Healing

Gameplay Mechanics Explained and Helpful Advice on Technical Issues

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Kaverin
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Healing

Unread post by Kaverin » Fri Nov 22, 2019 2:52 pm

I have a question about healing and the skill queue, there have been several occasions where i try to use a heal kit or a potion while in combat and it stays in the queue, round after round and never gets used. I don't understand why this happens. Does anyone know why this might be?

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Theodore01
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Re: Healing

Unread post by Theodore01 » Fri Nov 22, 2019 3:38 pm

You have to click on the combat icon in the queue to cancel it.

Kaverin
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Re: Healing

Unread post by Kaverin » Fri Nov 22, 2019 3:42 pm

Thank you so much, I'll try that.

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Theodore01
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Re: Healing

Unread post by Theodore01 » Fri Nov 22, 2019 3:45 pm

correction: right-click

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PiaMango
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Re: Healing

Unread post by PiaMango » Sat Nov 23, 2019 4:01 pm

I have found it easier to use WASD keys to break combat before queuing up a heal kit
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EasternCheesE
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Re: Healing

Unread post by EasternCheesE » Mon Nov 25, 2019 7:39 am

Same works for HIPS.

There are certain actions that do not override your "Attack" action, so breaking it by moving (wasd or simply clicking somewhere) before queuing new actions is advised.

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Hoihe
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Re: Healing

Unread post by Hoihe » Tue Nov 26, 2019 1:37 am

EasternCheesE wrote:
Mon Nov 25, 2019 7:39 am
Same works for HIPS.

There are certain actions that do not override your "Attack" action, so breaking it by moving (wasd or simply clicking somewhere) before queuing new actions is advised.
Do note clicking behind yourself will trigger AoOs, whereas tapping S and hitting the appropriate button (for HiPs or Heal) will not.
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Re: Healing

Unread post by EasternCheesE » Tue Nov 26, 2019 8:40 am

Only if you leave enemy attack range. If you just run around it for flanking, it doesn't.
Clicking is not reliable option though, because when you finish moving, your characted may automatically start attacking.

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