- Posts: 3
- Joined: Fri Nov 29, 2019 8:34 pm
Race: Wild Elf
Alignment: Chaotic Neutral
Profession: Druid of storms
Class (base and progression: Druid 20 Hierophant 10 (MIght do Druid 30)
Build Highlights: Heavy caster, focusing on storms/lightning
Animal Companion: Bear, whom some humans took to calling "Bella"
Weapon of Choice: Uninterested, currently a sickle or longbow
Place of Origin: A now-destroyed Wood Elf hamlet
Background Feat: Foreigner
Interests: The natural order, balance, calm and relaxed day-to-day activity. Standing in the wind and rain, just to feel the fury of nature.
Strengths: Wise and devoted to nature
Weaknesses: Greatly misunderstands Talos (and Malar).
Ceirinohr was the last Elf born in his village, as his people ran from the encroaching humans. They had killed most of the Elves who had fought - his father included - already, burned much of the forest and were now marching on where the elves lived. His mother died during the exodus, as his people searched for a place to call home.
His people went deep into the forest, far from the humans that had burned their homes. Settling in a place untouched by human hands. But a hundred years is a long time for mankind. In that hundred years, the humans spred further and faster than the elves had intended. In just under a century after having lost their last home, the humans once again encroched on the elves' home.
The elves debated what they should do. Some wanted to run, but didn't know where to. Some turned to the gods, but they provided no solution. A few wanted to fight. Ceirinohr's older brother, Feielinor Vasluniel, wanted to fight. With his people's gods refusing to help, Fiel found a god that would: Talos. The God of Storms, the God of Destruction, he would destroy their enemies. Ceirinohr, too, would fight.
Ceirinor had always loved all things natural, even moreso than most of his race. And he, too, saw the wisdom and power of Talos. He believed in the necessity of destruction. It's place in the natural order. So he would serve Talos. Destroyer of cancers. Rebuker of those that outgrew their place. Avenger of wrongs against nature. The elder priests and druids just couldn't see the necessity of creative destruction. Of the protection the purging flames bring. Of the glory and rightness of terrible storms.
He is terribly wrong about just who Talos is. But it's hard for him to see the truth; Talos granted him the strength to help his people fight back. He wants it to be true. And he doesn't know any better.
Between his brother, him, and their friends, they wreaked great havok upon the humans. Storms battered and drove, fires raged and razed. They turned the tables on the encroaching humans, and made their lives miserable. This cost the lives of many of their friends, but his brother kept reminding the rest of how worth it it was.
The elder Wood Elves knew the war could not be sustained. While the tables were turned, the Elven casualties were too high. Even with the fight going this way, the humans would win in the end. And the humans were in a sorry state. The two peoples came to terms, to end the conflict - but the only acceptable terms for the Humans was the expulsion of those who served Talos - Ceirinor and his brother.
The two of them travelled many lands, seeking a place. Ceirinor, to find a place to tend to the wilds. His brother, to find a place to bring Talos's power and authority. They had been driven out of many places. But Balder's Gate seems to accept them. Only time will tell if it lasts.
Ceirinor is a simple man. He is content to shepard nature, and do what he can for the natural order. He'd like to find a community he fits in. And to meet interesting people and creatures.
And to stem the tide and expansion of the most virulent races, like Humans.
He hates humanity, but recently has come to like individual humans. He would (currently) assist in things that kept mankind in place, but otherwise is helpful to even random humans.
He will eventually learn who Talos really is (which will likely eventually lead to him losing his diety and spellcasting abilities). But that should happen organically over narratives - not something I'm looking to do immediately.
Beyond that, he isn't driven by much.