Has Wild Shape / Vermin Shape (Druid) always been dispelable?

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Steve
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Has Wild Shape / Vermin Shape (Druid) always been dispelable?

Unread post by Steve » Wed Nov 27, 2019 3:19 pm

Just wondering, because I experienced this occurrence of Greater Dispel removing Wild Shape today, and I honestly cannot remember that happening on my older Druid from years ago. Cheers.
Last edited by Steve on Sun Dec 01, 2019 11:39 am, edited 1 time in total.
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Re: Has Wild Shape (Druid) always been dispelable?

Unread post by Balthomer » Wed Nov 27, 2019 4:36 pm

Been like this forever and also works that way in vanilla, in nwn2 engine the wildshape is just considered a magic effect, not different from other spells like IMA.

Curiously in pnp dispel magic doesnt remove the wildshape but an antimagic field does.

Maybe it didnt happen before since dispel magic got fixed?

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Re: Has Wild Shape (Druid) always been dispelable?

Unread post by Steve » Wed Nov 27, 2019 4:54 pm

Damn. I guess my previous Druid was just lucky.

But now I wonder why people moan that Dragon Druids are so powerful, when all you need to do is Gr. Dispel or Mords on them. :think:
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|> Jon SmythePath of the Mindful Blade & Seafarer
|> Simsae OrcslayerStonesinger of the Telormar Gultor & citizen of the Kingdom of Kraak Helzak
|> Monserrate — Circle of Rust and the Worm
|> Henryk UrdeSword of Justice, the New Church of Tyr

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Re: Has Wild Shape (Druid) always been dispelable?

Unread post by electric mayhem » Wed Nov 27, 2019 7:34 pm

Every strength has one or more weaknesses on this server. Just have to research and discover them.

re the spell... i just wonder why we have the True Form spell then....
Oh... and re Mords and Dispell... never happened to my dragon yet, dc casted on dispell may not have been high enough. Many mords have been chucked at it by pve bosses. The mords will frustratingly take the 'expensive' spells though.



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Steve
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Re: Has Wild Shape (Druid) always been dispelable?

Unread post by Steve » Wed Nov 27, 2019 7:39 pm

All true. Considering that Mob AI meta games a PC's Character Sheet, it is probably only when the AI can succeed with a Dispel, that it will cast it...which is yeah, just how it is.

And now comparing the CR of the Area with the Level of my PC, I can understand the AI calculation going on. I'm guessing my old Druid build just had a better CR-to-Level ratio going on, than the current go around.

This game.... :naughty:
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|> Jon SmythePath of the Mindful Blade & Seafarer
|> Simsae OrcslayerStonesinger of the Telormar Gultor & citizen of the Kingdom of Kraak Helzak
|> Monserrate — Circle of Rust and the Worm
|> Henryk UrdeSword of Justice, the New Church of Tyr

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Re: Has Wild Shape (Druid) always been dispelable?

Unread post by Nemni » Thu Nov 28, 2019 9:45 am

Do you have a screenshot of it getting dispelled? Cause it's supposed to be a supernatural effect.

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Re: Has Wild Shape (Druid) always been dispelable?

Unread post by Endelyon » Thu Nov 28, 2019 10:07 am

There is a spell that forces a Druid out of wildshape iirc. Maybe the NPC casted that...?

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Re: Has Wild Shape (Druid) always been dispelable?

Unread post by Steve » Thu Nov 28, 2019 11:24 am

Nemni wrote:
Thu Nov 28, 2019 9:45 am
Do you have a screenshot of it getting dispelled? Cause it's supposed to be a supernatural effect.
I thought you'd never ask! 0:)

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The PC's CL is 11.
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|> Jon SmythePath of the Mindful Blade & Seafarer
|> Simsae OrcslayerStonesinger of the Telormar Gultor & citizen of the Kingdom of Kraak Helzak
|> Monserrate — Circle of Rust and the Worm
|> Henryk UrdeSword of Justice, the New Church of Tyr

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Re: Has Wild Shape (Druid) always been dispelable?

Unread post by Balthomer » Thu Nov 28, 2019 11:26 am

You can even lesser dispel it, just roll a lvl 1 druid and test it yourself...

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Re: Has Wild Shape (Druid) always been dispelable?

Unread post by Endelyon » Thu Nov 28, 2019 11:28 am

I wonder if it's just a problem with Vermin Shape specifically. This should be fixable either way though (whether it's one or both). I'll take a look at it after the holiday if a real dev hasn't beaten me to it.

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Nemni
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Re: Has Wild Shape (Druid) always been dispelable?

Unread post by Nemni » Sun Dec 01, 2019 10:19 am

Steve wrote:
Thu Nov 28, 2019 11:24 am
Nemni wrote:
Thu Nov 28, 2019 9:45 am
Do you have a screenshot of it getting dispelled? Cause it's supposed to be a supernatural effect.
I thought you'd never ask! 0:)

Image

The PC's CL is 11.
Why wait for someone to ask? :P
Anyway vermin shape wasn't supernatural. Fixed now.

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Steve
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Re: Has Wild Shape (Druid) always been dispelable?

Unread post by Steve » Sun Dec 01, 2019 11:35 am

That's great Nemni!

BTW, if you're around, one other thing I noticed is that Greater Magic Fang and Jagged Tooth is not staying applied to Vermin Shape, when returning to original form then back to Vermin Shape.

Greater Magic Fang and Jagged Tooth DOES stay applied through its duration for Wild Shaping on regular Druid forms.

If I remember correctly, the issue of GMF not staying applied to Wild Shape was an issue for a small time, but then fixed after the Big Update to Shapes on BGTSSC some years back. And I'm thinking that whatever was done for normal Wild Shape didn't get applied to Vermin Shape.

Cheers.
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|> Jon SmythePath of the Mindful Blade & Seafarer
|> Simsae OrcslayerStonesinger of the Telormar Gultor & citizen of the Kingdom of Kraak Helzak
|> Monserrate — Circle of Rust and the Worm
|> Henryk UrdeSword of Justice, the New Church of Tyr

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Re: Has Wild Shape / Vermin Shape (Druid) always been dispelable?

Unread post by Ewe » Wed Dec 04, 2019 1:52 pm

Does True Form work? https://wiki.bgtscc.net/index.php?title=True_Form

I ask because most druids have such insane will saves and autofailure on will is bugged I'm not sure it's been tested.

Also, does wildshape beetle exist? The wiki alludes to it as existing...

https://wiki.bgtscc.net/index.php?title=Wild_Shape

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Steve
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Re: Has Wild Shape / Vermin Shape (Druid) always been dispelable?

Unread post by Steve » Thu Dec 05, 2019 4:54 pm

True Form works.

Beetle shape is not available.
Storybuilding

|> Jon SmythePath of the Mindful Blade & Seafarer
|> Simsae OrcslayerStonesinger of the Telormar Gultor & citizen of the Kingdom of Kraak Helzak
|> Monserrate — Circle of Rust and the Worm
|> Henryk UrdeSword of Justice, the New Church of Tyr

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