Yellow Monster Spawns

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K'yon Oblodra
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Yellow Monster Spawns

Unread post by K'yon Oblodra » Thu Oct 31, 2019 10:59 am

I wanted to ask how those happen, I've grinded the crypts in the UD a lot in the last week and sometimes there were a lot of yellow boss monsters and then there were times where I would not have any of them...

Does anyone know what triggers their spawns?

Just curious :)
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Re: Yellow Monster Spawns

Unread post by Hoihe » Thu Oct 31, 2019 11:06 am

I believe it's meant to be a secret, as farming them can be good money.

However, observations: Being higher level is more likely to trigger them. Being in a party is more likely to trigger them. Spending longer than necessary is more likely to trigger them (like 2-3 circles around an area vs go in and out).

Staying very long might even trigger a purple mob spawn - as in, a group of mobs with purple names.
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K'yon Oblodra
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Re: Yellow Monster Spawns

Unread post by K'yon Oblodra » Thu Oct 31, 2019 11:35 am

Oh I haven't encountered purple spawns yet, interesting.

I think there is something to your theory of staying in an area longer.
I was able to kill the undead quite efficiently after I gained some levels and basically was running around in circles a few times when there were more yellow spawns.

Thanks Hoihe ;)
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Re: Yellow Monster Spawns

Unread post by Druchii » Fri Nov 01, 2019 7:05 am

I believe overstaying in some form or another triggers the purple spawn as they are given an auto lock on to your location.

To be honest it's kinda cool. I managed to split them up and murder them in the tunnels but they're bloody scary.

It's nice you get n emote warning too.
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K'yon Oblodra
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Re: Yellow Monster Spawns

Unread post by K'yon Oblodra » Fri Nov 01, 2019 7:06 am

Oh good to know what does it say?
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Re: Yellow Monster Spawns

Unread post by DaloLorn » Fri Nov 01, 2019 8:15 am

It's overfarming, actually. Kill too much stuff too quickly and regularly, and the zone triggers an "increased commotion" event, spawning a wave of elite mobs of a type randomly selected from the zone's regular mobs. (Very nasty if it picks a spellcaster type - I've seen many a party TPKed at the hands of elite sorcerers, shamans, occultists or similar.)

Defeat the elites (and their heroic leader), and keep farming the zone, and after a while you'll trigger a second event where all the mobs disappear and stop spawning for a certain amount of time. (Something about starting to run away from you.) This one occasionally happens without a preceding elite spawn... maybe. I'm not sure.

Mind you, all of this is anecdotal evidence from my own encounters. I've rarely triggered either event alone unless I was grossly superior to the standard mobs (we're talking "singlehandedly defeat half a dozen of them at a time without any danger to yourself" levels of superiority here), which usually meant I should seek out a higher-level zone anyway.
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Re: Yellow Monster Spawns

Unread post by K'yon Oblodra » Fri Nov 01, 2019 8:29 am

Yea I've only ever managed to get the golden thingies to spawn and I think that was only possible due to the fact that you can be grossly effective against undead as a Necromancer.

Of course it is nice to be able to spawn the goldies only that one of them almost killed me with a book of water by extracting water elementals from me apparently XD
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Re: Yellow Monster Spawns

Unread post by krighaur » Fri Nov 01, 2019 9:21 am

I think they can also be triggered by a quest.

For example in the orc cave, if you have the quest that ask you to bring an orc head to the flaming fist, a yellow boss orc spawns.


In some zone, there is a warning, like in xvart village, so you may choose to exit the zone instead of staying.
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Re: Yellow Monster Spawns

Unread post by DaloLorn » Fri Nov 01, 2019 9:44 am

krighaur wrote:
Fri Nov 01, 2019 9:21 am
I think they can also be triggered by a quest.

For example in the orc cave, if you have the quest that ask you to bring an orc head to the flaming fist, a yellow boss orc spawns.


In some zone, there is a warning, like in xvart village, so you may choose to exit the zone instead of staying.
Mmm, there's some static heroic mobs that periodically spawn regardless of any random or player-controlled effects. Off the top of my head, I can remember:
  • The named gnoll NPCs in the throne rooms of the first two gnoll cave maps.
  • The goblin chieftain in the throne room of the Goblin Lake caves (UD).
  • The dracolich deep in the UD crypts.
  • The beholder in the last gnoll cave map.
  • The... whatsit... deep in the Boareskyr bear caves.
  • Mrookhai, the bear spirit guarding the xvart village.
  • The Sharptooth orc chieftain you mentioned.
  • The Sharptooth warlock.
  • Chaos, the lich of the Cloakwood haunted mansion.
  • The Frost Giant King.
  • The... lich of the Cloud Peaks undead cave...
  • The white dragon of the Cloud Peaks, whatever she's called.
  • The pit fiend and flame demon deep in the Nashkel mines.
  • The lizardfolk chieftain in the Cloud Peaks lizard cave.
  • The sahuagin baron of Ulgoth's Island.
  • Some kind of priestess in the UD Ruins of Oghrann interiors, IIRC?
  • Some kind of monster in the Shadow Plane.
  • The spawn of Yeenoghu or whatever it's called, in the Reaching Woods.
  • The flind chieftain on the Uldoon Trail.
  • The kobold chieftain in the Hilltop Ruins.
  • The wyrmling deeper in the Hilltop Ruins.
  • The gibberling chieftain in the Gibberling Caves.
  • The lizardfolk matron(?) in the Cloakwood mines.
  • The ogre chieftain in the Troll Claws.
Many of these cross the line from "heroic mob" to flat-out "boss mob", particularly at higher levels (the white dragon and frost giant king come to mind), but none of these are spawned by quests or anything. They're just there until you kill them, and then they come back after a while.
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