Are players interested in the revamped Baldur's Gate?

Suggestions for Improving Existing Area Maps or for Altering Area Maps to Reflect In-Game Plots

Moderators: Moderator, Associate Dev, Developer, Quality Control, DM

Post Reply

Would you like the revamped Baldur's Gate to be added to our server?

Yes, let's see the new version
23
85%
No, I would prefer to keep the old one
4
15%
 
Total votes: 27

User avatar
gedweyignasia
Custom Content
Posts: 545
Joined: Sat Nov 23, 2013 11:27 pm
Location: EST/UTC-4

Are players interested in the revamped Baldur's Gate?

Unread post by gedweyignasia » Sat Oct 26, 2019 2:11 am

Our famed builder, tfunke, has completely redone Baldur's Gate, breaking the map into 4 quadrants and very faithfully reproducing the layout from lore. The new map has wider streets and less obstructive buildings, which should make it easier to position the camera comfortably for RP. It includes some taverns that we didn't have yet, and there may be room for player housing.

Area building is pretty intensive though, so to get it done is gonna take a lot more work. It'd be nice to hear from the community whether or not this is something we want!

Image

Snarfy took some screenshots to show you all what it looks like so far.

North East Gate, facing towards main exit, Elfsong is on the right:
Image

NE Gate, facing north:
Image

NE Gate, facing west, towards merchant tent:
Image

Inside North East BG market tent:
Image

North West BG, facing north, Duchal Palace on right, exit to north farmland straight ahead.
Image

NW BG, at the entrance to the White Mask gardens:
Image

NW BG, facing south towards harbor:
Image

South West BG, a row of warehouses along the western wall of city:
Image

South West BG/Harbor, facing the Water Queens temple and Captain Calico:
Image

SW BG Harbor, facing east(Water Queen Temple off screen back and to the right):
Image

SW BG, following the water-line towards Harbor Master:
Image

South East BG, looking towards Water Queens, Harbor Master and Captain Deudermont on the right:
Image

South East BG, not far from the Elfsong, facing west:
Image

SE BG, through the gate that leads to Graveyard(look SE corner of pop-up map):
Image

SE BG, what you'll see when you enter BG from farmlands. Elfsong on left:
Image

This is no promise the area makes it in; we're just trying to make sure there's a desire!
Last edited by gedweyignasia on Sat Oct 26, 2019 1:41 pm, edited 1 time in total.
Janet Deckert - "Don't be coy."
Aya Dreys - *ignores <character>*
(bios for all of my characters here)

User avatar
Blackman D
Quality Control
Posts: 4276
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: Are players interested in the revamped Baldur's Gate?

Unread post by Blackman D » Sat Oct 26, 2019 2:59 am

...i can blow up BG again so they can have another renovation! :pray:
everyone is evil till proven otherwise

User avatar
Steve
Recognized Donor
Posts: 5663
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: Are players interested in the revamped Baldur's Gate?

Unread post by Steve » Sat Oct 26, 2019 4:57 am

Make Baldur’s Gate great again!
Storybuilding

|> Jon SmythePath of the Mindful Blade & Seafarer
|> Simsae OrcslayerStonesinger of the Telormar Gultor & citizen of the Kingdom of Kraak Helzak
|> Monserrate — Circle of Rust and the Worm
|> Henryk UrdeSword of Justice, the New Church of Tyr

User avatar
Maecius
Retired Admin
Posts: 11447
Joined: Sat May 16, 2009 4:24 pm

Re: Are players interested in the revamped Baldur's Gate?

Unread post by Maecius » Sat Oct 26, 2019 12:49 pm

One important thing to consider will be existing guilds and guild halls. We will want to make sure we incorporate them. A number have been established or moved since this map was first developed a few years ago.

We'll want to compare the current maps against the new maps, and make sure we maintain/carry over the RP that has been done in the city so far -- to ensure that nobody's in-game efforts are lost in the transition, if we do go with the transition.

tfunke
Custom Content
Posts: 2331
Joined: Sat May 07, 2011 9:09 pm
Location: Australia- GMT+10

Re: Are players interested in the revamped Baldur's Gate?

