players had more power to influence the server in different ways. Had a little more influence or power to see thier individual plot lines realized.

We are a bunch of overly sensitive immortals that find it hard to find stuff to do in a world homoginized by trying way to hard to keep everyone all the time from having hurt feelings or bruised egos/pride.

Without the humbling effect of an occasional bruised ego/pride, hypersensitivity, pretentiousness and passive aggressive elitism grows while we all wait for the next DM event. Well naturally it grows in everyone else except you and the small handful of players that know how to RP in the only correct way that cliques for you.

But who am I kidding a bunch of nerds playing a fantasy game will always figure a way of somehow becoming pretentious regardless if its a nanny state or a Deathmatch arena.

Eventually it always boils over to the point where Im like screw it, I am just going to roll a Dwarf with a terrible scottish accent.

Then 10 years and 50 alts later your wondering if you have multi personality disorder and that you could have in that time, learned a new language or a musical instrament.

But yeah, I noticed the lull as well. Not sure of the reason though. :dance:
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Re: Why the lull? (Poll)

Unread post by Druchii »

From what I've seen, this server's DM community offers their time for player requests, which may well be inclusive of groups.

If you have a character and a goal, perhaps putting some time into these can lead to fun for you, but also create changes in the world that may begin involving others. So you can change the world, but you'll need to put some legwork in for what your character and crew is going to do to effect some change.

Gotta get a crew together though first, meaning you gotta make said bonds.
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Re: Why the lull? (Poll)

Unread post by Wade »

Well, I don't know where to start...

RP was blooming this year starting from maybe February, and activity reached its peak during June-July with Winding Water campaign — which was truly amazing, I know I should've thanked the team before for it. It was the most immersive campaign I've seen here. It wasn't hosted at DM areas for a group of chosen players, but rather at the accessible map where everyone could come and go naturally, and nobody knew when the next devil attack was going to happen, no schedule (at least known on player side). And THIS is what good immersion looks like, this is what gives a feeling of an alive world, the feeling of getting involved into something important, the feeling that your character matters. I'm so much thankful for this campaign, especially to DM Golem. I should've said it earlier.

But then again, there's a reason it's posted here, not there, right? Just after the mega event, DM activity did like... it did not just ebb, it vanished at all. Stopped existing. It was almost a month of no events, no meaningful activity at all (except occasional DM Foresight events around Nashkel). It was the period some players who were extremely immersed and active before simply left or became semi-around-ish (I won't point at them here, of course). This list included my old ooc friend who stopped playing too. When I asked what's up, they named two reasons:
1) Frustration about state of things, including interractions with DMs,
2) Feeling of mass burnout. Simple inability to find people to RP with somedays.

I know, everything comes and goes in waves. But it's october already, and it seems like activity is slooowly recovering, but looking at how much of it I see in-game or on the forums, it's still almost nothing compared to Spring-Summer. I hate to admit it, but I feel like I lost a feeling of world consistency now. As if it became more of a session social game you share with some of your friends than an actual alive interactive fantasy world. It's easy to say it's my personal issue, but... player activity speaks for itself, so maybe it's not just my problem?

This thread was encouraging players to simply share their experience — I shared, I don't know how to solve this problem yet. The server will bloom again, I believe in it with no doubts, just... not tonight. It's probably about time I get my lazy arse up and start with myself. Or take a break and then still start with myself.

