Reducing area clutter + Tweaks to current maps.
Posted: Sun Dec 22, 2019 9:06 pm
This might be an unpopular opinion for some, but I am going to open this discussion anyways. This might come out as a bunch of ideas at once but whatever.
I think the server as it stands, has too many areas for the population that currently stands on the server.
I know once upon a time we used to have 70+ players on pretty much all the time, world was alive and we had players everywhere, we didnt have enough space ! Well, that time has (unfortunately.) seemed to pass. We are struggling now to hit above 35-40 people. This is still a fairly healthy amount for a NWN2 server, especially now that NWN EE is out, but I think the server simply has too many places, too many roadways, too many hidey-holes!
This spreads the now smaller player base across a much larger area. There used to be times when you would constantly run into conflict or things happening just by walking around the server and encountering other players but I find this rarely happens anymore. Everyone is either hiding in their clubhouses, or in most cases, is so spread out from each other they hardly ever come into contact with one another.
I think that the team should take a good, hard look at the areas we have on the server, and which ones are travelled often, and which ones languish unused, and we should start pruning. Not just removing areas either, but making small tweaks to the layouts we already have to facilitate a "hub" or two. It used to be that that "hub" was the camp outside of the bridge near BG, you ran into half-dozen people at any given time during the day, but that was because back then there were far fewer spots like it, which facilitated it as a common area of gathering for social and RP.
With how small the population is becoming, its more important than ever that we push things to create natural gathering spaces, or else new players, which are few and far between these days, will get bored and leave, as they so rarely encounter other people as it is right now. I love the areas the server has, but at this point, do we really need them all anymore? And the ones we do keep, a little bit of love in the right places will make it so common areas become more traveled.
One of my main ideas for this, as a small start, is to remove ideally, or reduce spawns and summons on the roads between Baldurs Gate > FAI > Candlekeep > Beregost.
Make all the spawns on these roads CR1 or 2, maybe a couple wolves, or animals ect, or preferably, non hostile small animals and no hostiles at all. Keep the goblins, the gnolls, the giants ect, in their respective dungeons and caves. This will facilitate travel for new or lower level players, and also RP on the roads without being harassed by random spawns. I mean, it is already a bit jarring when you're just walking with a friend to Candlekeep and 5 beetles and a giant start randomly attacking everyone who is going down the road. We have areas to grind in and dungeons to explore, and forests full of orcs or plains full of undead. These common travel areas should be much safer than they are, especially with how many times higher level players have "cleared them out".
What does everyone else think?
I think the server as it stands, has too many areas for the population that currently stands on the server.
I know once upon a time we used to have 70+ players on pretty much all the time, world was alive and we had players everywhere, we didnt have enough space ! Well, that time has (unfortunately.) seemed to pass. We are struggling now to hit above 35-40 people. This is still a fairly healthy amount for a NWN2 server, especially now that NWN EE is out, but I think the server simply has too many places, too many roadways, too many hidey-holes!
This spreads the now smaller player base across a much larger area. There used to be times when you would constantly run into conflict or things happening just by walking around the server and encountering other players but I find this rarely happens anymore. Everyone is either hiding in their clubhouses, or in most cases, is so spread out from each other they hardly ever come into contact with one another.
I think that the team should take a good, hard look at the areas we have on the server, and which ones are travelled often, and which ones languish unused, and we should start pruning. Not just removing areas either, but making small tweaks to the layouts we already have to facilitate a "hub" or two. It used to be that that "hub" was the camp outside of the bridge near BG, you ran into half-dozen people at any given time during the day, but that was because back then there were far fewer spots like it, which facilitated it as a common area of gathering for social and RP.
With how small the population is becoming, its more important than ever that we push things to create natural gathering spaces, or else new players, which are few and far between these days, will get bored and leave, as they so rarely encounter other people as it is right now. I love the areas the server has, but at this point, do we really need them all anymore? And the ones we do keep, a little bit of love in the right places will make it so common areas become more traveled.
One of my main ideas for this, as a small start, is to remove ideally, or reduce spawns and summons on the roads between Baldurs Gate > FAI > Candlekeep > Beregost.
Make all the spawns on these roads CR1 or 2, maybe a couple wolves, or animals ect, or preferably, non hostile small animals and no hostiles at all. Keep the goblins, the gnolls, the giants ect, in their respective dungeons and caves. This will facilitate travel for new or lower level players, and also RP on the roads without being harassed by random spawns. I mean, it is already a bit jarring when you're just walking with a friend to Candlekeep and 5 beetles and a giant start randomly attacking everyone who is going down the road. We have areas to grind in and dungeons to explore, and forests full of orcs or plains full of undead. These common travel areas should be much safer than they are, especially with how many times higher level players have "cleared them out".
What does everyone else think?