Unread post by tfunke » Sat Oct 26, 2019 11:47 pm

Maecius wrote:
Sat Oct 26, 2019 12:49 pm
One important thing to consider will be existing guilds and guild halls. We will want to make sure we incorporate them. A number have been established or moved since this map was first developed a few years ago.

We'll want to compare the current maps against the new maps, and make sure we maintain/carry over the RP that has been done in the city so far -- to ensure that nobody's in-game efforts are lost in the transition, if we do go with the transition.
Good call.
Can I please get a seasoned vet to help me with this via PM?
Perhaps using the above map, mark on it where I need to put these guildhalls and let me know where they are now, so I can find them in the toolset and link them up seamlessly. Also if any guilds are no longer around, example thayans?
Per aspera ad astra

User avatar
Snarfy
Posts: 890
Joined: Sun Jun 12, 2011 12:14 pm
Location: Edmonton, AB, Canada

Re: Are players interested in the revamped Baldur's Gate?

Unread post by Snarfy » Mon Oct 28, 2019 11:15 am

tfunke wrote:
Sat Oct 26, 2019 11:47 pm
Maecius wrote:
Sat Oct 26, 2019 12:49 pm
One important thing to consider will be existing guilds and guild halls. We will want to make sure we incorporate them. A number have been established or moved since this map was first developed a few years ago.

We'll want to compare the current maps against the new maps, and make sure we maintain/carry over the RP that has been done in the city so far -- to ensure that nobody's in-game efforts are lost in the transition, if we do go with the transition.
Good call.
Can I please get a seasoned vet to help me with this via PM?
Perhaps using the above map, mark on it where I need to put these guildhalls and let me know where they are now, so I can find them in the toolset and link them up seamlessly. Also if any guilds are no longer around, example thayans?
Check your PM's! :mrgreen:

Current members of guilds might want to check out the module, and see where their Halls are located on it, to see if the new placements work for them.
tfunke wrote:
Tue Oct 22, 2019 12:24 pm
Anyway, new link now and I've tested it (mod files this time). Put it in your mydocs/nwn2/modules folder and you're good to go.
https://gofile.io/?c=Dh2QfK
Snarfy wrote:
Tue Oct 22, 2019 6:01 pm
Put the unzipped file in your user/documents/nwn2 - modules folder, and run the actual game, not the client extension. New game -> modules, should work fine.

User avatar
gedweyignasia
Custom Content
Posts: 545
Joined: Sat Nov 23, 2013 11:27 pm
Location: EST/UTC-4

Re: Are players interested in the revamped Baldur's Gate?

Unread post by gedweyignasia » Mon Oct 28, 2019 2:48 pm

It might be a good idea to build a list of the guild leaders and approach them each.
Janet Deckert - "Don't be coy."
Aya Dreys - *ignores <character>*
(bios for all of my characters here)

tfunke
Custom Content
Posts: 2331
Joined: Sat May 07, 2011 9:09 pm
Location: Australia- GMT+10

Re: Are players interested in the revamped Baldur's Gate?

Unread post by tfunke » Mon Oct 28, 2019 8:32 pm

Thanks Snarfy, much appreciated.
The maps are completely different to the old ones, so there's not really a "put them in the same place" sort of thing. It's all going to be different, but I can put them as close to where they were as possible.
Per aspera ad astra

User avatar
sir_blacksoutalot
Recognized Donor
Posts: 292
Joined: Mon Feb 06, 2012 10:06 pm
Location: Where shadows dwell...

Re: Are players interested in the revamped Baldur's Gate?

Unread post by sir_blacksoutalot » Mon Oct 28, 2019 9:26 pm

Looks awesome :!: :!: :!:

Tfunke, thank you for all your hard work and dedication to the server -- it's definitely appreciated!!
Voskul Gloamfathom ~ Shadow Archer: Marksman, Rover, Mercenary ~
Vyrana Ravenmoor ~ Priestess of Fate, Harbinger of Misfortune ~
Grum Grognazdiak ~ Dwarven Rogue Arcanist: Skulker, Schemer, Scavenger ~

Post Reply