In the end, I would like to say a few words towards the current DM team. In all my time here, I sent countless requests to the team via forums. Only one was approved, a 20 minutes long mini-event. When my last request was rejected, I was told that there's simply not enough active DMs right now and I'll have to wait until new ADMs are taken aboard. So they were, and there's a player request coordinator role as well. Nothing changed. It still feels impossible to get any response from the DM team except: "Poke us within a week to poke us within a week". Add here what I saw during the last several DM events I attended, and I get a feeling that DM team is in stagnation at best, or having a serious crysis at worst. There's absolutely no transparency in what's going on in the team, so I just wish it the best and to solve whatever issues don't let it function properly. If DMs dislike what I mentioned here, they're welcome to my inbox, I have some actual suggestions even.
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Re: Why the lull? (Poll)

Unread post by Steve »

Snarfy wrote: Wed Oct 09, 2019 9:50 pm ...this will not turn into people bashing each other ...
*gets Snarfman in sights....*

Yo Snarf, I mean, if you run around advertising yourself as an RP elitist, then surely many Players—and maybe DMs as well(!)—will go out-of-their-way to avoid you, thus your experience of an lulled Server?!?! :think:

I would like to offer you a suggestion, on this: just promote "deep" or "engaging" or "invested" Role-play and Character development, as your goals, and within a group of like-minded Players. Entice people to you, Snarf. People are here on BGTSCC to have fun and gain a sense of community, not to have to "work for it" to satisfy Snarf or Steve or whomever...you feel me matey?!

That said—and since we've shared this Server for far too many years I think you can handle a little criticism Snarf Old Boy—in general, you are absolutely correct in observing that the Server has lulled. Definitely. No doubt about it. There are many obvious factors, which have been alluded to or simply hit directly on the damn nail head, by others posting before me.

There are many aspects to how the Server is setup/run/maintained, that are easy roads to "burn out," both for Players and DMs alike. And considering this is just a Game, when you edge onto one or more of those roads, it is easy to ask yourself "(do-me)?" and leave. Most times, unfortunately, it is asked too late, and by then the person has left some of their burn out on others, or the Server, which has a cascading effect of burn out, often bringing others along in the burn out, which isn't what the Server needs, this wildfire burn out catastrophe.

Okay, maybe a bit exaggerated. But not too far off.

First, ask yourself truly if this game, this platform, is the "right" one for what you are looking for. Meaning, if you are looking for a community table-top D&D adventure group, you are going to be hard pressed to a) find it on BGTSCC or b) deal with it on a slow, difficult platform tool (emoting and everything related to RP on this game is kinda big drag, if you ask me. Soooo much easier in person, around a table!).

Second, it's a game and you cannot ascribe too much meaning to what is experienced here. The more meaning you ascribeor place one's actions on a pedestal AND have expectations, the sooner you will find disappointment and disillusion. We all see or have seen the potential in our own RP and the stories we wish to tell/share, but often those stories are far more meaningful to ourselves and do not hold the same weight with others, and when we tug on others to "pay attention to me!" we feel hurt when someone looks at us trying and goes "Meh."

Additionally, it has been proven time and time and time again that Players can invest HOURS and ENERGY and CREATIVITY into their Role-play to any extreme, and still, that will have near zero effect on the game world, zero response from others, and zero tangible result for the individual. If that doesn't burn you out or make you quick in a seconds realization, than....

Third, you see it also happen time and again, Players make the investment in Server Campaigns, and then the Campaigns implode or are written off with very simple solutions, then either cannot regain speed or simple are archived or wiped under the rug, and it has very little effect going forward. Thus, it would appear that EVEN TRYING can get you hardly anywhere, in terms of IG motion or result. And this too can cause Players—who are also DMs...—to slide away into ANYTHING better than a wasting of time.

Should I go on? I probably could, but....

What do you do, then, right? Well, there are some really simple steps that can keep the game interesting, and keep you enjoying it enough that whether there truly exists a lull or not, you have reason to log on and make it fun for others as well as yourself!

1. Stick to 1 or 1 + 1 Alt Characters, and keep them "living" so that the Server is more living because you are active in the World with regularity. If you yourself cannot carry on with storybuilding in a way that you and others can have regular contact, then why expect anything from anyone else, especially DMs?

