Roleplay Experience buff in groups

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LazyTrain
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Roleplay Experience buff in groups

Unread post by LazyTrain »

Just tossing my hat in the ring for an idea, but buffing how much EXP you get from RP posts when you're surrounded by a large group. Might also help to promote group activities as opposed to just solo grinding. I'd love discussion on it though, I may not know the full technical imbalances of such a thing.

Edit:: Maybe something like 3-5% per extra person, nothing huge, but enough that group activities are slightly more rewarding.
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K'yon Oblodra
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Re: Roleplay Experience buff in groups

Unread post by K'yon Oblodra »

I like where you are coming from, rewarding group play is a good intent.

If you ask me the RP xp however is already quite good.

I know leveling on the server can feel quite slow at times but that in my opinion is a matter of perception.

If you play and you're really looking to get to a certain level because you know, you get that cool ability there, or the next spell level or whatever it may be that you desire, that is when leveling can feel slow especially if you're doing it mainly through RP.

For me that kinda was true until I hit the 9th level spells with my character, then the motivation to gain levels kind of feel off pretty heavily.

Now I just play to develop these stories and ideas for my character and I am actually surprised how quickly I level up.

The other factor of course is how much time you have to invest into the game. If it's little you might want to utilise your time as efficient as possible. Then again you put pressure onto yourself which might diminish your fun.

I'd suggest just kind of going with the flow and ignoring the xp gain, it's not always possible of course but it helps, cause in the end evert if you gain more experience, if your goal is to level up you'll always feel like it's not going fast enough.

Sorry if this is a bit of a long ramble, I think the RP is actually in a good spot now and wouldn't change it.

Other than that maybe as a little hint to gain xp faster, you could RP while grinding, especially if you can find something meaningful, like some kind of important item you might take from the slain for your characters plot line that could be cool.

Hope this was worth your time XD.

Cheers K'yon
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Endelyon
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Re: Roleplay Experience buff in groups

Unread post by Endelyon »

I considered this when we revised RP exp a couple years back, but I thought it seemed a bit unfair for "big group" RP to be considered more valuable (at least in terms of exp gain) than "small group" RP, like almost as if it subtly sends the message that if you're RPing with only one other person then "you're not doing it right." As a result we just made it pretty high across the board.

For a short while we even had further increased RP exp in taverns for some reason... :think:

Making it higher than it is now though would run the risk of making RP blatantly more efficient for leveling than combat, and I do think the two options should ideally stay "about equal." I suppose maybe the same bonus could be applied to larger groups in combat as well too though if it's felt that the overall exp rate is still too low!

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LazyTrain
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Re: Roleplay Experience buff in groups

Unread post by LazyTrain »

Endelyon wrote:
Thu Nov 28, 2019 9:06 am
I considered this when we revised RP exp a couple years back, but I thought it seemed a bit unfair for "big group" RP to be considered more valuable (at least in terms of exp gain) than "small group" RP, like almost as if it subtly sends the message that if you're RPing with only one other person then "you're not doing it right." As a result we just made it pretty high across the board.

For a short while we even had further increased RP exp in taverns for some reason... :think:

Making it higher than it is now though would run the risk of making RP blatantly more efficient for leveling than combat, and I do think the two options should ideally stay "about equal." I suppose maybe the same bonus could be applied to larger groups in combat as well too though if it's felt that the overall exp rate is still too low!
I could be alone in the opinion that once you hit the high teens/early twenties the exp rate really seems to hit a hard wall. 50 exp for a mob is amazing at earlier levels, having it scale up for higher level content would be great, and it may even promote group oriented builds more. It would make sense to me to have the buff apply to both RP groups and combat groups though, perfectly balanced as all things should be and such.

Not to come back to a thread like 2 weeks late or anything.
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DaloLorn
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Re: Roleplay Experience buff in groups

Unread post by DaloLorn »

Mmm, I'm of the opinion that leveling on this server is rarely just fast enough. It's usually either too fast, or not fast enough, depending on the circumstances. If you're in a group, you breeze through the early levels, often before your PC can comprehend just how quickly they're growing stronger. And if you're alone, you'd rather do anything than spend another few hours slogging through [insert level-appropriate zone here] to get half a level.

If you ask me, it would probably be ideal if we could eliminate the disparity between group and solo combat XP, having groups rely on RP to really set themselves apart from the tedium of slaughtering monsters. Maybe also tweak the average XP gains down just a tad after that, and it would probably work great.
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LazyTrain
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Re: Roleplay Experience buff in groups

Unread post by LazyTrain »

I'm sure there's a happy medium to be found but I'm not experienced enough with how the leveling plays out to make that suggestion. I do think the RP focus is important, though I'm sure more than a few people play for solely the gameplay and endgame content, but my horribly biased opinion is that RP is probably more vital.
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chad878262
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Re: Roleplay Experience buff in groups

Unread post by chad878262 »

the higher level you get the better the differentiation is in favor of RP XP... While my understanding is that the XP for killing mobs is higher than it used to be, especially in the 20+ levels you just don't kill quick enough to keep up. RP XP can fire as often as like 3 or 4 times per minute in excess of 40 XP per tick while killing mobs that have an average of ~300 or more HP and dealing with zones where after 30 minutes it becomes 'dead' for a while etc. and XP returns diminish as you get higher level means that as you gain levels, killing monsters becomes the slowest method of XP gain. However, even that is vastly improved from where it was in mid-2018.

In the end, gaining an average of ~90-120 XP per minute (5,400-7,200 XP per hour) is, frankly faster than you will gain XP from quest running or grinding kills in epics (it used to be tough to get more than 2,500 / hour, now in epics you might be hitting closer to 4K per hour). There will always be calls to increase XP gains, but to some extent it can be a case of 'careful what you wish for' since going from level 1 to 30 in a week is not only jarring for those you RP with ("wasn't Johny having issue's with Kobolds on Monday? How on earth did he just slay a Dracolich???") but it also robs you of much of the story telling depth that comes from a slower rise. My first character took me 9 months to get to 30 and I still remember him more fondly than any of the others. You only get to be new once, don't try and rush it too much, no matter how much you sometimes feel you are behind everyone else. Focus on your characters growth and story rather than competing with the Jones'es and you will have a longer time of the feeling of 'newness' and be happier for it.
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K'yon Oblodra
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Re: Roleplay Experience buff in groups

Unread post by K'yon Oblodra »

Very valid points Chad, especially people who are in the game for gameplay will lack a huge incentive to play their character once hitting 30. So a faster rise might turn out to be a curse rather than a blessing, it also takes the epic out of the epic of you ask me XD.

"The way is the aim" kinda thing :).
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