Optional Permadeath - implemented.
Posted: Mon Dec 02, 2019 11:36 pm
As some may or may not have noticed I've implemented optional permadeath mechanics on the server.
Keep in mind that the feature is new and there may be issues.
Details are below in QA form.
Q. How do I sign up?
A. In nexus, talk to our friendly neighborhood grim reaper - aka "Character Deleter". Select second option. The npc gives thorough explanation. You'll have opportunity to back off and would be required to confirm that you really want to do it.
Q. What are requirements?
A. Your character has to be level 1 with less than 100 xp. Only those characters can gain the token through the npc.
Q. What are restrictions?
A. Marking characters for permadeath disables RCR bot for that character. You will not be able to store or withdraw XP with permadeath character.
Q. Are there any benefits?
A. Currently you only gain greater thrill and no mechanical benefit of any kind. The situation may or may not change in future, but don't wait for anything specific.
Q. How does it work, mechanically?
A. If you're sent to fugue, that counts as dying. Resurrection saves you from xp penalty, but the death still counts towards the limit. Once you've died too many times, Myrkul will claim your character's soul and it will not be possible to raise your character. It also won't be possible to respawn.
Q. What if I got fugued by a glitch?
Q. What if I get killed in a DM event?
A. Still counts. Any death that sends you to fugue counts. Normally you see "you were killed X times by monstes and Y times by players" when that happens.
Q. Does that mean character will be deleted?
A. Currently, no. But you will not be able to return to the world. You'd be allowed to haunt nexus, discuss your adventure with "Character Deleter", but won't be able to do anything else.
Q. How many deaths till my character meets final death?
A. You don't know. It is more than one. So be careful.
Q. What if I change my mind?
A. The decision is final and the npc warned about it. The mark intended to stay permanently on character.
Q. What if I found a bug?
A. Report to dev team and CC or BCC me specifically.
Q. Am I required to take permadeath on my character?
A. No.
Q. Is there some sort of color indication for permadeath character? Is it planned?
A. No, there is no indication, it isn't planned, and it won't be implemented as it would be against spirit of the original idea. The player is supposed to pick the option for greater challenge, making the "mark" visible may result in different treatment. So I chose not to implement it.
Q. Can I trade with permadeath character?
A. Yes, you can. They should be treated like normal characters for practical purposes.
Q. Will there be equipment drop for permadeath characters?
Q. What about some sort of exclusive dungeon for permadeath charactes?
A. Those features were discussed with the staff, and currently there are no plans to implement them.
Keep in mind that the feature is new and there may be issues.
Details are below in QA form.
Q. How do I sign up?
A. In nexus, talk to our friendly neighborhood grim reaper - aka "Character Deleter". Select second option. The npc gives thorough explanation. You'll have opportunity to back off and would be required to confirm that you really want to do it.
Q. What are requirements?
A. Your character has to be level 1 with less than 100 xp. Only those characters can gain the token through the npc.
Q. What are restrictions?
A. Marking characters for permadeath disables RCR bot for that character. You will not be able to store or withdraw XP with permadeath character.
Q. Are there any benefits?
A. Currently you only gain greater thrill and no mechanical benefit of any kind. The situation may or may not change in future, but don't wait for anything specific.
Q. How does it work, mechanically?
A. If you're sent to fugue, that counts as dying. Resurrection saves you from xp penalty, but the death still counts towards the limit. Once you've died too many times, Myrkul will claim your character's soul and it will not be possible to raise your character. It also won't be possible to respawn.
Q. What if I got fugued by a glitch?
Q. What if I get killed in a DM event?
A. Still counts. Any death that sends you to fugue counts. Normally you see "you were killed X times by monstes and Y times by players" when that happens.
Q. Does that mean character will be deleted?
A. Currently, no. But you will not be able to return to the world. You'd be allowed to haunt nexus, discuss your adventure with "Character Deleter", but won't be able to do anything else.
Q. How many deaths till my character meets final death?
A. You don't know. It is more than one. So be careful.
Q. What if I change my mind?
A. The decision is final and the npc warned about it. The mark intended to stay permanently on character.
Q. What if I found a bug?
A. Report to dev team and CC or BCC me specifically.
Q. Am I required to take permadeath on my character?
A. No.
Q. Is there some sort of color indication for permadeath character? Is it planned?
A. No, there is no indication, it isn't planned, and it won't be implemented as it would be against spirit of the original idea. The player is supposed to pick the option for greater challenge, making the "mark" visible may result in different treatment. So I chose not to implement it.
Q. Can I trade with permadeath character?
A. Yes, you can. They should be treated like normal characters for practical purposes.
Q. Will there be equipment drop for permadeath characters?
Q. What about some sort of exclusive dungeon for permadeath charactes?
A. Those features were discussed with the staff, and currently there are no plans to implement them.