2. Don't rely on DMs for assistance. Maybe for clarification and technical help, but otherwise, RP in the world that is without NPCs reacting and Devils dropping into the FAI for lunch. Even if that seems unchanging and static (to a majority of an extent) to you, it is the reality of the situation on BGTSCC. Then, if you are lucky, you'll actually get involved from time to time in something DM Event related, but simple take it in calm stride and remember it will soon end and you need to get back to your own reasons for RP and your Character.

3. Join or create a regular Group of Players during a consistently regular schedule, and pursue the Role-play there. This never fails to pay off, but you have to show some commitment yourself. Remember: you are doing it for your own enjoyment AND that of others, so try not to disappoint them! 0:) If ones habit is to just log on randomly and seek something meaningful within an hour before you need to RL sleep, 99% of the time you'll fail, and too much failure—though a judgement—will lead to burn out, and thus...what we may call a lull in the Server. Right?!?

Lastly, just to add this for perspective, some of the Big Dogs of the Server have pointed out that NWN2 is aging faster and faster, and also, so is it's community of Players. Real life, growing up, finding other pleasures, finding other games (traitors!!! :naughty: ) contribute to the lower and lower population. And this is just a fact.

NWN2 and thus BGTSCC is barely functional as it is, because of design and technical aspects of the Engine. Especially as it is now 10+ years old! So where BGTSCC specifically shines in terms of a game experience, is what the Role-play and the Story Building possibilities are. If these 2 things are not fed and maintained and focused on from top to bottom, players and DMs, then there is no value in the game, really. It's then just an old game with a ton of nostalgia.

Players need to believe and feel that they can manifest their Characters on BGTSCC, have an effect and make a difference/change in with their Characters existence. That keeps them going. If they do not get to this place, they don't come back. Well, except for those Players who just love the mechanics and want to play out every single build combination known to nerd. :shifty:

DMs need to believe and feel that what they are supporting is appreciated and welcome. That what story lines they craft have interest and acceptance, and that they aren't just online to fix build issues, give out rewards, and argue about what should or shouldn't be possible to RP. That keeps them going, to be enjoying their "work." If they do not get to this place, they don't come back. Unfortunately, and I do have to take a slight dig here, many DMs get themselves too deep into things that they cannot live up to, even with the best intentions, and a DMs burn out has far bigger consequences than as Players. Which is another way of my saying that the DM Team should "open up" more and work with Players more, so that a helpful trickle-down effect can take place, and the shared responsibility and enjoyment of making efforts to have a D&D RP experience, can more easily manifest (and be as stress free as possible!). Sounds good, right?!?

So, be the experience you want to have, yourself, on BGTSCC. Make for others what you need yourself, and you'll find your satisfaction in the doing not the reward (and your won't care a damn about a lull). However...you might care about the People who are absent and why and miss them, which just makes you actually a human being and not some troll! EDIT: I'm NOT specifically calling Snarfy a Troll, you trolls. :evil:
Last edited by Steve on Thu Oct 10, 2019 9:31 am, edited 2 times in total.

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Re: Why the lull? (Poll)

Unread post by Zanniej »

I'd think because polls are so ugly.... But I (kinda) fixed that, so the lull should be over now! :lol:
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Re: Why the lull? (Poll)

Unread post by Winterborne »

Lot of folks I know are busy with work/school or other games at the moment, or taking a break to avoid burnout after an overly eventful July here.

I can say that the devil event activity has kept going along with as much steam as it had before the last major culmination in the offensive in mid July - but it's been back to the planning and preliminary scouting and other sorts of things that go into the beginnings of a major operation. There's been a good bit of it going on (though not always in the same way with attacks at the front as it had been) but since there had been a fair bit of activity with a lot of planning and such as had happened in the 8-9 months leading up to the July offensive, I am expecting that it will lead to another major push in the coming weeks. Could be wrong but that's what it looks like to me.

A big shout out to the team for keeping this going as consistently as they have.
Last edited by Winterborne on Thu Oct 10, 2019 12:21 pm, edited 1 time in total.
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