Well yes and no. I mean there's plenty of areas my character cannot go in the game. For example, all the guild halls (I hear there's an entire dungeon in the SCCE vault). I don't think every PC can go everywhere. But I don't want to sidetrack this thread.
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I will start with the following:
With the system as it is implemented, I am perfectly fine with.
However, I do not believe it should be changed in any way regarding the above suggestions.
Warath's suggestions would be prone to abuse in. As Doom has put it, this whole debacle should be a private affair for the player doing it and the player above. Other players and even DMs (without having to var dive at least) should not be able to tell who is and isn't of "Mark of Death" alt-ruleset, nor should the player be able to produce any kind of proof that they are until the last death.
This will protect us from whatever sort of discrimination that might happen - be it in form of people avoiding the character for not wanting to deal with the pain of forming a friendship for that to abruptly disappear, or DMs/guilds favouring PCs who have it and ignoring everyone else who doesn't.
In fact, if this was provable in any way, I can imagine intrigue guilds demanding it in some way to ensure they can permakill traitors in a mechanically enforcable way without going through the DMs. While yes, PvP cannot perma someone, it doesn't take much challenge for a bit of OOC peer pressure to force someone to pve die enough times for it to kick in.
For Ewe -
The system should have absolutely no incentives to it.
It is a classic policymaker's trick to do the following.
Policymaker wants people to do a certain thing, but they cannot explicitly force anyone to do it.
Policymaker implements a system that rewards those who do a certain thing.
Some time passes.
Policymaker implements a general negative policy that affects everyone. It just so happens that the system they implemented some time ago happens to cancel out the negatives of this system!
Essentially, they managed to make a policy that implicitly punishes deviations from the certain things, without it being written anywhere.
In our case, we can have such happen by having devs/admins, over time, replace current end-game dungeons with permadeath ones - not at once, that'd be too obvious, but in a manner of a slow fall.
While yes, they could change the rules as it is, making such an explicit rule change at once is bound to have repercussions that even mellow people would have issue with. A slow fall however can make those with mellow opinions side with what appears to be the status quo if introduced slowly enough.
I believe one must examine a system and see how people with an agenda can use it to encourage their own agenda.
So once more - current system is fine, but it should remain 100% private with no way for players to tell at all, and for a DM to tell - they must go var diving. It should also have no incentives to it, for incentives can be used to balance out general nerfs, making deviations suffer implicit punishment.
"The wind and the waves are always on the side of the ablest navigator."
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If a player wants to trumpet their permadeath status, they can put it in the top line of their "Examine" bio.
I personally wouldn't because you're just asking for some troll griefer to give you a freebie to the Fugue.
- K'yon Oblodra
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